Showing posts with label Bioware. Show all posts
Showing posts with label Bioware. Show all posts

Sunday, March 25, 2012

The Mass Effect 3 Ending And Why Indoctrination Isn't Big And DEFINITELY Isn't Clever.

Let's take the Mass Effect 3 ending debacle as read and jump straight into this, shall we?

The ending to Mass Effect 3 is bad. Objectively, it's bad and it's not a case of people "not getting it" - there is nothing to get. It's riddled with plot holes and from pretty much every technical aspect of writing it's at best a horribly flawed car crash.

Now, in an attempt to cope with this clusterfuck of an ending some have posited that the ending is a hallucination - which would be INCREDIBLY STUPID but could kind of make sense. It would be utterly ridiculous and a complete cop out for any number of reasons but it's an easy fix for the end - you get up, shake it off and go get a REAL ending.

The alternative to this is indoctrination theory - which is basically the same, except it requires Shepard to have been indoctrinated. Beyond the obvious Occam's Razor violation here is the exact same one that faces the end just being a hallucination. It's still STUPID and it still means Bioware shipped an unfinished game PURELY to dick with their fans. That's not genius. Hell, given the monumental furore - so great that even the NON-gaming press have taken notice - and 80% drop in sales, there's a lot of evidence that "there's no such thing as bad publicity" is wrong.

Not just that, for indoctrination to be true, you basically need to put on your confirmation bias blinkers. Yes, there are SOME things that suggest it but then they could just as easily be down to the lazy writing that pervades the game. Especially as the camp is split - either thinking Shepard is (somehow by means unexplained and certainly never shown in the game) being indoctrinated THROUGHOUT the duration of the game in a slow and insidious way (despite at no point showing ANY of the signs of indoctrination expounded in both the codex and ME1, ME2 AND ME3) OR even MORE ridiculous and utterly against canon - he just gets insta-indoctrinated at the end. Neither of these make a lick of sense and are the exact opposite of genius - if Bioware changes the ending to one of indoctrination it WON'T be genius, it WILL be a lazy last minute ass pull to save face.

And the notion that the ending somehow indoctrinated the PLAYER?! Well, I've yet to hear that one explained in a way that doesn't sound desperately like "I DON'T WANT THE ENDING TO SUCK! PLEASE LET IT BE GOOD!"

So yeah, don't drink the koolaid chaps - it's full of bleach.

Tuesday, March 13, 2012

Bioware and the tale of the ultimate trolling/April Fool's!

Mass Effect 3's release was for literally millions something orders of magnitude more anticipated than any summer blockbuster - hardly surprising given that many consider it the defining science fiction franchise of a generation.

Pretty much everyone squeed as they relentlessly played 20+ hours to get to see trans-galactic bad ass Commander Shepard round up a fighting force almost as enormous as his (or her) big brass balls while the Reapers invaded Earth and inevitably craved the moment 5 years in the making! The finale! The conclusion to the epic! The final showdown! One last epic battle to free the galaxy from the Reaper threat forever, maybe getting some answers along the way and then, finally! Seeing how all those decisions - good and bad, right and wrong - over the 100+ hours of gameplay all panned out. Who lived and who died and what happened to the galaxy for good or ill!

Of course, we all knew that was going to happen, right? Bioware had said repeatedly there would be several different endings! That our choices would have BIG consequences! The whole trilogy was ALL about that - so, it's not like they'd lie or anything, right?

And then people got to the ending! Except, something was wrong. It didn't make any sense. It was wrong. It felt rushed, contrived, stupid even! Surely, this couldn't be real! Surely, millions of this wasn't what they had spent five years anticipating?!

As one would expect in an age where communication is really only limited by how fast people can mash buttons on a keyboard through tears of bitter despair - people started to respond in their thousands and realised they were not alone. It wasn't that they didn't get it or that they hadn't done something right - they hadn't missed some crucial detail the ending was bad not just subjective but OBJECTIVELY!

Hell hath no fury like a gamer scorned, so a movement began - Retake Mass Effect and to show that the Internet is a force for good and not just cute kittens and porn, they even decided to use the opportunity that such a gathering of people presented to raise money for charity!


This has all snowballed now, going beyond even the gaming sites (many of whom are foaming with rage that people dare chastise the people that pay their wages) and reaching the likes of Forbes! It has taken on a life of its own, Bioware say they wanted to polarise fans - mission accomplished! They wanted the ending to be remembered - it's going to be hard to forget now but what's really happening?

Bioware has been EXTREMELY cagey since this all started - there has been nothing said beyond the fact that they're "listening". An equally vague mention that they're waiting for more people to finish and can't go into specifics. So what does it all mean?

Bioware certainly aren't infallible - the utterly dire hack job that was Dragon Age 2 proves that and everyone has whispered of a decline in quality since they were bought by EA. Furthermore, the ending is nigh identical to one from a script leaked last year. Could it be that they just horribly misjudged it all and ruined everything forever with a lazy hack ending that even Star Trek: Voyager writers would think was stupid? It's entirely possible - deadlines are unrelenting and time is money, there isn't always time to put everything in and evidenced by Dragon Age 2, it's clear Bioware will rush out a hacked together game of inferior quality.

The problem there is - most people agree that ME3 is great UNTIL the last ten minutes. Epic, cinematic, emotional and high stakes, everything that was expected - it definitely doesn't feel rushed or slap-dash, just the opposite. That said, it was NEVER going to be easy to come up with an ending to an epic that would be satisfactory. It's really that it feels that Bioware gave us the most brutal ending of all - NOOOOOOOOOOOOOOTHING!


So, what exactly are the options?

1. Bioware are sitting on a truly awesome ending and are getting ready for the biggest April Fool's joke in history! Come April 1st they'll don their troll face masks and shout FOOLED YOU! Then release a patch that puts in an ending that the series deserves.

Analysis: Definitely proof that collectively the fanbase is still in the "bargaining" stage of grief. The hope against hope that Bioware are a pack of cunts who toyed with our emotions just for a joke. In the short term, it's likely that will get a LOT of negative reaction from the fanbase but if it's free, it's likely all would be forgiven and forgotten in a short while. As with any prank where you're the butt of the joke - you're angry for a while but you can look back at it as funny in the future.

Probability: Bearing in mind the script leak in November - although Bioware went on record as saying that was an old script and things had changed since then - this seems, unlikely. First of all - it's just a huge gamble and given the levels of hate and the actual FINANCIAL damage that has been done, it seems improbable that EA wouldn't have said "YEAH, IT WAS A JOKE!" because they only care about the bottom line.

Not only that, the behind the scene footage in the back patting circle jerk of "Final Hours" shows pretty much the exact form of the current ending. It would be an EXTREMELY elaborate deception and really - it seems stupid. The first time you do anything is always the most memorable, everything is fresh and new - for good or ill, it's human nature to form an impression based on a first impression. So, basically - people walk away with a bad taste in their mouth and the whole game is tainted. Hell, the whole FRANCHISE is tainted.

If they're holding out for the 1st of April they have balls a LOT bigger than Shepard.


2. Bioware have a truly awesome ending but they're planning on price gouging a game that already had Day 1 DLC by making people pay for a "proper" ending DLC.

Analysis: Games ain't cheap to make and companies have bills to pay. DLC price gouging is only going to get more common - especially as physical media becomes sidelined. Fixing a bad ending? That's shooting fish in a barrel.

Probability: Even lower than the first - the negative backlash is already costing Bioware good will that hasn't exactly recovered from DA2. While EA is greedy, they aren't stupid and even a child could see that they'd galvanise opposition and likely be a nice big "company holds fans to ransom" title across the Internet.

3. Bioware for whatever reason utterly fucked up and don't have a clue what to do.

Analysis: Again - Bioware aren't infallible. Deadlines, fatigue, burn out, corporate culture doesn't usually encourage original thought and sometimes people just go "meh, good enough!". It's really the only realistic explanation - Bioware's pleas for patience just a vain hope that maybe people would just simmer down and it would blow over and they could plan some kind of PR spin - with the usual bullshit words like "challenging", "bold", "visionary" or "ambiguous".

Probability: Sadly, close to 100%.

Well played Bioware - it took George Lucas hundreds of millions of dollars and thousands of employees to alienate a huge chunk of his fanbase and poison a franchise, you guys did it with one lead writer's half-baked concept and 10 minutes of gameplay!

Thursday, February 04, 2010

Mass Effect 2 had a lot to live up to.

Being a Bioware game these days leads to high expectations and being a sequel to Mass Effect - universally loved and well received, or near enough - that would go without saying but the build up for Mass Effect 2 started back in mid-2009 and it didn't stop until the game was loading up.

Must like the first game, you're immediately thrust into action - and a rather lengthy and super special awesome cutscene that sets up the game before you reprise the role of galactic bad ass. Things are mixed up slightly this time around as you're working for the shady Cereberus group, who it was possible to encounter in the first game, entirely as the bad guys. They're a human supremacist group and are very much modelled after every shadowy conspiracy type organisation ever. Regardless, you're working for them to try and put a stop to a spate of colonies disappearing - because as it's an RPG, no one else can ever get anything done.

The major difference from the first game is probably the first one that you'll notice - there is ammo. Given that Mass Effect made a point of there being no necessity for reloading - with weapons just overheating - it can be somewhat jarring and does make the game a rather more generic experience... but in practice, the ammo is plentiful and you're only going to be stretched for ammo in seriously protracted firefights. Beyond this, there is a HUGE simplification of the levelling logistics. In fact, most things in the gameplay department have been streamlined. There is no purchasing or finding weaponary, the number of abilities a character has been reduced to four (one of which is unlocked by gaining their loyalty) and weapons/armour upgrading has been all but scrapped.

This might all sound as if some horrific amount of damage has been done to the game but really, it merely allows for more time to be spent playing the game and focusing on the story - rather than spending hours trying to get an optimal load out for your party. It's perhaps somewhat unfortunate that the system introduced essentially means that you get gun A and then later can get gun B - which is in all ways better - but Mass Effect was never particularly heavy on sitting around and fiddling with stats and so on, so it's not really a loss.

The upgrades in question require minerals, which leads to what is the weakest part of the game - the mining mini-game. Much like the original, Mass Effect 2 lets you fly around solar systems (in this case, you literally direct your ship around the solar systems) and scan planets. The difference here being that you're not arbitrarily awarded stuff for a scan or dropped onto the planet in the MAKO, to spend hours roaming bland and generic landscapes, vaguely hoping to find something interesting. No, your scan will - 90% of the time - lead to the mining mini-game. This involves dragging the cursor over the planet to try and find mineral deposits by using the scanner. It's not horrible but it's time consuming and repetitive... and it seems strange for a game that seems designed with the intent of focusing on the narrative and the action above all else to toss in something that utterly removes the player from both... but about 10% of the time (which is probably an overly generous estimate) you'll get an anomaly and this leads to a unique encounter. These are all great fun and are a country mile better than bumping around in the MAKO for hours on end - so, really a huge improvement over that dynamic from the original.

As this is a Bioware game, it almost goes without saying that the voice acting and writing in this game is excellent. As before, one generally has a choice between a good - or paragon - response, a neutral one or the bad - renegade - responses. This has been supplemented by what could ALMOST be considered a quick time event, if that weren't an insult. In addition to dialogue, at times during a conversation, a paragon or renegade action may be available to you and by clicking appropriately, one can do anything from toss someone out of a high rise to stop someone getting shot. It's a very simple but effective way to increase the involvement of the player in the Shepard character.

The story itself is enjoyable although, despite the disappearance of entire human colonies... the threat never feels quite as imminent as it did before, possibly because of the nature of the enemy... there is no equivalent to Saren here, no nemesis for Shepard to talk with... and it hurts the story somewhat. Saren served to tie the overall thread of Mass Effect together, here we've just got an army of mooks who never really say much. Of course, it's still interesting but they don't quite get the epicness of the first game. That said, the more personal elements of the game are good. The first game only had a few personal sidequests, ME2 has a full one for all the members of your crew - they're all unique experiences and depending on how they play out, you can gain the loyalty of the party member, giving them a snazzy Cerberus jumpsuit and unlocking a new ability.

All in all, an enjoyable game that did what most good sequels should - take the framework of the original game and improve upon it. Other than the mineral mini-game and the initial surprise players of the original will have over having to reload their weapons, instead of just waiting for it to cool down, there really isn't much to complain about. The game balances humour - there are some hilarious conversations in the background on the various worlds - action, story, romance (there are EIGHT love interests compared to the original three) and sci-fi goodness into one easily digestible package. Bring on Mass Effect 3.
Dragon Age - Bioware finally escapes the strictures of licensed properties and establishes its own intellectual property... which is being dubbed "dark fantasy". It's really just takes the traditional fantasy mix and moves things around... and yes, probably slightly more dark in tone that the average fantasy franchise, with the near total destruction of humanity in the past, dwarves locked in a constant battle for survival with the darkspawn (who periodically try and wipe out everything in Blights - which you're trying to avert) and elves are second class citizens, often used as slaves and treated with open contempt.

As a Bioware game, the writing and story is top notch and is the greatest strength in a game that drags on. The reason for this is very simple - the gameplay isn't particularly exciting. It's standard D&D stuff - all tick tocking masked behind a friendly interface and the player able to stop and issue orders at any point to your party. For the most part, the RPG element of the game has been stripped down to bare bones. Rogue, mage or warrior... and depending on your class and racial choices, you have a number of different possible starting missions which make some trifling difference to the game after they're done but it's a nice touch.

Thankfully, the party is not limited to the Mass Effect group of three but rather you get four in your party... not quite at the Baldur's Gate levels but still, an extra party member is always a bonus - especially as there are the occasional interactions between the NPCs... again, it's not on the same level as Baldur's Gate but it's still nice to have it there. Regardless of that, in camp you can interact extensively with your entire party to get their backstory and gain influence with them. Influence is gained by making choices they approve of when they're in your party, saying the right thing to them or just giving them gifts. This is really where the game shines - the characters are all scripted wonderfully and the voice acting is really top notch, making interaction with the characters a joy rather than a chore.

The game almost manages a wonderfully cinematic quality, right from the start. Again, scripts and acting are superb and the action and direction of the cutscenes is great. They seem to almost effortlessly manage to incorporate a sense of epic scale at times and at others, quiet intensity. It's very impressive to see this all done almost entirely with the in-game engine but then, the engine is quite impressive.

Where the game falters is the gameplay... the difficulty randomly varies, meaning sometimes attack will be easy to shrug off and other times, they'll be inexplicably harder, despite a similar number of identical enemies and when it comes down to it - it's also very rinse, wash, repeat. By halfway through the game, the combat are starting to get tiresome and by the end, it's little more than a chore to be rushed through to beat the game. Compared to something like KOTOR or Mass Effect where combat was fun AND challenging, this is a real let down and easily the weakest of Bioware's latest. There are some nice touches - like the ability to have spell effects combine - but really they're just minor and the game is in danger of having grind.

All-in-all it's a good game and worth playing for the story, if not the gameplay.

Tuesday, June 24, 2008

It's best to start out by stating two facts.

First off - Bioware is one of those rare game companies that are almost entirely reliable. In fact, only Blizzard are comparable in terms of consistency. Which means that their games are almost always - Neverwinter Nights offered a fairly poor single player experience - fantastic... it's something gamers appreciate and something that is incredibly rare.

Secondly - Mass Effect IS a good game. Criticisms which are about to be laid at its feet are not impediments to that fact... merely things which stopped it being quite as epic as it should have been.

The first thing to point out is - Mass Effect doesn't optimises your configuration... initially this made it seem as if it was an uber whore, putting Sanginus Nox - a machine that managed to cope admirably with Crysis - into jerk city... Fortunately this turned out to be because the audio was running on software alone... once that was sorted the game ran just fine. Also, your experience with the DRM may vary... but as usual, it seems to have been more of an impediment to legitimate players than pirates... Clearly it's asking too much for publishers to learn lessons.

The premise of Mass Effect is fairly standard - you're trying to stop the run of the mill bad guy from destroying the galaxy. It's more elaborate - naturally - but it's hard to go on without spoiling it. Although, the story doesn't develop so much as it is spilled out by various bouts of exposition. This is probably one of the main flaws of the game... you never really get the feeling the plot is developing, you just blunder from one plot update to another. Not only that but if you've played Knights of The Old Republic, there are some definite similarities. Although, that said - while the premise it uses is somewhat cliche, the universe it's set in is definitely interesting and is probably one of the strongest aspects of the game.

It's inaccurate to dub this game an RPG... at least in the traditional sense... the game is more Deus Ex than KOTOR in that there's no RPG style tick-tock round combat - which KOTOR contained... albeit in a rather unobtrusive manner. Although, it's third person and of course, you can pause to issue orders to your squad. At points the game actually manages to give you what are fairly realistic firefights. Which is to say, unlike in an RPG when range attacks will be exchanged briefly before everyone runs at one another to get within melee range - if you break cover to try and run up and bash people on the head here or just stand out in the open, you're probably going to end up dead and unlike KOTOR, if your main character dies in a fight - game over. This can be a little irksome but at least makes sense as the control you have over your squad mates is fairly loose. Which can become frustrating when they stand in the middle of a room and die, overall it's fairly passable - although the enemy AI does occasionally have a propensity to stop hiding and just run at you or try and circle strafe at point blank range.

The combat itself has configurable difficulty, ranging from the hand holding "point in the general direction of something and it falls over dead" to "hardcore gamers only", presumably the options are there so that those not au fait with more realistic, less tick tock combat are not frightened by a game that does occasionally require reasonable accuracy and reflex - at least on the higher settings. Of course, the options included allow you to determine whether the combat is a formality or a big part of the game. Regardless, it's a fairly intuitive system and barring the occasional idiocy of your squad mates it's quite enjoyable. As you'd expect, weapons and armour can be upgraded and there are variety of items out there - some better than others. Rather vexingly, weapon skills are class specific - so, if you're a Vanguard, no matter how good you get, you'll never be able to skill up with an assault rifle. You can still use one but even crouching down on a single shot basis with no wind, you'll be lucky to hit the broad side of a moon. Also, there's a notable absence of melee weapons... you can run up and pistol whip people but no discernible melee weapons but then given the combat dynamics of the game, they'd probably be the equivalent of suicide for all but the most heavily armoured and shielded individuals.

An interesting aspect of the weapons are that you can buy licenses. Basically this means that there are some merchants who will sell you a license and that the vendor on the Normandy can then stock that brand of weapons or such - as there are several companies that produce weapons. It's nothing huge, just an interesting touch that adds something for the more obsessive player to do... although, some of the sidequests would surely provide just as much of that.

Romances and party subplots are a little thin on the ground - but then when you take into account the fact that the game is so short, that's not surprising but more on that later - and on the first play through, despite trying to pursue a relationship with the blue chick, randomly the human girl ended up jumping Sheppard's bones... with no real warning... so, it was rather... hollow, not at all like the romance options in KOTOR or Baldur's Gate 2 where there could be lengthy and sometimes tricky romances. The sex scene that Fox News decided to start foaming at the mouth at is laughable - you're likely to see raunchier things in shampoo commercials. All-in-all, this aspect felt somewhat tacked on... a mere concession to the Bioware tradition. It's not bad but it feels so woefully underdeveloped and for one of the love interests to throw herself at you when you've not really pursued any of the romantic interest options is just poor.

Speaking of tacked on there are two other aspects of the game which feel rather incongruous in this way... the most obvious is the Mako. Basically, when you go to a planet that isn't in the main plot - you get dropped in the Mako... basically a magical tank that never gets flipped over and can go up almost vertical inclines. It's not bad... in fact, sometimes driving around and blowing up enemies in this fashion is actually pretty fun but sometimes bumping around on the uneven terrain of a planet, hoping to find stuff - ore deposits only show up on your radar, not the overview map. It's really the driving around on the uninteresting planets going from point A to B over abysmal terrain that proves to be irksome. In fact it feels as if they've tried to increase the action quotient with this aspect of the game as there are several main plot missions where you're essentially forced to hop in the Mako and drive along a preset route. It's just something that feels slightly out of place in the game but that for whatever reason Bioware shrugged and decided they'd stuck it in there, they might as well make use of it. It's not bad but it just gets boring after a while.

The other is the irritating subgame that you have to play EVERY time you want to try and open a locker or pick up an artifact or even survey minerals. Essentially you have to move an arrow to the centre of a circle in 15 seconds - although, hacking skills are still relevant and if you've gone someone that isn't imbued with the right skills, you should prepare for just about every box to be unhackable within relatively short order... not that it matters. Regardless, it's just a somewhat irritating and pointless endeavour that doesn't add anything to the game except a level of irritation. Fortunately you are sometimes afforded the chance to simply use "omni-gel".

Unlike KOTOR, Bioware seem to have deliberately made this game more console friendly. You don't have a proper inventory... just a big long list of the stuff you've got... also, no searching bodies for loot... although, that's a nice time saver... the level up situation is a lot simpler than previous games Bioware games too. Given the combat logistics, it's not surprising the D&D rules are out the window. There are no attributes like strength, intelligence etc. to mess around with. All you've got are the various skills your class has, some need to be unlocked but beyond getting a specialisation - these are the skills that will have to do you for the entire game.

The rogue equivalents in this game basically get a bunch of tech related stuff that lets them mess with other people. Affect the overheat of their weapons, hack AI and so on... the caster equivalent use mass effect things - which equate to toss people around, mostly... which NEVER stops being hilarious to watch. Plus it tends to render groups of enemies all floaty and useless... and the DoT warp allows you to bypass shields... which is a real bonus with some enemies.

And of course, what kind of Bioware game would it be without the aspect of morality? As with previous Bioware titles, you are often presented with opportunities to act nobly, selfishly or just indifferently. At times, conflict can be entirely circumvented by the correct dialogue and at other times, one can force conflict with a suitably belligerent attitude and even the most satisfying - cold blooded murder in public for your own gains.

An example - choosing the Earth background means at some point your character will be approached by someone from a gang you used to run with. He asks you to talk to a turian who is has a fellow gang member in custody. Naturally you can either choose at this point to take the mission or tell the guy to get lost. When you proceed to the turian, you can then either try and persuade him to free the criminal or tell him the gang member's plan. The latter prompts the gang member to arrive at which point you literally have the option to just turn around and shoot him in the head to prevent him from spreading stories of your somewhat chequered past. So, essentially all the depth that you'd expect... one very slight difference is that the dialogue responses are not word for word what will be said but rather the general tone but as you'd expect the choices you make mould the game and there can be significantly different outcomes given your responses.

The most vexing thing about the game is... just as things seem to be gaining pace... it's over. The main missions and a good portion of the sidequests can be be completed in a little over 20 hours... naturally, there are more sidequests for those inclined to go looking - there are several systems that you never have any cause to go to which are there essentially for the purposes of additional missions. The main plot breaks into essentially 7 missions - naturally, you can just play through them at any point - but it's not exactly compelling. There's no sense of uncovering a mystery like there was in KOTOR - you fight your way through the requisite bad guys and then are generally treated to a few steaming portions of plot exposition. In fact, several times this plot exposition is really only tangential to the main plot and so there's something of a feeling that you're really only seeing the development of the main story in the final act where it's essentially threeish exposition fests which explain something that any astute player will probably have clocked pretty soon into the game.

The fact that the story itself is built upon sci-fi cliche upon sci-fi cliche doesn't help. Ok, there are some aspects of sci-fi that are just so cool that people can't help but use them over and over but surely a different spin could have been put on things... compared to compelling yarns that Bioware has done before this one comes off as too short and too shallow. KOTOR gave you pretty extensive dialogue options with your crew and while there's some banter in the levels, the interaction never really gives you any feeling of true depth and there are hardly any of the spontaneous NPC on NPC interactions of those games - a little talking in lifts but that's about it...

But then, given the games length - that hardly seems surprising... and it really is to its detriment. While Mass Effect certainly does a good job of hitting the ground running the main plot missions don't feel particularly pressing until the last act and then when there's all that momentum built up - the credits roll. Now, as mentioned above - there is the option of galactic exploration, fly to clusters and get assigned missions when you get there, find a bunch of things etc. There's no doubt that there are many more hours in the game for someone who fastidiously WANTS to 100% the game... but surely if the game was better designed then these wouldn't have required you to go somewhere "just because"... and it seems fair to comment that Mass Effect WAS advertised as epic and seems to think of itself as epic... the potential was there but it's never realised and the fact that this is apparently being stretched across a trilogy seems to be a concession to EA's lust for profits over quality games rather than any sort of vision of Bioware.

In the final analysis, it's a fun game that can be enjoyed by RPGers and action game fans in roughly equal measure - although RPG fans may be left somewhat disappointed by the rather shallow dynamics - and while it's good, it feels as if it was really just getting started. No sooner have you got into the swing of things than it's over - oh, naturally there's the replay value of going through it again, looking for those random sidequests, playing it as evil instead of good, etc. but it's never really the same the second time through and given that this game is from Bioware, it's rather disappointing that it's all over so soon. Which is, in it's way - a backhanded compliment... but then, when you're forking over your cash for a game, you probably want something that will take you more than a few days of hard gaming to burn through, don't you? In fairness, still better value than going to see a film and it is enjoyable, pretty and interesting... it's just a shame that it's (relatively) shallow and short... let's all hope that Bioware hasn't sold their soul to the devil by working with EA...