There is an urban myth... of a video tape - that if you watch, you die. Street Fighter: Legend Of Chun Li won't kill you (probably) but it will make you WANT to die.
The first problem is Kristin Kreuk as the eponymous character. Her acting was barely acceptable by TV standards, so expecting her to carry even a low budget film was never a good idea. Secondly, you may be surprised to find out that Kreuk is half-Chinese - because she really doesn't look it. In fact, she never looks the part and really - they could have said she was Cammy for all the difference it makes.
So, Kreuk is basically daughter to a wealthy business man - but turns out daddy goes and get taken hostage by the EVIL M. BISON! M. Bison is Irish by the way... and blonde and apparently his "evil" involved some petty thieving before transiting into property development. Yes - the megalomaniac who wanders around going "OF COURSE!" with a giant red cape and cap and general martial arts stuff is gone. Now, some might say - that's due to a demand for realism? Actually, no. Chun Li tosses fireballs around and manages to drop about thirty floors without missing a beat - after a very Les Yay fight with one of Bison's henchwomen, which also involved her hurricane kick. Yes, she was upside down, rotating with her legs akimbo a few feet above the ground for several seconds. Is no one AMAZED by that? No.
So, basically the film goes from one idiotic scene to another. It's all just so WTF. After Chun Li's dear dad gets kidnapped she goes on the whole "find the guy who did it" thing. This involves some guy who used to be in M. Bison's EVIL property developer gang. Damn them! So he teaches Kreuk how to kick ass and chew bubble gum... and FIREBALLS. Also, fighting blindfold. Presumably they didn't put in bullet time because they didn't have the money, so we have a bizarre scene with Kreuk catching stuff tossed at bells.
There's a bunch of stuff to try and make you give a damn about how all these people are being evicted from their homes and given the fact Chun Li seems to have pretty much forgotten about her father by this point, that seems sensible. So, we get the inevitable bit where Chun Li's master sacrifices himself and we get some more time wasting and then Chun Li has the paint by numbers fight with the designated M. Bison - the END. THANK FUCK.
This film is pretty much a crime against humanity. If you're not intoxicated in some manner when you watch this, you might be driven insane by it, such is the awfulness. Kreuk does not look the part, she does not act the part and really, most of the martial arts of note are the hilarious fly by wire stuff, nothing else is anything more than the choreographed equivalent of beige. The plot is practically non-existent and one has to ask WHY? Hell, Street Fighter the FILM did a better job of Chun Li's backstory and M. Bison was... M. Bison - NOT A BLONDE IRISH PROPERTY DEVELOPER. That would be like making Emperor Palpatine a flamboyant encyclopaedia salesman... although, we'll have to wait for future "improvements" to Star Wars to see if Lucas goes for that.
Bottom line: STAY AWAY! Far, far away
Friday, August 07, 2009
Monday, July 27, 2009
In 1990, back when gaming was played exclusively on screens the size of postcards in darkened rooms, a game was released and - yes, you guessed it... that game was The Secret Of Monkey Island... probably launching one of the most critically acclaimed and well known adventure game franchises of all time. With quirky humour, amusing characters and no fear of sending itself up... it's not surprising that it embedded itself into a certain section of the collective gaming conscience.
So, 19 years on and three sequels later we come to the first chapter of a new Monkey Island tale... appropriately called Tales Of Monkey Island: Launch Of The Screaming Narwhal. Probably the first thing any Monkey Island veteran will notice is that most of the original voice cast returns, most importantly Guybrush is back as if he never left.
All rather surprising, as the adventure genre has all but died out due to the stifling monoculture of FPS games... and MMOs. Regardless of trends in gaming, here we have a spiffy new adventure game. Long story short - it's funny, has a good level of difficulty... Guybrush is the MIGHTY PIRATE and so on... not really more than a weekend of play if you're casual.
Wholesome pirate fun.
So, 19 years on and three sequels later we come to the first chapter of a new Monkey Island tale... appropriately called Tales Of Monkey Island: Launch Of The Screaming Narwhal. Probably the first thing any Monkey Island veteran will notice is that most of the original voice cast returns, most importantly Guybrush is back as if he never left.
All rather surprising, as the adventure genre has all but died out due to the stifling monoculture of FPS games... and MMOs. Regardless of trends in gaming, here we have a spiffy new adventure game. Long story short - it's funny, has a good level of difficulty... Guybrush is the MIGHTY PIRATE and so on... not really more than a weekend of play if you're casual.
Wholesome pirate fun.
Tuesday, July 14, 2009
When Heroes appeared a few years back it was met with universal adoration from critics and audiences alike. It made the initial hype of Lost seem luke warm by comparison. A story of ordinary people with extraordinary powers - mostly just trying to live their lives and yet all being drawn together by fate. Most people would agree that it was probably one of the most easily compelling pieces of TV for many years. In short - it was a well conceived and well executed, developed its characters and built up and up and up to a
The show - like many others - was somewhat inconvenienced by the Writers Strike but regardless, ploughed on. Naturally, when your entire first season is generally considered a televisual masterpiece -that's going to be a hard act to follow. Especially as almost all the storylines brought up were resolved - aside from a few people who may or may not have been alive or dead.
In many ways, this created an almost immediate problem for the show. There was no inherent direction for it to go. While the destruction of New York is far from the top of the scale of epic, the ending didn't really create any particular reason for the characters to stay together. This led to one of the biggest differences between season one and season two. With season one, we hit the ground running. We know there are all these people with special abilities and continue to build momentum with their interwoven tales. Season two was, by contrast - ponderous. As events pick up four months after the climax of season one - we find that, indeed - many of the characters have moved on and so we spend a considerable amount of time establishing this. Also, it's worth noting that a season slated for twenty four episodes became one that was eleven episodes... you'd think that would mean it was MORE intense.
It was lacklustre and introduced some characters that... just went nowhere... and a lot of story lines... that went nowhere. We had a whole character arc with Hiro that seems to have had pretty much no effect. We had Peter go through a character arc... that seems to have had pretty much no effect (beyond depowering him). Ditto Sylar. Ditto Claire. Ditto EVERYONE.
Season 3 was just a BIG mess though. Oh, we had plenty going on! It was just that we traded the sort of... real people dealing with powers angle for SUPERHERO SOAP OPERA! Now, that's not bad per se but we had so many "Oh, I wasn't really dead." And so on type stuff... and "I'm your father... no, not really." And so on. It's a soap opera in the truest American sense of the word.
The ante is upped in season 3, in that THE WORLD IS AT STAKE! Also, we go all X-men - because apparently everyone with powers must be contained... The Company was SO much more interesting than generic government goons taking people down. Yet, here we are in that scenario. It all feels so contrived. People feel as if they're being pushed around like bets on a roulette table, not drawn in by the string of destiny.
Obviously, when your first act is so full of win... it's hard to follow it up - BSG didn't have smooth sailing but almost managed. Lost utterly failed... but Heroes... just went to pieces.
The show - like many others - was somewhat inconvenienced by the Writers Strike but regardless, ploughed on. Naturally, when your entire first season is generally considered a televisual masterpiece -that's going to be a hard act to follow. Especially as almost all the storylines brought up were resolved - aside from a few people who may or may not have been alive or dead.
In many ways, this created an almost immediate problem for the show. There was no inherent direction for it to go. While the destruction of New York is far from the top of the scale of epic, the ending didn't really create any particular reason for the characters to stay together. This led to one of the biggest differences between season one and season two. With season one, we hit the ground running. We know there are all these people with special abilities and continue to build momentum with their interwoven tales. Season two was, by contrast - ponderous. As events pick up four months after the climax of season one - we find that, indeed - many of the characters have moved on and so we spend a considerable amount of time establishing this. Also, it's worth noting that a season slated for twenty four episodes became one that was eleven episodes... you'd think that would mean it was MORE intense.
It was lacklustre and introduced some characters that... just went nowhere... and a lot of story lines... that went nowhere. We had a whole character arc with Hiro that seems to have had pretty much no effect. We had Peter go through a character arc... that seems to have had pretty much no effect (beyond depowering him). Ditto Sylar. Ditto Claire. Ditto EVERYONE.
Season 3 was just a BIG mess though. Oh, we had plenty going on! It was just that we traded the sort of... real people dealing with powers angle for SUPERHERO SOAP OPERA! Now, that's not bad per se but we had so many "Oh, I wasn't really dead." And so on type stuff... and "I'm your father... no, not really." And so on. It's a soap opera in the truest American sense of the word.
The ante is upped in season 3, in that THE WORLD IS AT STAKE! Also, we go all X-men - because apparently everyone with powers must be contained... The Company was SO much more interesting than generic government goons taking people down. Yet, here we are in that scenario. It all feels so contrived. People feel as if they're being pushed around like bets on a roulette table, not drawn in by the string of destiny.
Obviously, when your first act is so full of win... it's hard to follow it up - BSG didn't have smooth sailing but almost managed. Lost utterly failed... but Heroes... just went to pieces.
Saturday, June 27, 2009
Prototype is at it's heart - nothing more than a mish mash of different tried and tested gameplay and story elements. The free roaming owes a lot to GTA, the gameplay and powers are a lot like what you'll get in Devil May Cry and its ilk and the story is pretty much Resident Evil. While not having an original idea in its pretty little head and not being overly pretty... the game is still great.
Alex Mercer is a - sigh - amensiac who wakes up after being dead. He has to piece together his life and work out what's going on with the infection of Manhattan by a virus and yadda yadda yadda. It's not very original but who cares? YOU GET TO TOSS TANKS AROUND. Literally. You can pick up tanks, cars, helicopters.
The story really isn't very much to write home about - government conspiracy, supersoldiers resulting in zombies and that kind of thing. That's irrelevant - although, as a gameplay dynamic you can run around the city and "absorb" people to uncover the backstory of the game. This absorption can also be used to gain and improve skills and infiltrate enemy bases. It's actually a pretty nifty dynamic. Although, the AI in the game is so AWFUL that you can get away with just dropping 100m from a rooftop dressed as a soldier in front of another soldier and he'll high five you instead of shooting you in the FACE.
Not that point blank machine gun fire would do much becuase it's worth noticing even at the start of the game - you're RIDICULOUSLY powerful. Insanely super powerful and that is why this game rocks. On normal difficulty you are as a GOD. Once you kick in your power ups, you can shrug off artillery shells - small arms fire does noticing. You can heal by chowing down on unsuspecting people in most situations. Really only a pack of Hunters will poses a threat. You can hijack tanks and helicopters, fly (kinda), use the weapons of the soldiers and use a variety of abilities - whip, claws, GIANT SWORD ARM and enhanced strength. Plenty of moves to use.
Beyond the usual storyline missions there are GTAesque challenges that... don't really do much, they're just there for extra playtime. Running along the roof, absorbing people and good old fashioned murder. Not to mention you can just go and break into military bases or tear apart the hives.
The game is to be played purely for fun. There is no deep meaning. The game tries to inject some sense of an epic storyline with the "Web of intrigue" backstory mechanic but that's not really that important. Not are the mini-games - this game is about running around and smashing stuff in a number of awesome ways. It doesn't matter that the plot is a big cliche or that the voice acting is Resident Evil level... it's all just a bit of a laugh.
Alex Mercer is a - sigh - amensiac who wakes up after being dead. He has to piece together his life and work out what's going on with the infection of Manhattan by a virus and yadda yadda yadda. It's not very original but who cares? YOU GET TO TOSS TANKS AROUND. Literally. You can pick up tanks, cars, helicopters.
The story really isn't very much to write home about - government conspiracy, supersoldiers resulting in zombies and that kind of thing. That's irrelevant - although, as a gameplay dynamic you can run around the city and "absorb" people to uncover the backstory of the game. This absorption can also be used to gain and improve skills and infiltrate enemy bases. It's actually a pretty nifty dynamic. Although, the AI in the game is so AWFUL that you can get away with just dropping 100m from a rooftop dressed as a soldier in front of another soldier and he'll high five you instead of shooting you in the FACE.
Not that point blank machine gun fire would do much becuase it's worth noticing even at the start of the game - you're RIDICULOUSLY powerful. Insanely super powerful and that is why this game rocks. On normal difficulty you are as a GOD. Once you kick in your power ups, you can shrug off artillery shells - small arms fire does noticing. You can heal by chowing down on unsuspecting people in most situations. Really only a pack of Hunters will poses a threat. You can hijack tanks and helicopters, fly (kinda), use the weapons of the soldiers and use a variety of abilities - whip, claws, GIANT SWORD ARM and enhanced strength. Plenty of moves to use.
Beyond the usual storyline missions there are GTAesque challenges that... don't really do much, they're just there for extra playtime. Running along the roof, absorbing people and good old fashioned murder. Not to mention you can just go and break into military bases or tear apart the hives.
The game is to be played purely for fun. There is no deep meaning. The game tries to inject some sense of an epic storyline with the "Web of intrigue" backstory mechanic but that's not really that important. Not are the mini-games - this game is about running around and smashing stuff in a number of awesome ways. It doesn't matter that the plot is a big cliche or that the voice acting is Resident Evil level... it's all just a bit of a laugh.
Thursday, May 28, 2009
Terminator is one of the few franchises that managed to accomplish that ever elusive superior sequel, while The Terminator was and is held in high regard, the slightly less gritty and depressing and rather more upbeat and explody Terminator 2: Judgement Day is probably one of the most beloved and popular films in the science fiction or action genre. Naturally, such popular franchises seldom stay on the shelf forever and a few years back we had the rather less well received Terminator 3: Rise Of The Machines... which was kind of a rehash of 2 and really seemed like a gratuitous set up for today's topic, Terminator: Salvation.
The "problem" Terminator 2 had was... Judgement Day was averted - that's kind of why they gave Arnie a molten metal bath. So, while Terminator 2 espoused free will and a maleable future... 3 went "Oh, yeah - sorry guys, the war is inevitable, sucks, right?" thus making the events of the film fairly pointless but nicely setting up the events of Salvation, a jolly post-apocalypse fight against giant killer robots. Ok, people sized killer robots... well, some of them are giant - which is awesome.
In fact, one of the best things about the film is that we aren't limited to the iconic shiny skeletons, walking around with plasma weapons. We've got mecha terminators, motorcycle terminators and even kind of little snake ones. It would have been pretty easy for the designers to be lazy and just stick with the established staples, so it's good to see that they didn't skimp on this aspect.
More interesting than the design is the fact the focus of the story is rather less on John Connor. He's got a good amount of screen time but Kyle Reese has a decent amount and a new character Marcus gobbles up plenty of it... in fact, it's really more his story. Which is something of a surprising choice. Really, the logical angle of attack is Kyle Reese and John Connor with their somewhat bizarre relationship...
So, the story? How about the story? Ok - we start out with Marcus on death row. Then we jump to the future, Christian Bale is shooting robots and being awesome... sadly, no one else quite passes the "must be this awesome to live" test and they all die. Yup, there's an inspiring saviour of humanity - managing to preside over the death of everyone in his squad.
Anyway, Marcus and a young Kyle Reese meet up and Kyle doesn't think there's much suspicious about a muddy guy, wandering around the post-apocalyptic wasteland, oblivious of the fact humanity got its ass beat by Skynet and now there are killing death robots, looking to kill any meatbags they see.
Inexplicably, Kyle Reese is a high priority target... but that means Skynet would know the future. So... why would it keep the deathcamps and not just murder everyone if it knows that future stuff? Anyway... we go through some nice actions scenes. Marcus finds his way to John Connor - turns out Marcus is actually a machine... and there is some signal that stops Skynet. The big plan is to use this signal to stop Skynet - even though it's a really obvious trap... guess they should have had admiral Akbar with them.
So, Marcus was designed to go to the Skynet HQ all along - who'd have thought! But he's actually got his free will. This doesn't stop Skynet from going all SHODAN and going through exposition on its plan. Long story short, the battle is won but the war is not yet over - and John Connor gets Marcus's heart... making him mostly just a McGuffin.
The "problem" Terminator 2 had was... Judgement Day was averted - that's kind of why they gave Arnie a molten metal bath. So, while Terminator 2 espoused free will and a maleable future... 3 went "Oh, yeah - sorry guys, the war is inevitable, sucks, right?" thus making the events of the film fairly pointless but nicely setting up the events of Salvation, a jolly post-apocalypse fight against giant killer robots. Ok, people sized killer robots... well, some of them are giant - which is awesome.
In fact, one of the best things about the film is that we aren't limited to the iconic shiny skeletons, walking around with plasma weapons. We've got mecha terminators, motorcycle terminators and even kind of little snake ones. It would have been pretty easy for the designers to be lazy and just stick with the established staples, so it's good to see that they didn't skimp on this aspect.
More interesting than the design is the fact the focus of the story is rather less on John Connor. He's got a good amount of screen time but Kyle Reese has a decent amount and a new character Marcus gobbles up plenty of it... in fact, it's really more his story. Which is something of a surprising choice. Really, the logical angle of attack is Kyle Reese and John Connor with their somewhat bizarre relationship...
So, the story? How about the story? Ok - we start out with Marcus on death row. Then we jump to the future, Christian Bale is shooting robots and being awesome... sadly, no one else quite passes the "must be this awesome to live" test and they all die. Yup, there's an inspiring saviour of humanity - managing to preside over the death of everyone in his squad.
Anyway, Marcus and a young Kyle Reese meet up and Kyle doesn't think there's much suspicious about a muddy guy, wandering around the post-apocalyptic wasteland, oblivious of the fact humanity got its ass beat by Skynet and now there are killing death robots, looking to kill any meatbags they see.
Inexplicably, Kyle Reese is a high priority target... but that means Skynet would know the future. So... why would it keep the deathcamps and not just murder everyone if it knows that future stuff? Anyway... we go through some nice actions scenes. Marcus finds his way to John Connor - turns out Marcus is actually a machine... and there is some signal that stops Skynet. The big plan is to use this signal to stop Skynet - even though it's a really obvious trap... guess they should have had admiral Akbar with them.
So, Marcus was designed to go to the Skynet HQ all along - who'd have thought! But he's actually got his free will. This doesn't stop Skynet from going all SHODAN and going through exposition on its plan. Long story short, the battle is won but the war is not yet over - and John Connor gets Marcus's heart... making him mostly just a McGuffin.
Labels:
Christian Bale,
film,
sci-fi,
Terminator: Salvation
Wednesday, May 20, 2009
JJ Abrams pretty much said from the get go, he never really liked Star Trek as a child... which probably - somewhat perversely - made him a rather good choice for the inevitable reboot of the franchise. Why inevitable? Because Star Trek is just about the longest running sci-fi franchise, with one of the most rabid fanbases...
Which has been the problem in recent years. The TNG films especially were perceived as lengthy episode, aimed at the fanbase - rather than the actual general public. Which isn't a particularly good way to make money. Hence, Hollywood's current golden boy being given the keys to the broken franchise.
There isn't a great deal to say about the film, as it happens. It's solid and enjoyable but... it's forgettable. It skirts close to being little more than a big dumb action film but... it avoids that - not due to the idiotic story - because of the solid casting. Bones and Spock are dead on... Kirk is passable... the other characters are as transitory as they are in the series. So, it's not quite built around the pretty (if rather too frequently prone to lens flare and shaky cam) action scenes entirely. Which isn't to say Nero isn't a two dimensional non-character... because, he is. Even IF you were to read the comic that precedes the film for his background his motivation still equates to BEING INSANE.
Thin story - good characters, good action... decent film. There isn't much to say about it. It's just kinda... And that sums it up. Not QUITE big dumb action but really - not far off. Better than Lost... but so is slamming your genitals in the door.
Which has been the problem in recent years. The TNG films especially were perceived as lengthy episode, aimed at the fanbase - rather than the actual general public. Which isn't a particularly good way to make money. Hence, Hollywood's current golden boy being given the keys to the broken franchise.
There isn't a great deal to say about the film, as it happens. It's solid and enjoyable but... it's forgettable. It skirts close to being little more than a big dumb action film but... it avoids that - not due to the idiotic story - because of the solid casting. Bones and Spock are dead on... Kirk is passable... the other characters are as transitory as they are in the series. So, it's not quite built around the pretty (if rather too frequently prone to lens flare and shaky cam) action scenes entirely. Which isn't to say Nero isn't a two dimensional non-character... because, he is. Even IF you were to read the comic that precedes the film for his background his motivation still equates to BEING INSANE.
Thin story - good characters, good action... decent film. There isn't much to say about it. It's just kinda... And that sums it up. Not QUITE big dumb action but really - not far off. Better than Lost... but so is slamming your genitals in the door.
Labels:
film,
J.J. Abrams,
sci-fi,
Star Trek,
Star Trek XI
Thursday, May 07, 2009
So, Transformers Animated has returned for a third season. While it's probably not something that could strictly be called a retooling things definitely seem to have changed direction to some extent. Following the revelation that Sari is part machine, she basically becomes - through a series of events - an autobot/human teenager. Her role is notably dialled down and the show has a far greater focus on the robots and a more consistent focus on the conflict between the autobots and decipticons, particularly in regard to Cybertron.
It's a good direction for the show to move. Clearly, this is never going to be the G1 show and it's never really TRIED to be... and it's rather too late in the day for that now. The changes do represent a marginalising of the less interesting aspects... and a general improvement. Still not great... it's not in the same league as Spectacular Spiderman or Wolverine & The X-men... but it's better than it used to be.
It's a good direction for the show to move. Clearly, this is never going to be the G1 show and it's never really TRIED to be... and it's rather too late in the day for that now. The changes do represent a marginalising of the less interesting aspects... and a general improvement. Still not great... it's not in the same league as Spectacular Spiderman or Wolverine & The X-men... but it's better than it used to be.
Friday, May 01, 2009
Ah, Wolverine - a word that sets a million fanboy hearts racing. Fanboys are shit and need to die.
Of course, the fact Hugh Jackman is Wolverine means... well, girls melt for him. Guys think he's awesome. Fanboys... are like lawyers. Not really human. Not worth the consideration of being human.
This film apparently needed ten minutes extra... it really didn't. It needed a STORY. Wolverine's story is one of the most tediously over covered parts of Marvel continuity these days. Given the fact his origins are SECRET... anyone that touched a comic book probably knows the Weapon X story by heart.
Sadly, even the recent animated Hulk vs. Wolverine managed to do a better job at the Weapon X story... and everything except Wolverine popping his claws back in the mid 19th century is skipped over. Granted, 150 years would be a fair bit to cover but there you go. After we get to Vietnam, gross insubordination leads to the an execution for Sabertooth and Wolverine - who are half brothers, by the way. So, we get to them joining the Weapon X project. Wolverine gets a bit bored of murdering people - he has apparently fought in a good portion of all major conflicts in the 19th and 20th centuries... so, makes sense he might get bored of seeing his brother go crazy.
There's no real point getting to know his team mates because they're one dimensional and their screen time is easily counted in seconds. Get used to that. There are a whole gamut of mutant cameos that are short even by cameo standards. Even characters that are significant to the plot - like Gambit... who actually is essentially there PURELY as a plot device to move Logan from A to B - don't get a great deal of screen time. It's really all about Wolverine... like all the X-men films, really. Anyway, he hooks up with Silverfox and is a happy lumberjack - for... no reason but predictably... walking away from a secret black ops group doesn't work out too well and Sabretooth is murdering former team mates - but who REALLY cares. There's no investment in these characters... so, Sabretooth kills Silverfox and Wolverine goes to Weapon X to get adamantium so he can murder Sabretooth.
Then he goes to fight Sabretooth - fights Sabretooth... Then Weapon XI turns up. Yeah, not a real character from the comics... and he has a half dozen powers - oh and he's supposed to be Deadpool... even though Deadpool just has a healing factor... and the fight was fairly anticlimatic.
Then, naturally - Wolverine's memories get wiped by a magical plot device bullet. Silverfox dies... again - oh and Emma Frost is her sister... and another swathe of meaningless mutants... including Cyclops... for no real reason. They do nothing more than run out of the base after Wolverine frees them. So, Gambit comes back to pick up Wolverine - and Wolverine goes off to forget everything and wander around until the X-men film...
It's the problem all prequels suffer from... you always know where things are going to be come the end... so, we knew that Logan was going to end up having his memory wiped... ah well... That's really the least of the problems. The characters really just seem to orbit Jackman, pushing him in the direction he needs to go. The story is pretty weak and it's hard to give a damn about anyone other than Wolverine and maybe Sabretooth because no one is really around long enough to do more than show their abilities. Wolverine's claws look terrible throughout - it's very obviously they're CGI... Really, just a chronically weak story, pretty average fight scenes and just a slew of not very compelling cameos that amounted to little make this a pretty luke warm film. Fanboys might get hung up on some of the details... but really, they're not worth paying attention to compared to a number of rather more glaring inadequacies.
Of course, the fact Hugh Jackman is Wolverine means... well, girls melt for him. Guys think he's awesome. Fanboys... are like lawyers. Not really human. Not worth the consideration of being human.
This film apparently needed ten minutes extra... it really didn't. It needed a STORY. Wolverine's story is one of the most tediously over covered parts of Marvel continuity these days. Given the fact his origins are SECRET... anyone that touched a comic book probably knows the Weapon X story by heart.
Sadly, even the recent animated Hulk vs. Wolverine managed to do a better job at the Weapon X story... and everything except Wolverine popping his claws back in the mid 19th century is skipped over. Granted, 150 years would be a fair bit to cover but there you go. After we get to Vietnam, gross insubordination leads to the an execution for Sabertooth and Wolverine - who are half brothers, by the way. So, we get to them joining the Weapon X project. Wolverine gets a bit bored of murdering people - he has apparently fought in a good portion of all major conflicts in the 19th and 20th centuries... so, makes sense he might get bored of seeing his brother go crazy.
There's no real point getting to know his team mates because they're one dimensional and their screen time is easily counted in seconds. Get used to that. There are a whole gamut of mutant cameos that are short even by cameo standards. Even characters that are significant to the plot - like Gambit... who actually is essentially there PURELY as a plot device to move Logan from A to B - don't get a great deal of screen time. It's really all about Wolverine... like all the X-men films, really. Anyway, he hooks up with Silverfox and is a happy lumberjack - for... no reason but predictably... walking away from a secret black ops group doesn't work out too well and Sabretooth is murdering former team mates - but who REALLY cares. There's no investment in these characters... so, Sabretooth kills Silverfox and Wolverine goes to Weapon X to get adamantium so he can murder Sabretooth.
Then he goes to fight Sabretooth - fights Sabretooth... Then Weapon XI turns up. Yeah, not a real character from the comics... and he has a half dozen powers - oh and he's supposed to be Deadpool... even though Deadpool just has a healing factor... and the fight was fairly anticlimatic.
Then, naturally - Wolverine's memories get wiped by a magical plot device bullet. Silverfox dies... again - oh and Emma Frost is her sister... and another swathe of meaningless mutants... including Cyclops... for no real reason. They do nothing more than run out of the base after Wolverine frees them. So, Gambit comes back to pick up Wolverine - and Wolverine goes off to forget everything and wander around until the X-men film...
It's the problem all prequels suffer from... you always know where things are going to be come the end... so, we knew that Logan was going to end up having his memory wiped... ah well... That's really the least of the problems. The characters really just seem to orbit Jackman, pushing him in the direction he needs to go. The story is pretty weak and it's hard to give a damn about anyone other than Wolverine and maybe Sabretooth because no one is really around long enough to do more than show their abilities. Wolverine's claws look terrible throughout - it's very obviously they're CGI... Really, just a chronically weak story, pretty average fight scenes and just a slew of not very compelling cameos that amounted to little make this a pretty luke warm film. Fanboys might get hung up on some of the details... but really, they're not worth paying attention to compared to a number of rather more glaring inadequacies.
DC has... a huge monopoly on characters that have become ingrained upon the collective cultural memory of the West. It goes without saying that Batman is probably only really in competition with Superman for the most ubiquitous... although, these days Batman is probably firmly on top in terms of popularity - not least due to the uber popular Chris Nolan Batman films.
Naturally, that was preceded by the Timmverse Batman: The Animated Series and the Justice League cartoon. Which are generally considered by fans and critics to be awesome. Even the somewhat weaker Gotham Knights is still pretty solid.
And then came THE BATMAN. Unashamedly aimed at the 5 year olds and mentally retarded. Mostly the mentally. Whatever the Timmverse was... was so quickly forgotten in this shameful embarrassment of that abortive nonsense. That well... uh.
Anyway, THE BATMAN finished. It was natural for fans to be apprehensive about Batman: The Brave And The Bold... It was pretty much proclaiming to be campy... but as it happens... it's pretty good. It's using some of DC's less known villains - but deliberately so... Blue Beetle is there, the Green Arrow and Batman have a rivalry. Not nearly as campy as one might think.
Batman is still kinda broody not the campy 60s Batman... or the pointless The Batman character... It was easy to see this as a futile venture but it has proven itself... It's rather enjoyable.
Naturally, that was preceded by the Timmverse Batman: The Animated Series and the Justice League cartoon. Which are generally considered by fans and critics to be awesome. Even the somewhat weaker Gotham Knights is still pretty solid.
And then came THE BATMAN. Unashamedly aimed at the 5 year olds and mentally retarded. Mostly the mentally. Whatever the Timmverse was... was so quickly forgotten in this shameful embarrassment of that abortive nonsense. That well... uh.
Anyway, THE BATMAN finished. It was natural for fans to be apprehensive about Batman: The Brave And The Bold... It was pretty much proclaiming to be campy... but as it happens... it's pretty good. It's using some of DC's less known villains - but deliberately so... Blue Beetle is there, the Green Arrow and Batman have a rivalry. Not nearly as campy as one might think.
Batman is still kinda broody not the campy 60s Batman... or the pointless The Batman character... It was easy to see this as a futile venture but it has proven itself... It's rather enjoyable.
Labels:
animation,
Batman Begins,
Batman: The Brave And The Bold,
cartoons,
superhero,
TV
Saturday, April 11, 2009
Red Dwarf was - once upon an early 90s - a popular sci-fi comedy TV show. Also a book. The TV show was a "cult classic" which translates into normal English as "something a few people liked rabidly". Despite that, the following grew and it became engraved in the collective consciousness of the nation. Then Craig Charles had an unfortunate run in with the law and things stalled for several years, before the generally panned seasons 7 & 8 - which seemed to substitute good writing for a bigger budget and totally changed the status quo by replacing Kochanski (played by a different actress) and then putting the crew on a fully populated Red Dwarf.
Season (or series) 9 starts with the status quo fully returned. Red Dwarf is once again populated by the four characters that became synonymous with the show. Of course, it's not too long before we get a stereotypical Russian science officer hologram appearing for... no reason. She does some exposition on how the sea monster in their water tank is their ticket home. There really isn't anything that funny here... the characters feel flat and beyond some bad taste gross out humour... there isn't a lot going on.
That's pretty much the entire first episode... pretty meh. The next episode sends our characters to Earth... but in the most horribly contrived barely fanfic level of writing. The characters find this is an Earth where Red Dwarf is actually... a TV show. Yes, you've waited for all these years for an episode that is essentially a giant 4th wall breaking fanfic. This involves the crew meeting a lot of people who talk to them about their show and even a reference to the TV CHANNEL the show is being screened on. They really couldn't slap it around your face anymore if they tried. They even get in a car version of Starbug - and they call it, get this - CARBUG! Yes, you'd best be wearing a corset or your sides may split. Anyway, for some reason they decide that they need to find the actor that plays Lister to find out how many episodes they have left. It would almost be a relief for a little slash fic type action to alleviate the dire writing. None of the cast even seem to give a fuck, they're all just phoning it in. Who can blame them?
The third episode starts with them pulling into Coronation Street - for those either too middle class or not living in Britain, that's the setting and name of the most popular soap in the UK, which Craig Charles starred in... so, more 4th wall fun - doing... not very much for a while and then ending up walking into the pub to find the actor Craig Charles... who then gives the exposition required for the story to continue by sending them to meet the show's creator. So, this has actually become self-insertion fanfic.
Grant Naylor explains to them... a whole bunch of rubbish, including the bleedin' obvious - that there have been REPEATED Blade Runner references (for no other reason that... because), right down to Cat leaving little origami figures everywhere - which actually has a reason but a very stupid one. There's a bit where it seems as if Naylor is in control, then he gets shot... then Lister uses the typewriter and essentially becomes God... then it turns out this is actually ALL JUST A DREAM.
No, that is not a joke. It was all a hallucination induced by a despair squid - so, yes. Not only did this read like a bad self-insertion fanfic set in an idiotic 4th wall breaking alternate reality with a pointless Blade Runner homage jammed in, it ALSO turns out to be ONLY A DREAM - and a rehashed concept that was done a hundred times better the first time around.
To summarise - it would have been better if they'd called it a day a long time ago. Series 7 & 8 were pretty creatively bankrupt but compared to Back To Earth, they are positively high art. Just about as bad as it could realistically have been without including George Lucas and Jarjar Binks.
Season (or series) 9 starts with the status quo fully returned. Red Dwarf is once again populated by the four characters that became synonymous with the show. Of course, it's not too long before we get a stereotypical Russian science officer hologram appearing for... no reason. She does some exposition on how the sea monster in their water tank is their ticket home. There really isn't anything that funny here... the characters feel flat and beyond some bad taste gross out humour... there isn't a lot going on.
That's pretty much the entire first episode... pretty meh. The next episode sends our characters to Earth... but in the most horribly contrived barely fanfic level of writing. The characters find this is an Earth where Red Dwarf is actually... a TV show. Yes, you've waited for all these years for an episode that is essentially a giant 4th wall breaking fanfic. This involves the crew meeting a lot of people who talk to them about their show and even a reference to the TV CHANNEL the show is being screened on. They really couldn't slap it around your face anymore if they tried. They even get in a car version of Starbug - and they call it, get this - CARBUG! Yes, you'd best be wearing a corset or your sides may split. Anyway, for some reason they decide that they need to find the actor that plays Lister to find out how many episodes they have left. It would almost be a relief for a little slash fic type action to alleviate the dire writing. None of the cast even seem to give a fuck, they're all just phoning it in. Who can blame them?
The third episode starts with them pulling into Coronation Street - for those either too middle class or not living in Britain, that's the setting and name of the most popular soap in the UK, which Craig Charles starred in... so, more 4th wall fun - doing... not very much for a while and then ending up walking into the pub to find the actor Craig Charles... who then gives the exposition required for the story to continue by sending them to meet the show's creator. So, this has actually become self-insertion fanfic.
Grant Naylor explains to them... a whole bunch of rubbish, including the bleedin' obvious - that there have been REPEATED Blade Runner references (for no other reason that... because), right down to Cat leaving little origami figures everywhere - which actually has a reason but a very stupid one. There's a bit where it seems as if Naylor is in control, then he gets shot... then Lister uses the typewriter and essentially becomes God... then it turns out this is actually ALL JUST A DREAM.
No, that is not a joke. It was all a hallucination induced by a despair squid - so, yes. Not only did this read like a bad self-insertion fanfic set in an idiotic 4th wall breaking alternate reality with a pointless Blade Runner homage jammed in, it ALSO turns out to be ONLY A DREAM - and a rehashed concept that was done a hundred times better the first time around.
To summarise - it would have been better if they'd called it a day a long time ago. Series 7 & 8 were pretty creatively bankrupt but compared to Back To Earth, they are positively high art. Just about as bad as it could realistically have been without including George Lucas and Jarjar Binks.
Tuesday, March 17, 2009
As is obvious to any cinema goer - Marvels march of films continues... they're pretty much booked up until the Avengers film and they've just got a whole lot of stuff going on in terms of live action, animated features, animated series and the like - even if the Iron Man: Armoured Adventures looks like the most horrific piece of trash ever conceived... since The Batman.
Where is DC and its slew of - much better known and more recognisable - superheroes? Naturally, the world gets excited when there's a new Chris Nolan Batman film about to come out... Superman was met with general indifference and the sequel is going to need to give the titular Man of Steel something more than a fucking mountain of kryptonite to fight.
DC has however made a few forays into the animated features - the previous outting was the pretty damned awesome Justice League: New Frontier, which is definitely worth checking out and now, we've got Wonder Woman. While the live action film sits in purgatory, quietly waiting to be made... we have this to tide us over.
Wonder Woman is often pushed in with Batman and Superman to form DC's "big three"... but really, that's more of a publicity stunt than anything. Despite having been around since the Golden Age... she's not really on a par with either of those characters... so, it's nice to see her get a film to make her own...
And this is QUITE a film. The JLU cartoon had more than its fair share of crowning moments of awesome in terms of fights... but just the opening battle sequence of this film easily puts those to shame in terms of animation and awesome. As with most of these features, it's about 70 minutes... so, the story is pretty simple. We get the backstory of the Amazons and Wonder Woman and the long and short of it is, Wonder Woman has to go into the world of men to take back stray jet pilot Steve Trevor and also stop an evil unleashed that threatens to etc. etc.
It really isn't going to win any awards for the complex weave of stories... it's very simple but there's not a lot of time to tell a complicated story and the simple one works. Naturally, we get Wonder Woman starting out to be a bit "MEN ARE EVIL!" but of course, she relents a bit on that one by the end. The romance angle is there - Trevor is a bit of a goof to start with but he's a decent character and does a good job of cutting WW some slack... because a lot of people might have been tempted to call her a bitch.
Something a little surprising about the whole thing - although, the DCAU tends to be rather more relaxed about such things in straight-to-DVD releases - is that there are quite a few deaths... and beheadings. The beheadings are - in fairness - only done in silouette but there are people being stabbed and having their spines broken... nothing that would get close to warranting the term gore... but it's nice to see battle scenes where those without powers can actually die.
So... in summary, a good yarn with some absolutely wonderful action and battle scenes. The final battle especially, I suspect - will be a crowd pleaser... and there's even a nice little tease at the very end... that many fans of WW and probably the DCAU will smile at. For DCAU and WW fans, a must... and for general superhero fans too. If you finished the recent Hulk Vs. and felt it was too action light? Give this a try. Wonder Woman tosses and gets tossed through more buildings than her insurance can realistically cover. All good wholesome fun with a simple but steady and pretty well paced story. Enjoyable to the point where it's worth hoping that there is more to come.
Where is DC and its slew of - much better known and more recognisable - superheroes? Naturally, the world gets excited when there's a new Chris Nolan Batman film about to come out... Superman was met with general indifference and the sequel is going to need to give the titular Man of Steel something more than a fucking mountain of kryptonite to fight.
DC has however made a few forays into the animated features - the previous outting was the pretty damned awesome Justice League: New Frontier, which is definitely worth checking out and now, we've got Wonder Woman. While the live action film sits in purgatory, quietly waiting to be made... we have this to tide us over.
Wonder Woman is often pushed in with Batman and Superman to form DC's "big three"... but really, that's more of a publicity stunt than anything. Despite having been around since the Golden Age... she's not really on a par with either of those characters... so, it's nice to see her get a film to make her own...
And this is QUITE a film. The JLU cartoon had more than its fair share of crowning moments of awesome in terms of fights... but just the opening battle sequence of this film easily puts those to shame in terms of animation and awesome. As with most of these features, it's about 70 minutes... so, the story is pretty simple. We get the backstory of the Amazons and Wonder Woman and the long and short of it is, Wonder Woman has to go into the world of men to take back stray jet pilot Steve Trevor and also stop an evil unleashed that threatens to etc. etc.
It really isn't going to win any awards for the complex weave of stories... it's very simple but there's not a lot of time to tell a complicated story and the simple one works. Naturally, we get Wonder Woman starting out to be a bit "MEN ARE EVIL!" but of course, she relents a bit on that one by the end. The romance angle is there - Trevor is a bit of a goof to start with but he's a decent character and does a good job of cutting WW some slack... because a lot of people might have been tempted to call her a bitch.
Something a little surprising about the whole thing - although, the DCAU tends to be rather more relaxed about such things in straight-to-DVD releases - is that there are quite a few deaths... and beheadings. The beheadings are - in fairness - only done in silouette but there are people being stabbed and having their spines broken... nothing that would get close to warranting the term gore... but it's nice to see battle scenes where those without powers can actually die.
So... in summary, a good yarn with some absolutely wonderful action and battle scenes. The final battle especially, I suspect - will be a crowd pleaser... and there's even a nice little tease at the very end... that many fans of WW and probably the DCAU will smile at. For DCAU and WW fans, a must... and for general superhero fans too. If you finished the recent Hulk Vs. and felt it was too action light? Give this a try. Wonder Woman tosses and gets tossed through more buildings than her insurance can realistically cover. All good wholesome fun with a simple but steady and pretty well paced story. Enjoyable to the point where it's worth hoping that there is more to come.
Wednesday, March 11, 2009
All comments about Watchmen - the film - will invariably be preceded by "based on the greatest graphic novel of all time." And... it's fair to say that that Alan Moore's piece will take quite something to be supplanted for that honour... Much of Moore's success with it is because he weaves a story of incredible complexity and density, using the medium to the fullest extent possibly. Which is why many people were worried about the film. Adaptations are a tricky business at the best of times and Watchmen was very specifically written to be a comic, not merely a story TOLD in a comic... SPOILERS AHEAD!
That said, Watchmen (the film) does a FAIRLY good job. Rorschach sounds rather too much like Christian Bale's Batman... but the wonderful effects of his mask make that a forgiveable offence... and the film uses a lot of the dialogue and iconography from the comic pretty much verbatim. The entire intro monologue is pretty much directly in line with the book.
The issue of course becomes one of time. There are just a lot of elements that had to be dropped for this film to be of an acceptable length. That's a given of the change of medium. They do however manage to cover the backstory of each character rather well... but the ENDING... the ending is where it all falls apart.
Moore spent considerable amounts of time hinting at some plot beyond the mere mask killings and that while Rorschach might rabidly obsess about it - the reader especially has plenty of incite to the fact that there is something more afoot and that it's not going to be pretty... of course, what this turns out to be is the fact that Adrian Veidt - former superhero - has come up with a plan to SAVE the world from nuclear armaggedon. Which involves manufacturing a threat of alien invasion by teleporting in (thanks to Dr. Manhattan tech) a giant alien which explodes (because teleporters work about as reliably as they do in Star Trek) and also, psychically imprinting images of cosmic horror on the survivors... basically, to make humans do what they do best, unite in fear of something different to them! It's also explained that The Comedian stumbles upon the island where all this is going on and that this is what breaks his spirit...
Some fans of the graphic novel got very upset about the squid... as some fanboys will. Really, what it was... was no big deal. It just had to be a threat to unite the world against an external threat by introducing the outside context problem. Hence pulling humanity BACK from the brink of destruction - albeit it at the cost of millions of lives.
Now... the ending in the FILM... They kind of ignore the advanced tech that Dr. Manhattan made possible and have "free energy" as a recent development... which Veidt uses as a means to simulate an attack by Dr. Manhattan - essentially to the same end as the alien attack. Except... this doesn't really make any sense, although - he never actually says "I'm Off To MARS!" in this... it's fairly clear that everyone knows he has fucked off... so, why would he come back just to sucker punch New York? It might seem trivial but it's FURTHER exacerbated by the fact Nite Owl sees Dr. Manhattan waste Rorschach, does a "NOOOOOOOOOOOOOOOO!"... and then goes to bitch slap Veidt and declares the terrible perversion of humanity this constitutes.
Which might be somewhat acceptable if it wasn't for the fact about 30 seconds earlier, he was saying "Yeah, I'm down with keeping this secret." Part of the CRUX of the film is the moral greyness of the actions of Veidt and the obvious similiarities to the Tale Of The Black Freighter. He is a man GUIDED in his own eyes by right at every turn and yet, in the end - he has become a murderer but feels entirely justified. This pretty much slaps us in the face - almost as much as with Dr. Manhattan's genitals - and says "THIS IS BAD!"
For some people, this will not be a big issue for others it will be. It doesn't really mesh with the overall story. It's kind of hammered in and a number of compromises - beyond those required to compensate for the different mediums - are made in terms of continuity for no other reason than... uh...
The ending aside... For those that pay attention, Zack Snyder (the director) gives you a little hint of his previous film - 300 - by having The Comedian's flat be... 300! Don't worry, if you miss that little tipoff... you'll probably manage to work it out from the repeated and gratuitous use of the slomo/speedup action cuts the made seems to have a raging hardon for - and also the overly long, rather awkward sex scenes. If you don't mind the stylistic slomo of the action scenes, they're fun... although, there are a few more added in but that makes sense - this IS a long film... and the book is not particularly action packed. So, it's an understandable compromise.
Much like the dropping of the Tales of The Black Freighter comic and the newstand owner and not really having the detective involved in The Comedian's murder do much outside the first five minutes. Or reducing Rorschach's running around and beating people up... or his backstory... You could have made Lord of the Rings in its entirety seem short if you'd wanted to FULLY explore the backstory of every character in the same depth as the graphic novel.
It's really... just OK. About as good an adaptation as one could really expect. Nowhere near the same level as the graphic novel... and certainly not the kind of film you want to see if you're expecting a brainless superhero action film... but... just... OK.
That said, Watchmen (the film) does a FAIRLY good job. Rorschach sounds rather too much like Christian Bale's Batman... but the wonderful effects of his mask make that a forgiveable offence... and the film uses a lot of the dialogue and iconography from the comic pretty much verbatim. The entire intro monologue is pretty much directly in line with the book.
The issue of course becomes one of time. There are just a lot of elements that had to be dropped for this film to be of an acceptable length. That's a given of the change of medium. They do however manage to cover the backstory of each character rather well... but the ENDING... the ending is where it all falls apart.
Moore spent considerable amounts of time hinting at some plot beyond the mere mask killings and that while Rorschach might rabidly obsess about it - the reader especially has plenty of incite to the fact that there is something more afoot and that it's not going to be pretty... of course, what this turns out to be is the fact that Adrian Veidt - former superhero - has come up with a plan to SAVE the world from nuclear armaggedon. Which involves manufacturing a threat of alien invasion by teleporting in (thanks to Dr. Manhattan tech) a giant alien which explodes (because teleporters work about as reliably as they do in Star Trek) and also, psychically imprinting images of cosmic horror on the survivors... basically, to make humans do what they do best, unite in fear of something different to them! It's also explained that The Comedian stumbles upon the island where all this is going on and that this is what breaks his spirit...
Some fans of the graphic novel got very upset about the squid... as some fanboys will. Really, what it was... was no big deal. It just had to be a threat to unite the world against an external threat by introducing the outside context problem. Hence pulling humanity BACK from the brink of destruction - albeit it at the cost of millions of lives.
Now... the ending in the FILM... They kind of ignore the advanced tech that Dr. Manhattan made possible and have "free energy" as a recent development... which Veidt uses as a means to simulate an attack by Dr. Manhattan - essentially to the same end as the alien attack. Except... this doesn't really make any sense, although - he never actually says "I'm Off To MARS!" in this... it's fairly clear that everyone knows he has fucked off... so, why would he come back just to sucker punch New York? It might seem trivial but it's FURTHER exacerbated by the fact Nite Owl sees Dr. Manhattan waste Rorschach, does a "NOOOOOOOOOOOOOOOO!"... and then goes to bitch slap Veidt and declares the terrible perversion of humanity this constitutes.
Which might be somewhat acceptable if it wasn't for the fact about 30 seconds earlier, he was saying "Yeah, I'm down with keeping this secret." Part of the CRUX of the film is the moral greyness of the actions of Veidt and the obvious similiarities to the Tale Of The Black Freighter. He is a man GUIDED in his own eyes by right at every turn and yet, in the end - he has become a murderer but feels entirely justified. This pretty much slaps us in the face - almost as much as with Dr. Manhattan's genitals - and says "THIS IS BAD!"
For some people, this will not be a big issue for others it will be. It doesn't really mesh with the overall story. It's kind of hammered in and a number of compromises - beyond those required to compensate for the different mediums - are made in terms of continuity for no other reason than... uh...
The ending aside... For those that pay attention, Zack Snyder (the director) gives you a little hint of his previous film - 300 - by having The Comedian's flat be... 300! Don't worry, if you miss that little tipoff... you'll probably manage to work it out from the repeated and gratuitous use of the slomo/speedup action cuts the made seems to have a raging hardon for - and also the overly long, rather awkward sex scenes. If you don't mind the stylistic slomo of the action scenes, they're fun... although, there are a few more added in but that makes sense - this IS a long film... and the book is not particularly action packed. So, it's an understandable compromise.
Much like the dropping of the Tales of The Black Freighter comic and the newstand owner and not really having the detective involved in The Comedian's murder do much outside the first five minutes. Or reducing Rorschach's running around and beating people up... or his backstory... You could have made Lord of the Rings in its entirety seem short if you'd wanted to FULLY explore the backstory of every character in the same depth as the graphic novel.
It's really... just OK. About as good an adaptation as one could really expect. Nowhere near the same level as the graphic novel... and certainly not the kind of film you want to see if you're expecting a brainless superhero action film... but... just... OK.
Labels:
Alan Moore,
comics,
film,
superhero,
Watchmen
Monday, February 23, 2009
So... Easter Special of Doctor Who - PLANET OF THE DEAD!
It's an RTD episode - there's another writer as well but the script reads like the usual RTD-level fanfic, so the other seems irrelevant. The episode starts out with the former Bionic Woman doing a gem heist - hilariously, she wears a mask to conceal her identity... which she removes after all of three seconds, to thereby render its wearing utterly pointless.
Things of course, get off to a start when she boards a bus to escape the fuzz - and THE DOCTOR gets on. As usual, he starts talking like an escaped mental patient to endear himself to our lady thief. The police give chase when they manage to work out she is on the bus but luckily for her a rip in the fabric of space and time appears in the tunnel and the next thing you know it, our double decker bus is under alien skies... in the middle of a desert. It's actually a pretty passable intro. Not too long to get into the action - not quite the Christmas Special and it's nigh instant segue but fairly acceptable.
Naturally, a double decker bus disappearing in the middle of an enclosed tunnel warrants the attention of UNIT - it was them or Torchwood... and who would you want? As something of a deviation from the norm, back on the bus the Bionic Aristocrat Thief Lady appoints herself leader. The Doctor talks about the wormhole - prompting the bus driver to run into it and burn up. Guess you should have mentioned that bit before saying "oh, there's the way home!" So, unlike your Stargate type of wormhole, this one apparently disintegrates people who aren't surrounded by metal. Unfortunately, the bus is stuck in the sand.
We have the mandatory introduction of the other people on the bus... but really, beyond the Lady Thief, the characterisation is so shallow and the role played by the characters themselves so tangential, that they might as well just be faceless drones. Also, there's a HORRIBLY embarrassing stereotypical black woman WITH MYSTIC POWAHS! She magically works out that turning up on an alien world might be BAD. It's really quite cringe worthy - clearly RTD was trying to make up for Martha Jones.
Amusingly, the Mary Sue factor of the Doctor - which RTD is always keen to ramp up... and we learn that the sonic screw driver can apparently instantly make a phone call Earth (although - why they didn't just use the same rationale as they do in Stargate isn't really obvious) from the other side of the universe and polarise glasses - is somewhat paralleled by Lady Thief and her magic back of holding. One could be forgiven for thinking that at any moment she might pull a full length ladder out of it.
Anyway, as this is really all about the Doctor and Lady Thief, they decide to tell the auxiliary characters to stay near the bus and to not do anything interesting while they're gone - that is, after they have a wonderfully awful moment where UNIT staff gush over the Doctor (he can tell when you're saluting on the phone!). It's sickeningly saccharine and grade A Mary Sue material - because making the Doctor the LAST Timelord didn't up that enough, y'know?
So, the aliens show up! But they're nice aliens! That's actually a nice touch. As they are ugly fly headed aliens. Anyway DA DOCTOR finds out a bunch of metal coated flying stingrays - STINGRAY DADADADA! - have descended upon this planet and reduced everything to sand. There's a pointless scene where MORE - actually justified stuff - comes out the magic bag. Then a Mission Impossible moment. Then sadly, the aliens go and die. Pointlessly. This is of course after we discern the REASON this planet has been reduced to sand. Flying metal stingrays. OF DEATH. Yup, they generate a wormhole by... flying around a planet. Many times... didn't Superman do that? Oh wait, that was to do something stupid... like turn back time... this is a LOT more reasonable. Actually, in RTD land - this makes PERFEC sense. If you think that's a mispelling - no, it's irony.
The Doctor goes and does a big OH! I AM SAVING YOU - thing. He makes the bus... a HOVER BUS. There is pointless bit where a UNIT gusher doesn't want to condemn the Doctor to being trapped. Naturally, this is all false tension... because we KNOW the Doctor will get home. Or he could use the sonic screwdriver to make sand into a time badger. Y'know to burrow into the past... or... something?
The gushy scientist played by a more irritating than usual - and he's non-tolerable at the best of times - Lee Evans (for some reason a Welsh person? Did they secretly want Torchwood here? The Welsh really are rubbish... but RTD seems to have some manner of paraphilia for them) decides to grow a pair when he's instructed to close the wormhole to prevent the STINGRAYS, STINGRAYS (dadadada!) coming through the wormhole. This makes sense as apparently the wormhole is 10 miles wide... but then... it isn't about 30 seconds later when the bus flies through, as do a few STINGRAY - all in the exact same place.
Predictably, the Doctor et al (really, only one person died?) make it through. The wormhole is closed, aliens are defeated. Further - cringeworthy - gushing over the Doctor happens. He then tells the Lady Thief how he thinks she needs to be judged and how she can't be a companion - because, stealing his TARDIS and her saving people and him being moral when it fucking suits him - so she needs to get arrested. She gets put in the back of a car... but then the Doctor uses his sonic deus ex to let her out.
And the horrible evil law enforcer inevetually bangs on the bus as she flies away.
Eh... it has some pretty effects and it doesn't have the horribly clunking Christmas Special plot... but it's still an RTD episode and since Who started again there have been decent episodes and RTD episodes. No WONDER RTD doesn't want to listen to the fans. If they're older than 10 they know he sucks... unless they're retards. Which a lot of them are.
In summary, RTD is rubbish - like him at your peril.
It's an RTD episode - there's another writer as well but the script reads like the usual RTD-level fanfic, so the other seems irrelevant. The episode starts out with the former Bionic Woman doing a gem heist - hilariously, she wears a mask to conceal her identity... which she removes after all of three seconds, to thereby render its wearing utterly pointless.
Things of course, get off to a start when she boards a bus to escape the fuzz - and THE DOCTOR gets on. As usual, he starts talking like an escaped mental patient to endear himself to our lady thief. The police give chase when they manage to work out she is on the bus but luckily for her a rip in the fabric of space and time appears in the tunnel and the next thing you know it, our double decker bus is under alien skies... in the middle of a desert. It's actually a pretty passable intro. Not too long to get into the action - not quite the Christmas Special and it's nigh instant segue but fairly acceptable.
Naturally, a double decker bus disappearing in the middle of an enclosed tunnel warrants the attention of UNIT - it was them or Torchwood... and who would you want? As something of a deviation from the norm, back on the bus the Bionic Aristocrat Thief Lady appoints herself leader. The Doctor talks about the wormhole - prompting the bus driver to run into it and burn up. Guess you should have mentioned that bit before saying "oh, there's the way home!" So, unlike your Stargate type of wormhole, this one apparently disintegrates people who aren't surrounded by metal. Unfortunately, the bus is stuck in the sand.
We have the mandatory introduction of the other people on the bus... but really, beyond the Lady Thief, the characterisation is so shallow and the role played by the characters themselves so tangential, that they might as well just be faceless drones. Also, there's a HORRIBLY embarrassing stereotypical black woman WITH MYSTIC POWAHS! She magically works out that turning up on an alien world might be BAD. It's really quite cringe worthy - clearly RTD was trying to make up for Martha Jones.
Amusingly, the Mary Sue factor of the Doctor - which RTD is always keen to ramp up... and we learn that the sonic screw driver can apparently instantly make a phone call Earth (although - why they didn't just use the same rationale as they do in Stargate isn't really obvious) from the other side of the universe and polarise glasses - is somewhat paralleled by Lady Thief and her magic back of holding. One could be forgiven for thinking that at any moment she might pull a full length ladder out of it.
Anyway, as this is really all about the Doctor and Lady Thief, they decide to tell the auxiliary characters to stay near the bus and to not do anything interesting while they're gone - that is, after they have a wonderfully awful moment where UNIT staff gush over the Doctor (he can tell when you're saluting on the phone!). It's sickeningly saccharine and grade A Mary Sue material - because making the Doctor the LAST Timelord didn't up that enough, y'know?
So, the aliens show up! But they're nice aliens! That's actually a nice touch. As they are ugly fly headed aliens. Anyway DA DOCTOR finds out a bunch of metal coated flying stingrays - STINGRAY DADADADA! - have descended upon this planet and reduced everything to sand. There's a pointless scene where MORE - actually justified stuff - comes out the magic bag. Then a Mission Impossible moment. Then sadly, the aliens go and die. Pointlessly. This is of course after we discern the REASON this planet has been reduced to sand. Flying metal stingrays. OF DEATH. Yup, they generate a wormhole by... flying around a planet. Many times... didn't Superman do that? Oh wait, that was to do something stupid... like turn back time... this is a LOT more reasonable. Actually, in RTD land - this makes PERFEC sense. If you think that's a mispelling - no, it's irony.
The Doctor goes and does a big OH! I AM SAVING YOU - thing. He makes the bus... a HOVER BUS. There is pointless bit where a UNIT gusher doesn't want to condemn the Doctor to being trapped. Naturally, this is all false tension... because we KNOW the Doctor will get home. Or he could use the sonic screwdriver to make sand into a time badger. Y'know to burrow into the past... or... something?
The gushy scientist played by a more irritating than usual - and he's non-tolerable at the best of times - Lee Evans (for some reason a Welsh person? Did they secretly want Torchwood here? The Welsh really are rubbish... but RTD seems to have some manner of paraphilia for them) decides to grow a pair when he's instructed to close the wormhole to prevent the STINGRAYS, STINGRAYS (dadadada!) coming through the wormhole. This makes sense as apparently the wormhole is 10 miles wide... but then... it isn't about 30 seconds later when the bus flies through, as do a few STINGRAY - all in the exact same place.
Predictably, the Doctor et al (really, only one person died?) make it through. The wormhole is closed, aliens are defeated. Further - cringeworthy - gushing over the Doctor happens. He then tells the Lady Thief how he thinks she needs to be judged and how she can't be a companion - because, stealing his TARDIS and her saving people and him being moral when it fucking suits him - so she needs to get arrested. She gets put in the back of a car... but then the Doctor uses his sonic deus ex to let her out.
And the horrible evil law enforcer inevetually bangs on the bus as she flies away.
Eh... it has some pretty effects and it doesn't have the horribly clunking Christmas Special plot... but it's still an RTD episode and since Who started again there have been decent episodes and RTD episodes. No WONDER RTD doesn't want to listen to the fans. If they're older than 10 they know he sucks... unless they're retards. Which a lot of them are.
In summary, RTD is rubbish - like him at your peril.
Thursday, February 12, 2009
Into The Wild Green Yonder is – apparently – the last Futurama… and let’s not mince words, it’s kind of dull.
Bender’s Big Score was pretty good but really, none of the Futurama films have surpassed what should have been the opening gambit in a masterful strategy of increasing awesomeness. Oh, this isn’t as aimless as the Beast With A Billion Backs or as much of a wasted concept as Bender’s game… but it’s still relatively high on the meh scale for what is supposedly a swan song.
Of course, Matt Groening presumably has such astronomical amounts of cash from the Simpsons he stopped caring over a decade ago. So presumably, after Futurama tanked – it was pride that made him go back to it… or something. He clearly wasn’t that interested in the show though because there is little pride in this final outing.
It has the kind of unashamed left wing messages you’d expected of him but that’s it.. not really worth watching. It’s ninety minutes of not very funny stuff. Futurama has always suffered from the issue of action/drama vs. comedy. Here there is such a lack of comedy it’s pointless.
Don’t bother, unless you desperately seek some minor sense of resolution.
Bender’s Big Score was pretty good but really, none of the Futurama films have surpassed what should have been the opening gambit in a masterful strategy of increasing awesomeness. Oh, this isn’t as aimless as the Beast With A Billion Backs or as much of a wasted concept as Bender’s game… but it’s still relatively high on the meh scale for what is supposedly a swan song.
Of course, Matt Groening presumably has such astronomical amounts of cash from the Simpsons he stopped caring over a decade ago. So presumably, after Futurama tanked – it was pride that made him go back to it… or something. He clearly wasn’t that interested in the show though because there is little pride in this final outing.
It has the kind of unashamed left wing messages you’d expected of him but that’s it.. not really worth watching. It’s ninety minutes of not very funny stuff. Futurama has always suffered from the issue of action/drama vs. comedy. Here there is such a lack of comedy it’s pointless.
Don’t bother, unless you desperately seek some minor sense of resolution.
Labels:
animation,
Futurama,
Into The Wild Green Yonder
So, as if Demons wasn’t enough for you to contend with – the BBC has also managed to turn the pilot of “Being Human” into a full blown series. It’s the simple tale of three supernatural beings – a new werewolf, an old vampire and a ghost – living in a house together.
One of the obvious irritations of the show is something that seems to be increasingly popular – Vampires waltzing around in daylight. At least they aren’t sparkling but it’s just rather tedious to have their weaknesses eroded… At least in Blade, the guy had some SPF50 on to stand in the sun. Here, they don’t seem bothered at all… and they suffer from “Buffy syndrome”. Which is to say, that they bite some and have maybe a mouthful of blood… then the person dies. Granted biting into the jugular is going to lead to you dying pretty quickly by bleeding out but as with Buffy, it’s rather ridiculous that it seems to be INSTADEATH!
Anyway, the basic dynamic is – the girl ghost hangs around the house, while the guys go to hospital. For some reason, our old vampire chap is “off the wagon” and so doesn’t need to get his teaspoon of blood via murder. It’s not really explained how he manages to survive/be immortal WITHOUT blood. He just does.
The werewolf guy has the angst shtick. Which is a bit of a change from the broody vampire – not that he doesn’t have issues but it’s fair to say, the werewolf issue trumps that. How is it trumped? Because he gets to moan about how once a month he become a ravening beast. Yeah, they seem to like the monster root… because, the people are shown to be the exceptions to the rule. Anyway, he likes to be a whiney little bitch about his problem a lot.
And finally ghost girl… yeah, it’s fair to say that most of these characters are pretty much summed up by their monster characteristic because even after a few episodes they’re pretty flat. She’s got the beyond cliché UNFINISHED BUSINESS… and only other supernatural beings can see her. She pines for her fiancé who is now hooked up with someone else.
Somewhere in the background, there’s an evil vampire plot but don’t get too excited. Things are moving along slowly... so, it's likely the run will end before anything much happens. About all you can say for it is... it's a relatively novel concept as far as things go. Shame about the execution.
One of the obvious irritations of the show is something that seems to be increasingly popular – Vampires waltzing around in daylight. At least they aren’t sparkling but it’s just rather tedious to have their weaknesses eroded… At least in Blade, the guy had some SPF50 on to stand in the sun. Here, they don’t seem bothered at all… and they suffer from “Buffy syndrome”. Which is to say, that they bite some and have maybe a mouthful of blood… then the person dies. Granted biting into the jugular is going to lead to you dying pretty quickly by bleeding out but as with Buffy, it’s rather ridiculous that it seems to be INSTADEATH!
Anyway, the basic dynamic is – the girl ghost hangs around the house, while the guys go to hospital. For some reason, our old vampire chap is “off the wagon” and so doesn’t need to get his teaspoon of blood via murder. It’s not really explained how he manages to survive/be immortal WITHOUT blood. He just does.
The werewolf guy has the angst shtick. Which is a bit of a change from the broody vampire – not that he doesn’t have issues but it’s fair to say, the werewolf issue trumps that. How is it trumped? Because he gets to moan about how once a month he become a ravening beast. Yeah, they seem to like the monster root… because, the people are shown to be the exceptions to the rule. Anyway, he likes to be a whiney little bitch about his problem a lot.
And finally ghost girl… yeah, it’s fair to say that most of these characters are pretty much summed up by their monster characteristic because even after a few episodes they’re pretty flat. She’s got the beyond cliché UNFINISHED BUSINESS… and only other supernatural beings can see her. She pines for her fiancé who is now hooked up with someone else.
Somewhere in the background, there’s an evil vampire plot but don’t get too excited. Things are moving along slowly... so, it's likely the run will end before anything much happens. About all you can say for it is... it's a relatively novel concept as far as things go. Shame about the execution.
Labels:
Being Human,
fantasy,
TV,
vampire,
werewolf
Wednesday, January 28, 2009
Ang Lee's "Hulk" having been atoned for with the rather better received The Incredible Hulk, Marvel has released "Hulk vs.", which is specifically Hulk vs. Wolverine - a fight that fanboys seem to get all kinds of worked up about - and Hulk vs. Thor.
They're totally unrelated, both forty minutes long and pretty much excuse plots for big fights. Which is pretty much what anyone looking into these is going to want.
Hulk vs. Thor is almost painful in its excuse plot. We start out with some exposition from Loki about how Odin does some magical sleep thing once a year and during that time, Asgard is vulnerable and Thor and his pals have to protect him. Loki figures this is a good time for him to send the Hulk in to wipe the floor with Thor - all pretty non-sequiter.
Loki gets Enchantress to work some magic mojo on Banner, separating Banner and the Hulk and then doing some mind control on him (because that ALWAYS goes so well). Loki goes to town in control of Hulk and wipes the floor with a bunch of guards and minor characters who were chatting at the start. Naturally, Thor comes along to lay the smackdown but Loki manages to do a pretty good job of thrashing him.
A lot of this fight is almost beautiful but it's not that impressive as a fight. Inevitably, Loki dicks around too much and the spell is broken. At this point, Enchantress goes "Oh... wait - so, the plan was to KILL Thor... well, I wasn't in for that!" And Loki offs Banner. The Hulk just about beats Thor to death but then Enchantress comes and kisses it better (literally) and for some reason, the Hulk decides to go back and beat the hell out of the city some more.
Thor has some words with Loki but then Enchantress tells us that with Banner dead, she can't return the Hulk to Midgard. At this point, Loki realises - and Thor choking him might help. Irritatingly enough, we are teased with occasional shots of the cannon fodder defence of Odin - which looks pretty awesome but we KEEP missing the good stuff, it seems. Well, what would you rather see - an idyllic after-life for Banner, or the fighty fighty?
Naturally, this being a story with mythology - all you need to do is pop to Hell or its equivalent and ask the relevant deity for your soul back. Banner angsts for a while but chickens out, it turns to Loki to finally convince Hella to take the Hulk. Which naturally saves the day. Of course, then they have the Hulk running around the Hell-equivalent and for some reason this necessitates another fight and then Hella sends him home. Loki gets his comeuppance, Odin wakes up up and we find pretty much everyone survived getting stamped on.
The pacing is pretty uneven, we're slow to start off and constantly, CONSTANTLY avoiding the big fights. We get one decent sized Hulk/Thor fight and one pretty short one at the end. The story really is an embarrassment. It was all so arbitrary. Fun but there's so much "that's it?" feeling. Far too much cutting away from the action and filler for something that is cutting to the credits at close to forty minutes.
All-in-all, it's decent but the pretty animation can't rescue a story that struggles to be mediocre. It's almost as if they'd decided to a double feature and just plucked Thor out of thin air because... well, he's another well known Marvel heavy hitter. It's something of a shame they didn't go for something a little more interesting... Thor is pretty much solidly getting his ass handed to him by the Hulk. So, any notion that this would be more of a match of equals is flawed. Something that pitted Hulk against maybe Juggernaut might have been more fun... and wouldn't have required the terrible excuse story.
Hulk vs. Wolverine is rather more interesting and isn't so painfully contrived. The name is a big misnomer though. The conflict here is really more about Wolverine vs. his former compatriots from Weapon X - Lady Death Strike, Deadpool, Sabertooth and Omega Red.
Wolverine starts out not sure what's going on, before we cut to four hours earlier. Wolverine does his badass thing - including JUMPING OUT A HELICOPTER WITH NO PARACHUTE... and kind of sliding down a mountain. Yeah, he runs around being cool before he tracks down Banner. This being Wolverine... he antagonises Banner but naturally, doesn't off him and ends up getting punted across the forest.
Cue fanboy pleasing fight. Healing factor and adamantium aside - Wolverine would pretty much be paste after the thrashing he takes... but THE POWER OF FANBOYS COMPELS HIM. Round two is just getting underway when Weapon X turn up and tranq the hell out of both of them.
Cue another flashback - this time to Wolverine getting abducted by Weapon X goons and getting his adamantium... and a bit of training and escaping. In which Wolverine kills about a dozen people. It's pretty awesome. Deadpool is also great - in fact, he's a terrible scene stealer.
Deathstrike wants to off Wolverine... but escape ensues and eventually he frees Banner. They do a bit of escaping and fighting - then Wolverine stabs Banner so he'll Hulk out. This results in some awesomeness from most everyone. Even a little more Hulk vs. Wolverine - gasp! Then... we have the mandatory explodey base... but... why the tease of Wolverine & Hulk at the end? It's a fantastic finishing shot but leaves the question unresolved and the Hulk vs. Wolverine quotient very low.
Hulk vs. Wolverine isn't quite as pretty as Hulk vs. Thor but it is really in a different ballpark as far as the story goes. Now, it's fair to say that you'd have to have been hiding under a rock not to have a basic grasp of Wolverine's back story insofar as Weapon X goes but the retelling is cool and gives the characters a reason to be there rather than "the plot demands it".
It's a little ironic that this is shipping dubbed "Hulk Vs." because it does feel a lot like he's really just cameoing despite being the titular character... he does the HULK SMASH, fairly competently but it really feels as if he's never given time to shine... Not just that but anyone hoping these would be actual Hulk stories, will be sadly disappointed. Thor allows for Banner to be a whiney little bitch a bit but really, it's all very trite and the kind of pathos that defines the character is pretty absent.
Bottom line: worth it if you've been gagging to see Wolverine just run around and MURDER A LOT OF PEOPLE, like a bad ass - without the child friendly parameters of the recent cartoon. Worth it if you just want some pretty cool fights... Definitely worth it for people who are Deadpool fans... if Wolverine hogs the screen time from the Hulk, Deadpool steals the scenes from Wolverine... But, if you're looking for something you can get your teeth into? Not for you, not really. The stories are insubstantial and in the case of Wolverine, the kind of stuff even a level one fanboy could summarise without thinking... Really, just there for the bigger fans or those who like the big fights. Those buying it because they love the Hulk - will be a little disappointed.
They're totally unrelated, both forty minutes long and pretty much excuse plots for big fights. Which is pretty much what anyone looking into these is going to want.
Hulk vs. Thor is almost painful in its excuse plot. We start out with some exposition from Loki about how Odin does some magical sleep thing once a year and during that time, Asgard is vulnerable and Thor and his pals have to protect him. Loki figures this is a good time for him to send the Hulk in to wipe the floor with Thor - all pretty non-sequiter.
Loki gets Enchantress to work some magic mojo on Banner, separating Banner and the Hulk and then doing some mind control on him (because that ALWAYS goes so well). Loki goes to town in control of Hulk and wipes the floor with a bunch of guards and minor characters who were chatting at the start. Naturally, Thor comes along to lay the smackdown but Loki manages to do a pretty good job of thrashing him.
A lot of this fight is almost beautiful but it's not that impressive as a fight. Inevitably, Loki dicks around too much and the spell is broken. At this point, Enchantress goes "Oh... wait - so, the plan was to KILL Thor... well, I wasn't in for that!" And Loki offs Banner. The Hulk just about beats Thor to death but then Enchantress comes and kisses it better (literally) and for some reason, the Hulk decides to go back and beat the hell out of the city some more.
Thor has some words with Loki but then Enchantress tells us that with Banner dead, she can't return the Hulk to Midgard. At this point, Loki realises - and Thor choking him might help. Irritatingly enough, we are teased with occasional shots of the cannon fodder defence of Odin - which looks pretty awesome but we KEEP missing the good stuff, it seems. Well, what would you rather see - an idyllic after-life for Banner, or the fighty fighty?
Naturally, this being a story with mythology - all you need to do is pop to Hell or its equivalent and ask the relevant deity for your soul back. Banner angsts for a while but chickens out, it turns to Loki to finally convince Hella to take the Hulk. Which naturally saves the day. Of course, then they have the Hulk running around the Hell-equivalent and for some reason this necessitates another fight and then Hella sends him home. Loki gets his comeuppance, Odin wakes up up and we find pretty much everyone survived getting stamped on.
The pacing is pretty uneven, we're slow to start off and constantly, CONSTANTLY avoiding the big fights. We get one decent sized Hulk/Thor fight and one pretty short one at the end. The story really is an embarrassment. It was all so arbitrary. Fun but there's so much "that's it?" feeling. Far too much cutting away from the action and filler for something that is cutting to the credits at close to forty minutes.
All-in-all, it's decent but the pretty animation can't rescue a story that struggles to be mediocre. It's almost as if they'd decided to a double feature and just plucked Thor out of thin air because... well, he's another well known Marvel heavy hitter. It's something of a shame they didn't go for something a little more interesting... Thor is pretty much solidly getting his ass handed to him by the Hulk. So, any notion that this would be more of a match of equals is flawed. Something that pitted Hulk against maybe Juggernaut might have been more fun... and wouldn't have required the terrible excuse story.
Hulk vs. Wolverine is rather more interesting and isn't so painfully contrived. The name is a big misnomer though. The conflict here is really more about Wolverine vs. his former compatriots from Weapon X - Lady Death Strike, Deadpool, Sabertooth and Omega Red.
Wolverine starts out not sure what's going on, before we cut to four hours earlier. Wolverine does his badass thing - including JUMPING OUT A HELICOPTER WITH NO PARACHUTE... and kind of sliding down a mountain. Yeah, he runs around being cool before he tracks down Banner. This being Wolverine... he antagonises Banner but naturally, doesn't off him and ends up getting punted across the forest.
Cue fanboy pleasing fight. Healing factor and adamantium aside - Wolverine would pretty much be paste after the thrashing he takes... but THE POWER OF FANBOYS COMPELS HIM. Round two is just getting underway when Weapon X turn up and tranq the hell out of both of them.
Cue another flashback - this time to Wolverine getting abducted by Weapon X goons and getting his adamantium... and a bit of training and escaping. In which Wolverine kills about a dozen people. It's pretty awesome. Deadpool is also great - in fact, he's a terrible scene stealer.
Deathstrike wants to off Wolverine... but escape ensues and eventually he frees Banner. They do a bit of escaping and fighting - then Wolverine stabs Banner so he'll Hulk out. This results in some awesomeness from most everyone. Even a little more Hulk vs. Wolverine - gasp! Then... we have the mandatory explodey base... but... why the tease of Wolverine & Hulk at the end? It's a fantastic finishing shot but leaves the question unresolved and the Hulk vs. Wolverine quotient very low.
Hulk vs. Wolverine isn't quite as pretty as Hulk vs. Thor but it is really in a different ballpark as far as the story goes. Now, it's fair to say that you'd have to have been hiding under a rock not to have a basic grasp of Wolverine's back story insofar as Weapon X goes but the retelling is cool and gives the characters a reason to be there rather than "the plot demands it".
It's a little ironic that this is shipping dubbed "Hulk Vs." because it does feel a lot like he's really just cameoing despite being the titular character... he does the HULK SMASH, fairly competently but it really feels as if he's never given time to shine... Not just that but anyone hoping these would be actual Hulk stories, will be sadly disappointed. Thor allows for Banner to be a whiney little bitch a bit but really, it's all very trite and the kind of pathos that defines the character is pretty absent.
Bottom line: worth it if you've been gagging to see Wolverine just run around and MURDER A LOT OF PEOPLE, like a bad ass - without the child friendly parameters of the recent cartoon. Worth it if you just want some pretty cool fights... Definitely worth it for people who are Deadpool fans... if Wolverine hogs the screen time from the Hulk, Deadpool steals the scenes from Wolverine... But, if you're looking for something you can get your teeth into? Not for you, not really. The stories are insubstantial and in the case of Wolverine, the kind of stuff even a level one fanboy could summarise without thinking... Really, just there for the bigger fans or those who like the big fights. Those buying it because they love the Hulk - will be a little disappointed.
Sunday, January 18, 2009
If there's one things that British shows should know not to do - it's try and imitate American shows.
Why? Money, mostly. American shows have more of it -a lot more, overwhelmingly vast oceans compared to tiddly little paddling pools, really. That isn't to say it's impossible for British shows to match the US in this department... Doctor Who probably proves that there's the ability, if seldom the inclination... and really, even Doctor Who can't regularly compare to even a lightweight like the later seasons of SG-1. Outside of period dramas, it's just hard to compete in terms of on-screen wow.
Despite these obvious disadvantages, ITV felt compelled to give us "Demons". The Buffy wannabe that's the better part of a decade too late and far, far behind the curve.
The parallels are there - teenager (although, this time a boy) finds he has a destiny fighting the forces of the supernatural and here's his team to help him fight it with ask kicking and quips. He's apparently a descendent of Van Helsing... they might as well just have said he was the new Slayer. Of course, as noted above - this is like Buffy but not as good.
In fact, in essentially every aspect of its nature it fails to compare favourably to even the later, boring and wangsty Buffy seasons. Budget and writing are very much lacking here... and if you don't have one, you really have to compensate with bags of the other... Sadly, here we lack much in the way of plot, dialogue, action and a lot of the time even the acting is poor... Gene Hunt doing an American accent... why? Like much of the show, there is only "why?"
Thus far there have been five episodes in which the characters struggle to move beyond broad stereotypes of the kind of characters these shows contain. There just isn't the amount of stuff you'd fit into a Buffy episode - where you'd have time for laughs, drama and the mandatory ass kicking. In its defence, Demons doesn't even TRY for the comedy side of thing... but then, that just places the show somewhere in the middle of the road. It's not REALLY got all that much action in it, the drama is pretty thin, the effects aren't anything to write home about and it's not really going to have you laughing - except at the idiotic characters.
It's perhaps not overly awful - in the way that Bonekickers managed to be... but then, at the same time... you could ENJOY Bonekickers because it was such an overwhelming unspeakable abomination, that one had to ask if it was just an elaborate prank... so, memorable in the "so bad it's good". Demons will probably not linger so long in the memory. Barely worth the waste of 40 minutes...
Why? Money, mostly. American shows have more of it -a lot more, overwhelmingly vast oceans compared to tiddly little paddling pools, really. That isn't to say it's impossible for British shows to match the US in this department... Doctor Who probably proves that there's the ability, if seldom the inclination... and really, even Doctor Who can't regularly compare to even a lightweight like the later seasons of SG-1. Outside of period dramas, it's just hard to compete in terms of on-screen wow.
Despite these obvious disadvantages, ITV felt compelled to give us "Demons". The Buffy wannabe that's the better part of a decade too late and far, far behind the curve.
The parallels are there - teenager (although, this time a boy) finds he has a destiny fighting the forces of the supernatural and here's his team to help him fight it with ask kicking and quips. He's apparently a descendent of Van Helsing... they might as well just have said he was the new Slayer. Of course, as noted above - this is like Buffy but not as good.
In fact, in essentially every aspect of its nature it fails to compare favourably to even the later, boring and wangsty Buffy seasons. Budget and writing are very much lacking here... and if you don't have one, you really have to compensate with bags of the other... Sadly, here we lack much in the way of plot, dialogue, action and a lot of the time even the acting is poor... Gene Hunt doing an American accent... why? Like much of the show, there is only "why?"
Thus far there have been five episodes in which the characters struggle to move beyond broad stereotypes of the kind of characters these shows contain. There just isn't the amount of stuff you'd fit into a Buffy episode - where you'd have time for laughs, drama and the mandatory ass kicking. In its defence, Demons doesn't even TRY for the comedy side of thing... but then, that just places the show somewhere in the middle of the road. It's not REALLY got all that much action in it, the drama is pretty thin, the effects aren't anything to write home about and it's not really going to have you laughing - except at the idiotic characters.
It's perhaps not overly awful - in the way that Bonekickers managed to be... but then, at the same time... you could ENJOY Bonekickers because it was such an overwhelming unspeakable abomination, that one had to ask if it was just an elaborate prank... so, memorable in the "so bad it's good". Demons will probably not linger so long in the memory. Barely worth the waste of 40 minutes...
Wednesday, January 07, 2009
If you've not heard of Resident Evil - a franchise more prolific than the fictional viruses it is focused on - the chances are you've been hiding under a rock, while frozen in ice at the edge of space and your TV has been on the blink. If that's the case, the basic story is - evil corporation wants to make perfect weapon via use of mutagenic virus (mostly the T-virus but there are several other flavours but mostly the T-virus and the G-virus). Unfortunately, one of the side-effects of the virus is that it turns people into zombies... of course, given that the MAIN series of games is soon to be in its fifth instalment - things have become a little more complicated than that... but, that's the gist.
In contrast to the fifth instalment of the game, Resident Evil: Degeneration hasn't been overly publicised and is in fact wholly CGI... and seemingly canonical - unlike the live action films... This actually includes characters from the games and ties up some loose ends from the games. It certainly isn't going to win any points for story telling or voice acting and it definitely isn't the prettiest CGI you've seen - Advent Children puts it to shame - but you're not here for a whole lot of story... you're here for zombie killing.
The story starts off with Claire in an airport, incidentally meeting a cookie cutter sleazebag politician. People aren't too happy about all manner of biological research being done on their back door - what with various zombie related incidents and all. So there are a number of protests. We start out with a fake out - a guy pretending to be a zombie lumbering toward the sleazebag politician. Which is followed five seconds later by a REAL zombie - it starts chowing down on the nearest available person and all hell breaks loose.
Hell breaking loose involves a 747 CRASHING INTO THE TERMINAL - and exploding AND then zombies jumping out of it to shamble toward Claire and her little kiddy and the sleazebag politician... Yeah, you had a feeling they might all manage to survive this far, didn't you?
Anyway, they manage to make a momentary escape but - naturally - a building full of zombies isn't the easiest place to get out of and the whole place is locked down because this isn't a Romero film and hence, the military aren't inept/chaotic evil. Although, that's somewhat overshadowed by the fact they send in Leon - who is a bad ass - and give him the generic bad asses who KNOW NOTHING ABOUT ZOMBIES.
How many times does this happen? You'll have an expert or some situation where one person/group are shown to know the score... and tell people "Do X". So, it's inevitable that they will then either not do X or do the exact opposite of it. You have to ask WHY they bother to use experts sometimes... Leon's squad is pretty keen to follow this trope because there is a lot of trying to help zombies, shooting zombies anywhere BUT the head... amazement that they can survive a few clips of ammo and this is DESPITE being TOLD. Needless to say, Leon repeatedly saves their sorry asses.
The two groups meet up and escape - the senator does a fantastic self-saving bit that really deserves an award... mostly because he DIDN'T get chowed down upon... generally when these guys go "Fuck ya!" and make their own dash for safety, they're dead sooner than you can say lowlife. Naturally, one of the idiot SWAT-substitute team gets bitten and does the "LEAVE ME BEHIND!" and everyone else gets out in time for tea.
At which point Claire discovers that WilPharma was actually making a vaccine for the T-virus - and she'd been protesting against them! Bitch. They actually have some trucks full of the stuff but wouldn't you know it - they get blown up... and this is all part of a bio-terror plot to expose the truth behind Raccoon city. While it's fair to say that this IS probably a good way to scare the authorities into doing that - you'd think people familiar with what happened would want to make sure they prevented a recurrence?
Regardless, we get about the only "character building" in the story - where we found out the SRT girl is in fact the sister of Curtis, the crazy bio-terrorist... who is rather peeved that the government has covered up Raccoon City because his family died there. It's worth saying that true to most Capcom stuff - the dialogue here is absolutely dire. Whether that's the result of translation coupled with the half-hearted voice acting remains to be seen but it's regularly so awful you'll be laughing at the "drama"... but it's all about the zombies. Actually, the airport is really the last of them.
We have our heroine go to WilPharma. The researcher chap chit-chats with her and after a call from the Senator spills his guts about the G-virus being there and how they wanted to develop a vaccine and so on. Then he goes "Oh... I need to go fix the server." In the most awfully stilted piece of dialogue the entire film has to offer - which is saying something. 7 seconds later he's telling her there's a bomb about to go off and she sees Curtis running through the building... so much for security.
And cue giant explosion. The level of damage is fairly inconsistent but... no one is perfect. Naturally, Leon and SRT girl head over after the phone line cuts out... because this high security research facility has revolving doors. SRT girl finds her brother - who for some idiotic reason thinks injecting the G-virus into himself is a good idea. He has enough time to talk to her a bit before a couple of dozen soldiers appear - watch in shock as he grows a giant eyeball on his shoulder and one of his hands becomes enormous. Seriously, when that starts happening - you start shooting the bastard.
As one might expect - giant mutated things take more than a little automatic fire to slow down, so he plays possum and then pretty much wipes the floor with the troops. Luckily, Leon turns up and manages to get a walkway to drop on the bastard. The building is then about to ignite itself... oh dear and Curtis ISN'T REALLY DEAD! Yes, you're shocked by the revelation... just how is a GIANT EYE so invulnerable? Powers! The powers of a giant mutant zombie eye.
So, the entire facility is apparently built over your standard infinite drop to the CENTRE OF THE EARTH! Not even a little exaggeration. Naturally, as the base has magical means of detecting the virus - it starts "jettisoning" parts of the base... INTO THE CENTRE OF THE EARTH. It must have been some planning application to get that. Naturally, you can guess - evil is killed and all named characters manage to live to see the light of day.
And if you don't see the twist at the end - you're as smart as a zombie.
All-in-all - not an unreasonable effort. Not thrilling and it sags a lot between the two main action sequences... because, this is really just two action sequences stuck together. For Resident Evil fans, a must... zombie fans will find there rather less to get their teeth into here. It's fun enough but rather lacking in substance and zombie killing.
In contrast to the fifth instalment of the game, Resident Evil: Degeneration hasn't been overly publicised and is in fact wholly CGI... and seemingly canonical - unlike the live action films... This actually includes characters from the games and ties up some loose ends from the games. It certainly isn't going to win any points for story telling or voice acting and it definitely isn't the prettiest CGI you've seen - Advent Children puts it to shame - but you're not here for a whole lot of story... you're here for zombie killing.
The story starts off with Claire in an airport, incidentally meeting a cookie cutter sleazebag politician. People aren't too happy about all manner of biological research being done on their back door - what with various zombie related incidents and all. So there are a number of protests. We start out with a fake out - a guy pretending to be a zombie lumbering toward the sleazebag politician. Which is followed five seconds later by a REAL zombie - it starts chowing down on the nearest available person and all hell breaks loose.
Hell breaking loose involves a 747 CRASHING INTO THE TERMINAL - and exploding AND then zombies jumping out of it to shamble toward Claire and her little kiddy and the sleazebag politician... Yeah, you had a feeling they might all manage to survive this far, didn't you?
Anyway, they manage to make a momentary escape but - naturally - a building full of zombies isn't the easiest place to get out of and the whole place is locked down because this isn't a Romero film and hence, the military aren't inept/chaotic evil. Although, that's somewhat overshadowed by the fact they send in Leon - who is a bad ass - and give him the generic bad asses who KNOW NOTHING ABOUT ZOMBIES.
How many times does this happen? You'll have an expert or some situation where one person/group are shown to know the score... and tell people "Do X". So, it's inevitable that they will then either not do X or do the exact opposite of it. You have to ask WHY they bother to use experts sometimes... Leon's squad is pretty keen to follow this trope because there is a lot of trying to help zombies, shooting zombies anywhere BUT the head... amazement that they can survive a few clips of ammo and this is DESPITE being TOLD. Needless to say, Leon repeatedly saves their sorry asses.
The two groups meet up and escape - the senator does a fantastic self-saving bit that really deserves an award... mostly because he DIDN'T get chowed down upon... generally when these guys go "Fuck ya!" and make their own dash for safety, they're dead sooner than you can say lowlife. Naturally, one of the idiot SWAT-substitute team gets bitten and does the "LEAVE ME BEHIND!" and everyone else gets out in time for tea.
At which point Claire discovers that WilPharma was actually making a vaccine for the T-virus - and she'd been protesting against them! Bitch. They actually have some trucks full of the stuff but wouldn't you know it - they get blown up... and this is all part of a bio-terror plot to expose the truth behind Raccoon city. While it's fair to say that this IS probably a good way to scare the authorities into doing that - you'd think people familiar with what happened would want to make sure they prevented a recurrence?
Regardless, we get about the only "character building" in the story - where we found out the SRT girl is in fact the sister of Curtis, the crazy bio-terrorist... who is rather peeved that the government has covered up Raccoon City because his family died there. It's worth saying that true to most Capcom stuff - the dialogue here is absolutely dire. Whether that's the result of translation coupled with the half-hearted voice acting remains to be seen but it's regularly so awful you'll be laughing at the "drama"... but it's all about the zombies. Actually, the airport is really the last of them.
We have our heroine go to WilPharma. The researcher chap chit-chats with her and after a call from the Senator spills his guts about the G-virus being there and how they wanted to develop a vaccine and so on. Then he goes "Oh... I need to go fix the server." In the most awfully stilted piece of dialogue the entire film has to offer - which is saying something. 7 seconds later he's telling her there's a bomb about to go off and she sees Curtis running through the building... so much for security.
And cue giant explosion. The level of damage is fairly inconsistent but... no one is perfect. Naturally, Leon and SRT girl head over after the phone line cuts out... because this high security research facility has revolving doors. SRT girl finds her brother - who for some idiotic reason thinks injecting the G-virus into himself is a good idea. He has enough time to talk to her a bit before a couple of dozen soldiers appear - watch in shock as he grows a giant eyeball on his shoulder and one of his hands becomes enormous. Seriously, when that starts happening - you start shooting the bastard.
As one might expect - giant mutated things take more than a little automatic fire to slow down, so he plays possum and then pretty much wipes the floor with the troops. Luckily, Leon turns up and manages to get a walkway to drop on the bastard. The building is then about to ignite itself... oh dear and Curtis ISN'T REALLY DEAD! Yes, you're shocked by the revelation... just how is a GIANT EYE so invulnerable? Powers! The powers of a giant mutant zombie eye.
So, the entire facility is apparently built over your standard infinite drop to the CENTRE OF THE EARTH! Not even a little exaggeration. Naturally, as the base has magical means of detecting the virus - it starts "jettisoning" parts of the base... INTO THE CENTRE OF THE EARTH. It must have been some planning application to get that. Naturally, you can guess - evil is killed and all named characters manage to live to see the light of day.
And if you don't see the twist at the end - you're as smart as a zombie.
All-in-all - not an unreasonable effort. Not thrilling and it sags a lot between the two main action sequences... because, this is really just two action sequences stuck together. For Resident Evil fans, a must... zombie fans will find there rather less to get their teeth into here. It's fun enough but rather lacking in substance and zombie killing.
Saturday, January 03, 2009
The Fallout series is... one even veteran gamers might consider old. The first game saw an outing back when the number of pixels use to define an entire character would literally not come close to what is in a modern characters little finger. That said, games back then made up for in gameplay what they lacked in graphics - the good ones, anyway.
The premise of the series is a fairly common - if far more elaborately articulated - post-apocalyptic world. The world went the way of nuclear war and everything approaching civilisation as you and I know it, went the way of the dinosaur. Certain people struggled on, in the irradiated world. Various others - lived secluded in big ol' underground bunkers - known as vaults. The first game draws its protagonist from vault 13. Fallout 3 gives us the Lonely Wanderer from Vault 101.
Your father is Liam Neeson - but that shouldn't come as a surprise... This is a Bethesda game! And they're using the Oblivion engine (that being The Elder Scrolls: Oblivion)... And, some jolly good voice actors. In fairness, he doesn't have that much more to say than Patrick Stewart did in the aforementioned... but it's nice that they put the effort in.
So, a Fallout game - naturally, circumstances precipitate your departure from the cosy vault into the rather less hospitable wastelands, this time in the Capital Wastelands... formerly Washington D.C. The post-apocalyptic feel is wonderful, from the ramshackle development of Megaton to the rather more respectable Rivet City... you're never really treated to the kind of visual diversity that you had in The Elder Scrolls but then, this is set in a world approximating our own. So, you don't get distinct designs just for the sake of it - there are differences... but they're just less striking because few of the settlements are really towns, per se.
As with TES games, you're given free reign over what you do. Which means - you can pretty much go off and explore and forget the main quest and explore the wilderness, do sidequests or just mince around to your hearts content. In fairness, the rather limited nature of the main quest - and realistically, the only thing that would stop you from doing it in an afternoon might be the fact you'd need to play for a bit to get the levels and weapons to win through - means that if you want to feel you've got your money's worth... it's probably best you do that anyway.
One of the issues with Mass Effect was... unlike previous Bioware games, you didn't just bump into sidequests in the course of following the main quest - KOTOR is a prime example... but then, it's just to be generally venerated anyway. Now, some might say that in both cases, it's more about freedom. KOTOR was limited to about a half-dozen planets which weren't huge. Mass Effect had literally dozens (excluding the sizeable mission planets) and Fallout 3 has just one big ol' map that you could spend ages combing over but then, that's something of a problem.
After a certain point you have to ask - is it really WORTH it? There are a fair number of weapon types... but one hunting rifle is much the same as another. There is about one "unique" weapon for each type of weapon which will look the same but boast slightly better clip sizes or damage... it won't set your world on fire.
Weapons leads us nicely into combat... This is (sadly) fairly straight forward TES style combat. Which is to say, if you've got ranged attacks - start shooting and if you've got melee... close to bludgeoning distance. It has ALWAYS been the weakest element of TES games but Fallout 3 manages to mitigate it with the staple of the previous two games VATS.
VATS essentially emulates turn-based combat. You have an allocation of action points - different weapons require different more or less - which you can use to target specific body parts of your enemies. These vary depending upon a number of things - your weapon, proficiency with it, its condition and so on. For those that don't care for the not-very-good FPS combat the game offers, this is a very valid alternative... To reference Mass Effect again though, this doesn't offer you fun firefights... because, it's entirely possible to just run out into the open and sit there for a few seconds, in Mass Effect all but the most heavily armoured will die outside of cover. Fallout 3 makes it easy for enemies (and the player) to run at one another. So, there's no real disadvantage to being a melee character. It makes things rather less interesting and realistic.
What is somewhat more interesting is that VATS or no, damage is area specific. Headshots do more damage, you can shoot weapons out of people's hands... impede mobility by shooting their legs. In fact, the game accomodates gory decapitations (because for some reason, a headshot results in a decapitation - mostly) or limbs falling off... or in the case of the "bloody mess" perk. A person being dismembered upon death... that would probably have been more helpful in Dead Space. You're also treated to random slomo shots - everything to the decapiation to a bullets view of the hit. Some people might get bored of it but it's got a variety of different possibilities, so it's not exactly the same thing every time - plus, the laser and plasma weapons have their own special death animations.
Shooting things isn't the only course of action though - at least in quests, during your travels you'll encounter giant critters, Raiders and Super Mutants who communicate exclusive via the medium of stabbings and shootings - many of your tasks will offer you the chance to talk problems out... for good or ill. Naturally, the options available to you are somewhat affected by your stats and demeanour... because Fallout 3 has a karma system.
It's the typical one - where ALL deeds (good and evil) are e-mailed to the entire world. Everything from detonating a nuke in a town to giving water to a beggar or stealing a fork. Something of a standard device but then, if you lose karma for doing bad things when no one is looking... why bother trying to conceal your misdeeds? Obviously, if you go around selling people into slavery and just wantonly killing... that makes sense but it's a common enough game dynamic and not really anything but a niggle.
Fallout 3's problem is that it's never really that... engaging. Yes, it does somewhat tap into the mythos of the Fallout universe but only in the sense of atmosphere. The main quest is of minimal interest and difficulty and of course, once it's done - game over. That's not so surprising though - the level cap for the game is a whopping 20, attributes are capped at 10 and skills at 100 and with even minimal effort, you can max out the stats for your play style long before then.
Most quest rewards are pretty boring and really are only worth doing for the XP. There is the occasional fancy gun or special ability but these tend to be the exceptions. Not quite to the Morrowind level of "Thanks for saving the town... have a paperweight and a punch in the face." non-reward... but sometimes it can feel like it... and the fact that if you REALLY want to explore the game world, you have to just march around and occasionally find camps and such like. There IS the fast travel option but that's only to locations you've visited... and a lot of places you'll have to bump into. It's not MMO grind... it's just a bit boring, wandering through the wastes. There aren't even a half-dozen major settlements... the game considers a "settlement" to be about 3 people. The nature of the wasteland means you're not going to be bumping into big cities... but Fallout 1 & 2 had far more in the way of meaningful settlements and here, they're just... kind of empty and not very interesting.
It's fun for a few hours but games costing what they do these days - not really worth the price of admission. Sure it's pretty and has body parts flying in all directions but we're at a stage where eye candy isn't something to get excited about and ditto flying body parts. It suffers from the flaws of The Elder Scrolls in terms of gameplay but it doesn't really counter with the rich environment and backstory. There are SOME fun quests and it does an excellent job of translating the Fallout world into a gritty first person experience but... wandering around broken cities and ruins is almost certain to make you think of Half Life 2 and Gears of War. It's just... not a lot of anything. It isn't bad, it just lacks anything with which to wow all but the most casual of casual gamers. About all that can be said is that VATS is something of a salve for the very awkward mishmash that TES games call combat.
The premise of the series is a fairly common - if far more elaborately articulated - post-apocalyptic world. The world went the way of nuclear war and everything approaching civilisation as you and I know it, went the way of the dinosaur. Certain people struggled on, in the irradiated world. Various others - lived secluded in big ol' underground bunkers - known as vaults. The first game draws its protagonist from vault 13. Fallout 3 gives us the Lonely Wanderer from Vault 101.
Your father is Liam Neeson - but that shouldn't come as a surprise... This is a Bethesda game! And they're using the Oblivion engine (that being The Elder Scrolls: Oblivion)... And, some jolly good voice actors. In fairness, he doesn't have that much more to say than Patrick Stewart did in the aforementioned... but it's nice that they put the effort in.
So, a Fallout game - naturally, circumstances precipitate your departure from the cosy vault into the rather less hospitable wastelands, this time in the Capital Wastelands... formerly Washington D.C. The post-apocalyptic feel is wonderful, from the ramshackle development of Megaton to the rather more respectable Rivet City... you're never really treated to the kind of visual diversity that you had in The Elder Scrolls but then, this is set in a world approximating our own. So, you don't get distinct designs just for the sake of it - there are differences... but they're just less striking because few of the settlements are really towns, per se.
As with TES games, you're given free reign over what you do. Which means - you can pretty much go off and explore and forget the main quest and explore the wilderness, do sidequests or just mince around to your hearts content. In fairness, the rather limited nature of the main quest - and realistically, the only thing that would stop you from doing it in an afternoon might be the fact you'd need to play for a bit to get the levels and weapons to win through - means that if you want to feel you've got your money's worth... it's probably best you do that anyway.
One of the issues with Mass Effect was... unlike previous Bioware games, you didn't just bump into sidequests in the course of following the main quest - KOTOR is a prime example... but then, it's just to be generally venerated anyway. Now, some might say that in both cases, it's more about freedom. KOTOR was limited to about a half-dozen planets which weren't huge. Mass Effect had literally dozens (excluding the sizeable mission planets) and Fallout 3 has just one big ol' map that you could spend ages combing over but then, that's something of a problem.
After a certain point you have to ask - is it really WORTH it? There are a fair number of weapon types... but one hunting rifle is much the same as another. There is about one "unique" weapon for each type of weapon which will look the same but boast slightly better clip sizes or damage... it won't set your world on fire.
Weapons leads us nicely into combat... This is (sadly) fairly straight forward TES style combat. Which is to say, if you've got ranged attacks - start shooting and if you've got melee... close to bludgeoning distance. It has ALWAYS been the weakest element of TES games but Fallout 3 manages to mitigate it with the staple of the previous two games VATS.
VATS essentially emulates turn-based combat. You have an allocation of action points - different weapons require different more or less - which you can use to target specific body parts of your enemies. These vary depending upon a number of things - your weapon, proficiency with it, its condition and so on. For those that don't care for the not-very-good FPS combat the game offers, this is a very valid alternative... To reference Mass Effect again though, this doesn't offer you fun firefights... because, it's entirely possible to just run out into the open and sit there for a few seconds, in Mass Effect all but the most heavily armoured will die outside of cover. Fallout 3 makes it easy for enemies (and the player) to run at one another. So, there's no real disadvantage to being a melee character. It makes things rather less interesting and realistic.
What is somewhat more interesting is that VATS or no, damage is area specific. Headshots do more damage, you can shoot weapons out of people's hands... impede mobility by shooting their legs. In fact, the game accomodates gory decapitations (because for some reason, a headshot results in a decapitation - mostly) or limbs falling off... or in the case of the "bloody mess" perk. A person being dismembered upon death... that would probably have been more helpful in Dead Space. You're also treated to random slomo shots - everything to the decapiation to a bullets view of the hit. Some people might get bored of it but it's got a variety of different possibilities, so it's not exactly the same thing every time - plus, the laser and plasma weapons have their own special death animations.
Shooting things isn't the only course of action though - at least in quests, during your travels you'll encounter giant critters, Raiders and Super Mutants who communicate exclusive via the medium of stabbings and shootings - many of your tasks will offer you the chance to talk problems out... for good or ill. Naturally, the options available to you are somewhat affected by your stats and demeanour... because Fallout 3 has a karma system.
It's the typical one - where ALL deeds (good and evil) are e-mailed to the entire world. Everything from detonating a nuke in a town to giving water to a beggar or stealing a fork. Something of a standard device but then, if you lose karma for doing bad things when no one is looking... why bother trying to conceal your misdeeds? Obviously, if you go around selling people into slavery and just wantonly killing... that makes sense but it's a common enough game dynamic and not really anything but a niggle.
Fallout 3's problem is that it's never really that... engaging. Yes, it does somewhat tap into the mythos of the Fallout universe but only in the sense of atmosphere. The main quest is of minimal interest and difficulty and of course, once it's done - game over. That's not so surprising though - the level cap for the game is a whopping 20, attributes are capped at 10 and skills at 100 and with even minimal effort, you can max out the stats for your play style long before then.
Most quest rewards are pretty boring and really are only worth doing for the XP. There is the occasional fancy gun or special ability but these tend to be the exceptions. Not quite to the Morrowind level of "Thanks for saving the town... have a paperweight and a punch in the face." non-reward... but sometimes it can feel like it... and the fact that if you REALLY want to explore the game world, you have to just march around and occasionally find camps and such like. There IS the fast travel option but that's only to locations you've visited... and a lot of places you'll have to bump into. It's not MMO grind... it's just a bit boring, wandering through the wastes. There aren't even a half-dozen major settlements... the game considers a "settlement" to be about 3 people. The nature of the wasteland means you're not going to be bumping into big cities... but Fallout 1 & 2 had far more in the way of meaningful settlements and here, they're just... kind of empty and not very interesting.
It's fun for a few hours but games costing what they do these days - not really worth the price of admission. Sure it's pretty and has body parts flying in all directions but we're at a stage where eye candy isn't something to get excited about and ditto flying body parts. It suffers from the flaws of The Elder Scrolls in terms of gameplay but it doesn't really counter with the rich environment and backstory. There are SOME fun quests and it does an excellent job of translating the Fallout world into a gritty first person experience but... wandering around broken cities and ruins is almost certain to make you think of Half Life 2 and Gears of War. It's just... not a lot of anything. It isn't bad, it just lacks anything with which to wow all but the most casual of casual gamers. About all that can be said is that VATS is something of a salve for the very awkward mishmash that TES games call combat.
Sunday, December 14, 2008
Finishing games - something that the vast majority of professional reviewers never do... preferring to form opinions based on the size of their backhanders from the publisher and let's be honest if you've not seen a review that was so overhyped that seemed more like a press release and less like a review... you've never spent time at Gamespot or IGN (allegedly) - can sometimes be a disappointment... a crowning moment of awesome or leave you with kind of a lingering sadness, knowing that... it's all over.
Dead Space is one of those genuinely involving gaming experiences where you want to play until you get some answers... it's not really spoiling a lot to say that (despite the fact you have the opiton to replay and find out more stuff upon completion) Dead Space leaves you scratching your head... the gist of what has happened is obvious but many details are vague.
The game seemed to have unfortunately picked up the title of "Half-Life... IN SPACE!" which really isn't fair at all. First off - Dead Space isn't even an FPS. It's all played out (for good or ill) in the third person. Secondly - it's not a shooter game. It's survival horror. Half-Life and it's spawn have had their creepy and tense moments but you're seldom counting rounds or taking care to off enemies in the most conservative manner possible.
You'll seldom - if ever - have a wealth of ammo in Dead Space and even when you do, it can all slip through your fingers very easily... and while in Half Life one would often laugh in the face of a few dozen enemies... one can often find that the lack of ammunition makes for few fights to be considered "easy"... although - setting difficulty to hard might have something to do with that.
And of course, the not very often named enemies - "necromorphs" - are in and of themselves the reason one may not have a bag full of ammo... unlike pretty much all other enemies... they're not really bothered if you pump a mag into their chest and even decapitation doesn't bother them too much. As you'll learn very quickly in the game - otherwise your gaming experience will be rather tedious... you've got to dismember them. A strange achilles heel... but it makes the game that much more interesting because you're not just indiscrimately firing guns at people and expecting them to drop dead.
Of course - this is survival horror... so, you've got a few things going for you. Mainly, your shiny space armour can be upgraded (more hitpoints, more inventory space, less damage taken... and more air... that one is pretty useless) and all your weapons can get improved clip size/damage/reload etc. which you get from power nodes... of course, this does force you to choose weapons - and you can only carry 4 anyway... you get money too. So you can spend it on ammo, though generally the suit upgrades and power nodes are a better investment than ammo...
If you want a comparison - this game is a lot like System Shock 2... Your gun doesn't break after shooting it twice... there's no need to hack but... well, there are plenty of plot parallels and the the enemies are oft similar. Yahtzee seemed to compare it to Doom 3... but beyond the obvious notion of hell being unleashed (in this case, entirely metaphorically - vs. the very literal version in Doom 3) it's not a valid comparison. Oh, sure - logs all over the place to show the things that led to it all - but that was very much taken from SS2 to start with... so, let's not toss additional pretenders in... this game is very much System Shock 2's spiritual successor. Much, much more than upstart Bioshock.
A couple of levels into Bioshock, you could laugh at the enemies - murder them easily and just generally not worry about anything but Big Daddies... who you engaged at your discretion and even on hard weren't THAT worrisome with proper preparation. Dead Space seldom allows you such luxuries. Enemies appear from air vents that are EVERYWHERE, creepy music pervades and they like to sometimes play dead. In fact, the AI is such that even if you run away from the reanimated carcasses, they'll sometimes still follow you. Not to mention the fact they'll sometimes play dead and of course - drag themselves along the floor to get you.
The story involved is fairly interesting - if only for the mystery involved. You're still asking questions at the end. With SS2, you pretty much knew what the deal was midgame. Dead Space gives you a notion but there's a LOT unanswered even after the end credits roll. It's nice to be able to walk around a game and NOT have a character pop up and spew forth a long expositional dialogue. In fact, some of the logs are in rooms you have to access with power nodes - presumably to entice you to play through again to get a better idea of the events of the game. Which you can actually do - WITH all your equipment from the first try.
It's a nice touch, as improving weapons is a fairly important thing to do in the game - given that as you progress, enemies become rather more recalcitrant about actually... y'know dying... again. As well as the weapons (you're only allowed four and... it's fair to say that the fact the game seems to have a bias toward the ripper - read, space chainsaw -means the choices become fairly obvious), you can upgrade your stasis module (make enemies and machinery slow down... NOT bullet time), kinesis module (NOT the gravity gun - about all it's good for is moving specific game objects and getting out of reach ammo) and your suit. Which means you've some greater level of choice in gameplay... although, in fairness - if you don't save up for the suit upgrades, the suit improvements and such... you're fucked. At least on the hard difficulty. Which any reasonably experienced gamer should use... because it's a decent challenge level... Although, PC gamers will NOT appreciate having to wrestle with the 3rd person perspective, which is at times - a greater foe than the enemies.
Speaking of the enemies - they come in a multitude of shapes and sizes. Most of them prefer closing to melee range to jam various spines into you, with actual ranged attacks being the exception - from the smaller, weaker enemies. Which is just as well, as the larger enemies can sometimes off you with casual ease. Especially the mini-boss characters, who will just go straight to the "I'M EATING YOU!" cut-scene death.
The dismemberment makes for an interesting variation on the standard playbook of either shooting things in the head or just pumping the bastards full of enough rounds to kill them... and it's probably the first PC game that can truly be dubbed "survival horror" without the words "Resident Evil" involved... not that RE was really a big PC title. All, in all - if you like survival horror, sci-fi and so on - it's definitely the creepy game for you and really shouldn't be sullied by comparisons to FPS games. It has that element to it - but it's really a lot more.
Dead Space is one of those genuinely involving gaming experiences where you want to play until you get some answers... it's not really spoiling a lot to say that (despite the fact you have the opiton to replay and find out more stuff upon completion) Dead Space leaves you scratching your head... the gist of what has happened is obvious but many details are vague.
The game seemed to have unfortunately picked up the title of "Half-Life... IN SPACE!" which really isn't fair at all. First off - Dead Space isn't even an FPS. It's all played out (for good or ill) in the third person. Secondly - it's not a shooter game. It's survival horror. Half-Life and it's spawn have had their creepy and tense moments but you're seldom counting rounds or taking care to off enemies in the most conservative manner possible.
You'll seldom - if ever - have a wealth of ammo in Dead Space and even when you do, it can all slip through your fingers very easily... and while in Half Life one would often laugh in the face of a few dozen enemies... one can often find that the lack of ammunition makes for few fights to be considered "easy"... although - setting difficulty to hard might have something to do with that.
And of course, the not very often named enemies - "necromorphs" - are in and of themselves the reason one may not have a bag full of ammo... unlike pretty much all other enemies... they're not really bothered if you pump a mag into their chest and even decapitation doesn't bother them too much. As you'll learn very quickly in the game - otherwise your gaming experience will be rather tedious... you've got to dismember them. A strange achilles heel... but it makes the game that much more interesting because you're not just indiscrimately firing guns at people and expecting them to drop dead.
Of course - this is survival horror... so, you've got a few things going for you. Mainly, your shiny space armour can be upgraded (more hitpoints, more inventory space, less damage taken... and more air... that one is pretty useless) and all your weapons can get improved clip size/damage/reload etc. which you get from power nodes... of course, this does force you to choose weapons - and you can only carry 4 anyway... you get money too. So you can spend it on ammo, though generally the suit upgrades and power nodes are a better investment than ammo...
If you want a comparison - this game is a lot like System Shock 2... Your gun doesn't break after shooting it twice... there's no need to hack but... well, there are plenty of plot parallels and the the enemies are oft similar. Yahtzee seemed to compare it to Doom 3... but beyond the obvious notion of hell being unleashed (in this case, entirely metaphorically - vs. the very literal version in Doom 3) it's not a valid comparison. Oh, sure - logs all over the place to show the things that led to it all - but that was very much taken from SS2 to start with... so, let's not toss additional pretenders in... this game is very much System Shock 2's spiritual successor. Much, much more than upstart Bioshock.
A couple of levels into Bioshock, you could laugh at the enemies - murder them easily and just generally not worry about anything but Big Daddies... who you engaged at your discretion and even on hard weren't THAT worrisome with proper preparation. Dead Space seldom allows you such luxuries. Enemies appear from air vents that are EVERYWHERE, creepy music pervades and they like to sometimes play dead. In fact, the AI is such that even if you run away from the reanimated carcasses, they'll sometimes still follow you. Not to mention the fact they'll sometimes play dead and of course - drag themselves along the floor to get you.
The story involved is fairly interesting - if only for the mystery involved. You're still asking questions at the end. With SS2, you pretty much knew what the deal was midgame. Dead Space gives you a notion but there's a LOT unanswered even after the end credits roll. It's nice to be able to walk around a game and NOT have a character pop up and spew forth a long expositional dialogue. In fact, some of the logs are in rooms you have to access with power nodes - presumably to entice you to play through again to get a better idea of the events of the game. Which you can actually do - WITH all your equipment from the first try.
It's a nice touch, as improving weapons is a fairly important thing to do in the game - given that as you progress, enemies become rather more recalcitrant about actually... y'know dying... again. As well as the weapons (you're only allowed four and... it's fair to say that the fact the game seems to have a bias toward the ripper - read, space chainsaw -means the choices become fairly obvious), you can upgrade your stasis module (make enemies and machinery slow down... NOT bullet time), kinesis module (NOT the gravity gun - about all it's good for is moving specific game objects and getting out of reach ammo) and your suit. Which means you've some greater level of choice in gameplay... although, in fairness - if you don't save up for the suit upgrades, the suit improvements and such... you're fucked. At least on the hard difficulty. Which any reasonably experienced gamer should use... because it's a decent challenge level... Although, PC gamers will NOT appreciate having to wrestle with the 3rd person perspective, which is at times - a greater foe than the enemies.
Speaking of the enemies - they come in a multitude of shapes and sizes. Most of them prefer closing to melee range to jam various spines into you, with actual ranged attacks being the exception - from the smaller, weaker enemies. Which is just as well, as the larger enemies can sometimes off you with casual ease. Especially the mini-boss characters, who will just go straight to the "I'M EATING YOU!" cut-scene death.
The dismemberment makes for an interesting variation on the standard playbook of either shooting things in the head or just pumping the bastards full of enough rounds to kill them... and it's probably the first PC game that can truly be dubbed "survival horror" without the words "Resident Evil" involved... not that RE was really a big PC title. All, in all - if you like survival horror, sci-fi and so on - it's definitely the creepy game for you and really shouldn't be sullied by comparisons to FPS games. It has that element to it - but it's really a lot more.
Subscribe to:
Posts (Atom)