Wednesday, January 28, 2009

Ang Lee's "Hulk" having been atoned for with the rather better received The Incredible Hulk, Marvel has released "Hulk vs.", which is specifically Hulk vs. Wolverine - a fight that fanboys seem to get all kinds of worked up about - and Hulk vs. Thor.

They're totally unrelated, both forty minutes long and pretty much excuse plots for big fights. Which is pretty much what anyone looking into these is going to want.

Hulk vs. Thor is almost painful in its excuse plot. We start out with some exposition from Loki about how Odin does some magical sleep thing once a year and during that time, Asgard is vulnerable and Thor and his pals have to protect him. Loki figures this is a good time for him to send the Hulk in to wipe the floor with Thor - all pretty non-sequiter.

Loki gets Enchantress to work some magic mojo on Banner, separating Banner and the Hulk and then doing some mind control on him (because that ALWAYS goes so well). Loki goes to town in control of Hulk and wipes the floor with a bunch of guards and minor characters who were chatting at the start. Naturally, Thor comes along to lay the smackdown but Loki manages to do a pretty good job of thrashing him.

A lot of this fight is almost beautiful but it's not that impressive as a fight. Inevitably, Loki dicks around too much and the spell is broken. At this point, Enchantress goes "Oh... wait - so, the plan was to KILL Thor... well, I wasn't in for that!" And Loki offs Banner. The Hulk just about beats Thor to death but then Enchantress comes and kisses it better (literally) and for some reason, the Hulk decides to go back and beat the hell out of the city some more.

Thor has some words with Loki but then Enchantress tells us that with Banner dead, she can't return the Hulk to Midgard. At this point, Loki realises - and Thor choking him might help. Irritatingly enough, we are teased with occasional shots of the cannon fodder defence of Odin - which looks pretty awesome but we KEEP missing the good stuff, it seems. Well, what would you rather see - an idyllic after-life for Banner, or the fighty fighty?

Naturally, this being a story with mythology - all you need to do is pop to Hell or its equivalent and ask the relevant deity for your soul back. Banner angsts for a while but chickens out, it turns to Loki to finally convince Hella to take the Hulk. Which naturally saves the day. Of course, then they have the Hulk running around the Hell-equivalent and for some reason this necessitates another fight and then Hella sends him home. Loki gets his comeuppance, Odin wakes up up and we find pretty much everyone survived getting stamped on.

The pacing is pretty uneven, we're slow to start off and constantly, CONSTANTLY avoiding the big fights. We get one decent sized Hulk/Thor fight and one pretty short one at the end. The story really is an embarrassment. It was all so arbitrary. Fun but there's so much "that's it?" feeling. Far too much cutting away from the action and filler for something that is cutting to the credits at close to forty minutes.

All-in-all, it's decent but the pretty animation can't rescue a story that struggles to be mediocre. It's almost as if they'd decided to a double feature and just plucked Thor out of thin air because... well, he's another well known Marvel heavy hitter. It's something of a shame they didn't go for something a little more interesting... Thor is pretty much solidly getting his ass handed to him by the Hulk. So, any notion that this would be more of a match of equals is flawed. Something that pitted Hulk against maybe Juggernaut might have been more fun... and wouldn't have required the terrible excuse story.

Hulk vs. Wolverine is rather more interesting and isn't so painfully contrived. The name is a big misnomer though. The conflict here is really more about Wolverine vs. his former compatriots from Weapon X - Lady Death Strike, Deadpool, Sabertooth and Omega Red.

Wolverine starts out not sure what's going on, before we cut to four hours earlier. Wolverine does his badass thing - including JUMPING OUT A HELICOPTER WITH NO PARACHUTE... and kind of sliding down a mountain. Yeah, he runs around being cool before he tracks down Banner. This being Wolverine... he antagonises Banner but naturally, doesn't off him and ends up getting punted across the forest.

Cue fanboy pleasing fight. Healing factor and adamantium aside - Wolverine would pretty much be paste after the thrashing he takes... but THE POWER OF FANBOYS COMPELS HIM. Round two is just getting underway when Weapon X turn up and tranq the hell out of both of them.

Cue another flashback - this time to Wolverine getting abducted by Weapon X goons and getting his adamantium... and a bit of training and escaping. In which Wolverine kills about a dozen people. It's pretty awesome. Deadpool is also great - in fact, he's a terrible scene stealer.

Deathstrike wants to off Wolverine... but escape ensues and eventually he frees Banner. They do a bit of escaping and fighting - then Wolverine stabs Banner so he'll Hulk out. This results in some awesomeness from most everyone. Even a little more Hulk vs. Wolverine - gasp! Then... we have the mandatory explodey base... but... why the tease of Wolverine & Hulk at the end? It's a fantastic finishing shot but leaves the question unresolved and the Hulk vs. Wolverine quotient very low.

Hulk vs. Wolverine isn't quite as pretty as Hulk vs. Thor but it is really in a different ballpark as far as the story goes. Now, it's fair to say that you'd have to have been hiding under a rock not to have a basic grasp of Wolverine's back story insofar as Weapon X goes but the retelling is cool and gives the characters a reason to be there rather than "the plot demands it".

It's a little ironic that this is shipping dubbed "Hulk Vs." because it does feel a lot like he's really just cameoing despite being the titular character... he does the HULK SMASH, fairly competently but it really feels as if he's never given time to shine... Not just that but anyone hoping these would be actual Hulk stories, will be sadly disappointed. Thor allows for Banner to be a whiney little bitch a bit but really, it's all very trite and the kind of pathos that defines the character is pretty absent.

Bottom line: worth it if you've been gagging to see Wolverine just run around and MURDER A LOT OF PEOPLE, like a bad ass - without the child friendly parameters of the recent cartoon. Worth it if you just want some pretty cool fights... Definitely worth it for people who are Deadpool fans... if Wolverine hogs the screen time from the Hulk, Deadpool steals the scenes from Wolverine... But, if you're looking for something you can get your teeth into? Not for you, not really. The stories are insubstantial and in the case of Wolverine, the kind of stuff even a level one fanboy could summarise without thinking... Really, just there for the bigger fans or those who like the big fights. Those buying it because they love the Hulk - will be a little disappointed.

Sunday, January 18, 2009

If there's one things that British shows should know not to do - it's try and imitate American shows.

Why? Money, mostly. American shows have more of it -a lot more, overwhelmingly vast oceans compared to tiddly little paddling pools, really. That isn't to say it's impossible for British shows to match the US in this department... Doctor Who probably proves that there's the ability, if seldom the inclination... and really, even Doctor Who can't regularly compare to even a lightweight like the later seasons of SG-1. Outside of period dramas, it's just hard to compete in terms of on-screen wow.

Despite these obvious disadvantages, ITV felt compelled to give us "Demons". The Buffy wannabe that's the better part of a decade too late and far, far behind the curve.

The parallels are there - teenager (although, this time a boy) finds he has a destiny fighting the forces of the supernatural and here's his team to help him fight it with ask kicking and quips. He's apparently a descendent of Van Helsing... they might as well just have said he was the new Slayer. Of course, as noted above - this is like Buffy but not as good.

In fact, in essentially every aspect of its nature it fails to compare favourably to even the later, boring and wangsty Buffy seasons. Budget and writing are very much lacking here... and if you don't have one, you really have to compensate with bags of the other... Sadly, here we lack much in the way of plot, dialogue, action and a lot of the time even the acting is poor... Gene Hunt doing an American accent... why? Like much of the show, there is only "why?"

Thus far there have been five episodes in which the characters struggle to move beyond broad stereotypes of the kind of characters these shows contain. There just isn't the amount of stuff you'd fit into a Buffy episode - where you'd have time for laughs, drama and the mandatory ass kicking. In its defence, Demons doesn't even TRY for the comedy side of thing... but then, that just places the show somewhere in the middle of the road. It's not REALLY got all that much action in it, the drama is pretty thin, the effects aren't anything to write home about and it's not really going to have you laughing - except at the idiotic characters.

It's perhaps not overly awful - in the way that Bonekickers managed to be... but then, at the same time... you could ENJOY Bonekickers because it was such an overwhelming unspeakable abomination, that one had to ask if it was just an elaborate prank... so, memorable in the "so bad it's good". Demons will probably not linger so long in the memory. Barely worth the waste of 40 minutes...

Wednesday, January 07, 2009

If you've not heard of Resident Evil - a franchise more prolific than the fictional viruses it is focused on - the chances are you've been hiding under a rock, while frozen in ice at the edge of space and your TV has been on the blink. If that's the case, the basic story is - evil corporation wants to make perfect weapon via use of mutagenic virus (mostly the T-virus but there are several other flavours but mostly the T-virus and the G-virus). Unfortunately, one of the side-effects of the virus is that it turns people into zombies... of course, given that the MAIN series of games is soon to be in its fifth instalment - things have become a little more complicated than that... but, that's the gist.

In contrast to the fifth instalment of the game, Resident Evil: Degeneration hasn't been overly publicised and is in fact wholly CGI... and seemingly canonical - unlike the live action films... This actually includes characters from the games and ties up some loose ends from the games. It certainly isn't going to win any points for story telling or voice acting and it definitely isn't the prettiest CGI you've seen - Advent Children puts it to shame - but you're not here for a whole lot of story... you're here for zombie killing.

The story starts off with Claire in an airport, incidentally meeting a cookie cutter sleazebag politician. People aren't too happy about all manner of biological research being done on their back door - what with various zombie related incidents and all. So there are a number of protests. We start out with a fake out - a guy pretending to be a zombie lumbering toward the sleazebag politician. Which is followed five seconds later by a REAL zombie - it starts chowing down on the nearest available person and all hell breaks loose.

Hell breaking loose involves a 747 CRASHING INTO THE TERMINAL - and exploding AND then zombies jumping out of it to shamble toward Claire and her little kiddy and the sleazebag politician... Yeah, you had a feeling they might all manage to survive this far, didn't you?

Anyway, they manage to make a momentary escape but - naturally - a building full of zombies isn't the easiest place to get out of and the whole place is locked down because this isn't a Romero film and hence, the military aren't inept/chaotic evil. Although, that's somewhat overshadowed by the fact they send in Leon - who is a bad ass - and give him the generic bad asses who KNOW NOTHING ABOUT ZOMBIES.

How many times does this happen? You'll have an expert or some situation where one person/group are shown to know the score... and tell people "Do X". So, it's inevitable that they will then either not do X or do the exact opposite of it. You have to ask WHY they bother to use experts sometimes... Leon's squad is pretty keen to follow this trope because there is a lot of trying to help zombies, shooting zombies anywhere BUT the head... amazement that they can survive a few clips of ammo and this is DESPITE being TOLD. Needless to say, Leon repeatedly saves their sorry asses.

The two groups meet up and escape - the senator does a fantastic self-saving bit that really deserves an award... mostly because he DIDN'T get chowed down upon... generally when these guys go "Fuck ya!" and make their own dash for safety, they're dead sooner than you can say lowlife. Naturally, one of the idiot SWAT-substitute team gets bitten and does the "LEAVE ME BEHIND!" and everyone else gets out in time for tea.

At which point Claire discovers that WilPharma was actually making a vaccine for the T-virus - and she'd been protesting against them! Bitch. They actually have some trucks full of the stuff but wouldn't you know it - they get blown up... and this is all part of a bio-terror plot to expose the truth behind Raccoon city. While it's fair to say that this IS probably a good way to scare the authorities into doing that - you'd think people familiar with what happened would want to make sure they prevented a recurrence?

Regardless, we get about the only "character building" in the story - where we found out the SRT girl is in fact the sister of Curtis, the crazy bio-terrorist... who is rather peeved that the government has covered up Raccoon City because his family died there. It's worth saying that true to most Capcom stuff - the dialogue here is absolutely dire. Whether that's the result of translation coupled with the half-hearted voice acting remains to be seen but it's regularly so awful you'll be laughing at the "drama"... but it's all about the zombies. Actually, the airport is really the last of them.

We have our heroine go to WilPharma. The researcher chap chit-chats with her and after a call from the Senator spills his guts about the G-virus being there and how they wanted to develop a vaccine and so on. Then he goes "Oh... I need to go fix the server." In the most awfully stilted piece of dialogue the entire film has to offer - which is saying something. 7 seconds later he's telling her there's a bomb about to go off and she sees Curtis running through the building... so much for security.

And cue giant explosion. The level of damage is fairly inconsistent but... no one is perfect. Naturally, Leon and SRT girl head over after the phone line cuts out... because this high security research facility has revolving doors. SRT girl finds her brother - who for some idiotic reason thinks injecting the G-virus into himself is a good idea. He has enough time to talk to her a bit before a couple of dozen soldiers appear - watch in shock as he grows a giant eyeball on his shoulder and one of his hands becomes enormous. Seriously, when that starts happening - you start shooting the bastard.

As one might expect - giant mutated things take more than a little automatic fire to slow down, so he plays possum and then pretty much wipes the floor with the troops. Luckily, Leon turns up and manages to get a walkway to drop on the bastard. The building is then about to ignite itself... oh dear and Curtis ISN'T REALLY DEAD! Yes, you're shocked by the revelation... just how is a GIANT EYE so invulnerable? Powers! The powers of a giant mutant zombie eye.

So, the entire facility is apparently built over your standard infinite drop to the CENTRE OF THE EARTH! Not even a little exaggeration. Naturally, as the base has magical means of detecting the virus - it starts "jettisoning" parts of the base... INTO THE CENTRE OF THE EARTH. It must have been some planning application to get that. Naturally, you can guess - evil is killed and all named characters manage to live to see the light of day.

And if you don't see the twist at the end - you're as smart as a zombie.

All-in-all - not an unreasonable effort. Not thrilling and it sags a lot between the two main action sequences... because, this is really just two action sequences stuck together. For Resident Evil fans, a must... zombie fans will find there rather less to get their teeth into here. It's fun enough but rather lacking in substance and zombie killing.

Saturday, January 03, 2009

The Fallout series is... one even veteran gamers might consider old. The first game saw an outing back when the number of pixels use to define an entire character would literally not come close to what is in a modern characters little finger. That said, games back then made up for in gameplay what they lacked in graphics - the good ones, anyway.

The premise of the series is a fairly common - if far more elaborately articulated - post-apocalyptic world. The world went the way of nuclear war and everything approaching civilisation as you and I know it, went the way of the dinosaur. Certain people struggled on, in the irradiated world. Various others - lived secluded in big ol' underground bunkers - known as vaults. The first game draws its protagonist from vault 13. Fallout 3 gives us the Lonely Wanderer from Vault 101.

Your father is Liam Neeson - but that shouldn't come as a surprise... This is a Bethesda game! And they're using the Oblivion engine (that being The Elder Scrolls: Oblivion)... And, some jolly good voice actors. In fairness, he doesn't have that much more to say than Patrick Stewart did in the aforementioned... but it's nice that they put the effort in.

So, a Fallout game - naturally, circumstances precipitate your departure from the cosy vault into the rather less hospitable wastelands, this time in the Capital Wastelands... formerly Washington D.C. The post-apocalyptic feel is wonderful, from the ramshackle development of Megaton to the rather more respectable Rivet City... you're never really treated to the kind of visual diversity that you had in The Elder Scrolls but then, this is set in a world approximating our own. So, you don't get distinct designs just for the sake of it - there are differences... but they're just less striking because few of the settlements are really towns, per se.

As with TES games, you're given free reign over what you do. Which means - you can pretty much go off and explore and forget the main quest and explore the wilderness, do sidequests or just mince around to your hearts content. In fairness, the rather limited nature of the main quest - and realistically, the only thing that would stop you from doing it in an afternoon might be the fact you'd need to play for a bit to get the levels and weapons to win through - means that if you want to feel you've got your money's worth... it's probably best you do that anyway.

One of the issues with Mass Effect was... unlike previous Bioware games, you didn't just bump into sidequests in the course of following the main quest - KOTOR is a prime example... but then, it's just to be generally venerated anyway. Now, some might say that in both cases, it's more about freedom. KOTOR was limited to about a half-dozen planets which weren't huge. Mass Effect had literally dozens (excluding the sizeable mission planets) and Fallout 3 has just one big ol' map that you could spend ages combing over but then, that's something of a problem.

After a certain point you have to ask - is it really WORTH it? There are a fair number of weapon types... but one hunting rifle is much the same as another. There is about one "unique" weapon for each type of weapon which will look the same but boast slightly better clip sizes or damage... it won't set your world on fire.

Weapons leads us nicely into combat... This is (sadly) fairly straight forward TES style combat. Which is to say, if you've got ranged attacks - start shooting and if you've got melee... close to bludgeoning distance. It has ALWAYS been the weakest element of TES games but Fallout 3 manages to mitigate it with the staple of the previous two games VATS.

VATS essentially emulates turn-based combat. You have an allocation of action points - different weapons require different more or less - which you can use to target specific body parts of your enemies. These vary depending upon a number of things - your weapon, proficiency with it, its condition and so on. For those that don't care for the not-very-good FPS combat the game offers, this is a very valid alternative... To reference Mass Effect again though, this doesn't offer you fun firefights... because, it's entirely possible to just run out into the open and sit there for a few seconds, in Mass Effect all but the most heavily armoured will die outside of cover. Fallout 3 makes it easy for enemies (and the player) to run at one another. So, there's no real disadvantage to being a melee character. It makes things rather less interesting and realistic.

What is somewhat more interesting is that VATS or no, damage is area specific. Headshots do more damage, you can shoot weapons out of people's hands... impede mobility by shooting their legs. In fact, the game accomodates gory decapitations (because for some reason, a headshot results in a decapitation - mostly) or limbs falling off... or in the case of the "bloody mess" perk. A person being dismembered upon death... that would probably have been more helpful in Dead Space. You're also treated to random slomo shots - everything to the decapiation to a bullets view of the hit. Some people might get bored of it but it's got a variety of different possibilities, so it's not exactly the same thing every time - plus, the laser and plasma weapons have their own special death animations.

Shooting things isn't the only course of action though - at least in quests, during your travels you'll encounter giant critters, Raiders and Super Mutants who communicate exclusive via the medium of stabbings and shootings - many of your tasks will offer you the chance to talk problems out... for good or ill. Naturally, the options available to you are somewhat affected by your stats and demeanour... because Fallout 3 has a karma system.

It's the typical one - where ALL deeds (good and evil) are e-mailed to the entire world. Everything from detonating a nuke in a town to giving water to a beggar or stealing a fork. Something of a standard device but then, if you lose karma for doing bad things when no one is looking... why bother trying to conceal your misdeeds? Obviously, if you go around selling people into slavery and just wantonly killing... that makes sense but it's a common enough game dynamic and not really anything but a niggle.

Fallout 3's problem is that it's never really that... engaging. Yes, it does somewhat tap into the mythos of the Fallout universe but only in the sense of atmosphere. The main quest is of minimal interest and difficulty and of course, once it's done - game over. That's not so surprising though - the level cap for the game is a whopping 20, attributes are capped at 10 and skills at 100 and with even minimal effort, you can max out the stats for your play style long before then.

Most quest rewards are pretty boring and really are only worth doing for the XP. There is the occasional fancy gun or special ability but these tend to be the exceptions. Not quite to the Morrowind level of "Thanks for saving the town... have a paperweight and a punch in the face." non-reward... but sometimes it can feel like it... and the fact that if you REALLY want to explore the game world, you have to just march around and occasionally find camps and such like. There IS the fast travel option but that's only to locations you've visited... and a lot of places you'll have to bump into. It's not MMO grind... it's just a bit boring, wandering through the wastes. There aren't even a half-dozen major settlements... the game considers a "settlement" to be about 3 people. The nature of the wasteland means you're not going to be bumping into big cities... but Fallout 1 & 2 had far more in the way of meaningful settlements and here, they're just... kind of empty and not very interesting.

It's fun for a few hours but games costing what they do these days - not really worth the price of admission. Sure it's pretty and has body parts flying in all directions but we're at a stage where eye candy isn't something to get excited about and ditto flying body parts. It suffers from the flaws of The Elder Scrolls in terms of gameplay but it doesn't really counter with the rich environment and backstory. There are SOME fun quests and it does an excellent job of translating the Fallout world into a gritty first person experience but... wandering around broken cities and ruins is almost certain to make you think of Half Life 2 and Gears of War. It's just... not a lot of anything. It isn't bad, it just lacks anything with which to wow all but the most casual of casual gamers. About all that can be said is that VATS is something of a salve for the very awkward mishmash that TES games call combat.