While SG-1 may have - thankfully - been put out to pasture and shot repeatedly in the head, it's legacy lives on in a series of straight to DVD releases. Never stop milking a cash cow until it's dead.
Naturally, the last season of SG-1 ended on a bit of a "meh"... with plenty of loose ends and no real resolutions to the current problems the Milky Way faced at the hands of the Ori. Enter - THE ARK OF TRUTH to give us some kind of closure on the whole thing.
Despite having managed to follow the paint by numbers instructions on their deus ex Ascended being killing plot device 4000, the Ori's followers are still going around the galaxy with more zeal than a televangelist and a LOT more fire power.
Where one deus ex plot device failed... another will surely succeed. Enter the Ark of Truth. SG-1 are -naturally - the only people in the entire universe to be entrusted with finding it and hence we start with them, looking... when they bump into Erin's old boyfriend. After some jiggery pokery, they manage to get him to join them and they head back to SGC for cakes and rigorous interrogation by the new IOA douche.
For those who don't know or have forgotten the IOA are the latest in a series of governmental/bureaucratic foils for the brave, anti-paperwork SG-1 heroes... there have been many variations on the theme but essentially they're always meddling for nefarious purposes or just plain stupid. Robert Picardo's petty bureaucrat pales in comparison to the aggressively asinine behaviour of the new boy.
As it goes, the SG-1 team have to take him along as they look for the Ark and the friction between him and Mitchell couldn't have been more by the numbers if it tried. It's been pretty much the same with all the douchebag bureaucrats. Anyway, he's along for the ride and as it turns out after things finally get going... he decides to sabotage his own side by... DUN DUN DUN! Unleashing Replicators. Yeah. Fan favourites.
To be honest, it takes some of the impact out of defeating probably the greatest enemy the SGC EVER faced to just be able to recreate them... and to be honest, you have to question the wisdom of using them to defeat the Ori... Yes. They probably could take down the Ori... but the Replicators aren't really interested in one galaxy. They'd probably prefer to take all galaxies and given their original appearance, it seems likely that after overtaking the Odyssey they'd not hesitate to come to the Milky Way - again. So, in the long sad history of bad ideas... it seems to be another very big one.
On the plus side, at least these are ACTUAL diabolic mechano and not the rubbish T1000 ripoff human form replicators that low budgets have subjected us to in recent years. Nope, these are bonafide evil mechano spider things. Which is for the best. When Replicators became people, it made them tedious. Their whole schtick was that they were faceless and inhuman... Of course, in what amounts to poetic justice IOA douche gets mauled and taken over by Replicators... It's actually fairly stupid. Robozombie.
While this Replicator related fun is transpiring, Daniel, Teal'c et al are searching for their much needed insta-win device on the Ori's home planet. The lone Replicator has been true to its name and there are plenty of them... Quite why they didn't chase after it when the ARG failed isn't elaborated upon. Idiocy seems the likely answer... Anyway, the Ori show up as part of IOA's diabolical plan to use the Replicators to take the Ori out, so the ship skedaddles.
It's around this point that you'll notice it's taken 40 minutes for stuff to actually happen... regardless, it's with incredible ease that Daniel et al find the Ark of Truth. They pretty much waltz in, pick it up and then get captured... except Teal'C, who gets left for dead. Despite the pivotal importance of what happens on Celestus... it feels pretty much like an after thought to the action on the Daedulus.
Which isn't a bad thing... Replicators have always been a fun enemy. The SGC personnel pulling out their shotguns and pumping out hundreds of rounds of ammo - it should be noted that there is actually a scene where Mitchell RUNS OUT OF AMMO! Possibly for the first time in Stargate history. Fully automatic P90s can fire 900 rounds a minute and have a clip of 50 bullets... why it choose this moment to stop having an infinite amount of ammo... we may never know. Also, watch out for the most unnecessary and gratuitous use of profanity since the Transformers Movie.
So, ignoring the somewhat tedious Celestus events... The Daedulus is being taken over by Replicators, they're resistant to the Anti-Replicator Guns but there's a shut-off code. Of course, as it happens the person who knows where the shutoff code is, is the IOA type... who has now become ROBO-IOA HUMAN-REPLICATOR THING! It looks fairly stupid and the notion of Replicators being able to integrate into a person like that to extract knowledge is even more so. Robo-Douche starts beating Mitchell up... I can't blame him. As you may expect, a guy full of metal isn't really phased by getting shot or punched. Or even - as it turns out - getting exploded. Fortunately though, unplugging the Mechano from his brain lets him tell Mitchell that the plot device to deactivate the Replicators is on the back of the crystal. After getting beaten up a little more he manages to tell her this and then blows up the queen Replicator and gets TOSSED from the room.
Someone had clearly been watching Terminator because the explosion leaves a big Replicator style Terminator endoskeleton rip off leering at Mitchell and random soldiers shoot at the innumerable normal Replicators - but then, Sam finds the off switch! The Replicators all fall to pieces. Which just leaves the Ori ships surrounding them, happily firing away.
Probably best to elaborate upon the fact that Daniel has escaped captivity and has had a tete a tete with Morgan Le Faye, the Ancient who has made their journey ridiculously easy... Of course, this is when find that Adria has Ascended and has taken the God complex to its logical extreme. Fortunately, the Ark of Truth is sitting on an unstable table and while laughably distracted, Daniel works out how to switch it on, a Prior comes in and Teal'C shoots the Ark so it falls and the Prior - literally - sees the light. If it sounds contrived, it's because it is. Then - because it's an insta-win plot device - everything is ok!
There's a little time to wrap up but that's about it...
All in all, it feels rather rushed. In fact, it feels as if you've dropped into the middle of things. Given that it takes a long time for the action to get under way, this is probably a blessing in disguise but the action isn't particularly amazing - especially for a movie, even a straight to DVD one. There have actually been more action packed, special effects laden episodes... namely the original appearance of the Replicators... this feels rather cobbled together. The use of Replicators proof - if needed - that the SG-1 vehicle has been tapped dry of ideas. The introduction of an IOA douche seems unnecessary - he has literally no chance for character development before he's locked away and Replicatorised. It seems there had to be someone else they could have used that had some history and despite the fact the IOA are consistently depicted as bureaucratic idiots, this one takes the biscuit. It feels as if they wanted to wrap up the ill advised Ori arc but didn't really know what to do, so they just contrived another deus ex plot device - Stargate is pretty much littered with them, really - stuck in some mandatory action and had it all wrap up in the obligatory 90 minutes.
It feels as if all of this could have been done just as well in an episode - which somewhat highlights the obvious point of this DVD. Money... Which isn't surprising but it doesn't offer the impact that has been achieved in the series. There was little real tension here, no characters were in danger of being developed and no special effects risked awesomeness when they could stick to tried and tested. In short, it's a disappointment. It doesn't have much of a plot to speak of and the action - while putting B5's rather dreary Lost Tales to shame - is nothing the numerous Replicator episodes haven't done before... often better. In fact, it feels as though some of those episodes were gutted and then copied and pasted to fill the immense holes in plot and pacing here.
It's a small mercy that we weren't subjected to the irritation of budget pleasing human form Replicators but really, that's the only good thing you can say about this effort. It's got the A to B to C style plot feel of The Matrix: Reloaded... Earth is threatened but nothing much happens about it. There was a great chance for another great big guns blazing Earth defence battle like they had when Anubis got around to attacking Earth... but no, the Ori sit on their hands for no discernible reason, giving the magical win device time to do it's thing and for Adria to be banished or whatever.
It just feels flat. There's conflict... but it feels so by the numbers... or that you might just have accidentally put a regular episode in... surely this kind of project - which will rake in the dough -should be giving the viewer more bang for their buck? There really isn't a huge amount of that. It simply lacks any real punch. Yes, it's more Stargate but really, after 10 years - we've had enough.
Thursday, March 13, 2008
Wednesday, March 05, 2008
After a mere 9 episodes, the first season of Terminator: The Sarah Connor Chronicles, has concluded.
It's been a tradition, especially in recent years, to end on a bang. To make sure that people are on the edge of their seats for the next few months until the show returns to the air... logically a show that involves a small group of people, fighting to stop robots from the future killing them/creating a computer that will precipitate a nuclear war that kills billions and then round up the survivors for summary execution - that should involve one helluva bang, right?
There was no bang... barely even a fizzle. Quite what the point of having the two episodes together was is unclear as well... perhaps as a fiddle for ratings because they seemed no more related than any of the other episodes. In any event those expecting a return to the action packed, tense and compelling action and drama of the pilot, you can forget it. That seems to be a momet that will never be remembered.
Not that the final episode doesn't tease you with the prospect of some action... but when said action occurs, it's witnessed indirectly... in an artsy style. It merely serves to show how weak the link between Cameron's films and this TV series is. Time and again, this show has tried to replace action with tension... it goes without saying that an excess of action can become tedious... and hence, there is a need for the tension, the suspense or simply the waiting in between... but then, at the opposite end of the scale... there's the excess of tension. Sarah Connor Chronicles doesn't even do that well... there's this tension, between almost all the characters... but it's not building or changing... it's just there.
The pilot set a bar for the show, a high bar. There was action, drama, explosions and tension... all nicely knitted together. The change of pace for the rest of series was like hitting a brick wall in a jet fighter. There are clearly numerous issues with the format that weren't considered... mostly, what do you do with a TV budget to imitate a franchise well known for its action set pieces... the answers is just hope people forget that part.
The lack of action might have been forgiveable... but... the core cast was... at best unengaging and at worst, irritating. Sarah was easily the most irritating. For someone who is supposed to be teach her son how to save humanity, she's really doing a lot of mollycoddling and teaching him how to be a pussy.
The Summernator - aka Summer Glau... it's hard to tell whether the girl has a pathological inability to act or whether her stint on Firefly made her a prettier, blander Buffy. While she is quite frankly preferable to Sarah Michelle Gellar - that's a lot like saying it's better to slam your hand in a door, rather than having poured boiling water on it. Clearly, at some point someone thought "it would be great if we could get her to do the unintentional humour again!" but then didn't bother getting people with the comic skills to do it... Not to mention the fact that her personality in the first episode is apparently turned off in the rest of the show. Shows of her trying to be "more human" are so prosaic, hackneyed and utterly cliché in all honesty, they'd have achieved better results sticking her face over Data's in scenes from TNG.
And of course, the "great" John Connor. It's somewhat hard to believe a whinging, momma's boy will lead humanity. Terminator 3 may not really have made him seem much better but at least he wasn't on his mother's apron strings. The John Connor of T2 was computer savvy, had attitude, leadership... you could see the emergent qualities of a leader in him... with Chronicles John... he's just another teen... WHY IS HE AT SCHOOL!?
His mother is over protective of him, to the nth degree... and yet, she puts him into school? Why? Is that going to help in the war against the machines? Somehow it seems unlikely that even LA will have classes on how to wage guerilla warfare against a numerically and technologically superior enemy. Anyway, while it might be an "ordinary" life... it seems like a strange move as it's clearly putting him in a fairly exposed environment.
Although, his mother acts - by and large - erratically. She wants to destroy Skynet before it's created but, oh - John, off you go to school! There seems to be an inherent conflict between preparing your son to be the saviour of humanity and trying to let him have a normal life... much as there is an obvious clash of interests between her deranged maternal instincts and constantly taking him out on dangerous missions.
The only interesting or likeable character is the hapless FBI agent who is following in the footsteps of the Connors. It's interesting to see how he finds the clues and starts to piece together the truth of Sarah's life. Not that he likes what he finds... Which makes it all the more interesting.
To another, more technical aspect... Perhaps one of the most iconic aspects of Terminator was the Terminator's eye view. The red tinged perspective, scrolling data, analysis... it portrayed the cold, calculating nature of the machine that walked as man. So... to show a Terminator's perspective without it? It's beyond lazy... it just removes that feeling and the way it was used felt like lazy storytelling and a betrayal of something so intimately associated with the film franchise.
The final episode - as mentioned, unrelated to the penultimate - sees the Connor crew finally get their hands on a meaningful lead on that pesky machine, The Turk. To be honest, the Turk subplot has been pretty dull since Andy died... and Sarah's mourning over him is beginning to grate and obviously, we're going to have to endure more of it as the Turk is still MIA.
The other aspect is our FBI friend tracking down the Cromartie... final score, FBI 0 - Robot from the Future 12. Of course, we see literally NO action. Just people getting tossed into the pool. Just typical of the anti-climactic nature of the show thus far and in truth, if you can't go out on a bang people's interest will wane as quickly as the ratings of this show.
It's been a tradition, especially in recent years, to end on a bang. To make sure that people are on the edge of their seats for the next few months until the show returns to the air... logically a show that involves a small group of people, fighting to stop robots from the future killing them/creating a computer that will precipitate a nuclear war that kills billions and then round up the survivors for summary execution - that should involve one helluva bang, right?
There was no bang... barely even a fizzle. Quite what the point of having the two episodes together was is unclear as well... perhaps as a fiddle for ratings because they seemed no more related than any of the other episodes. In any event those expecting a return to the action packed, tense and compelling action and drama of the pilot, you can forget it. That seems to be a momet that will never be remembered.
Not that the final episode doesn't tease you with the prospect of some action... but when said action occurs, it's witnessed indirectly... in an artsy style. It merely serves to show how weak the link between Cameron's films and this TV series is. Time and again, this show has tried to replace action with tension... it goes without saying that an excess of action can become tedious... and hence, there is a need for the tension, the suspense or simply the waiting in between... but then, at the opposite end of the scale... there's the excess of tension. Sarah Connor Chronicles doesn't even do that well... there's this tension, between almost all the characters... but it's not building or changing... it's just there.
The pilot set a bar for the show, a high bar. There was action, drama, explosions and tension... all nicely knitted together. The change of pace for the rest of series was like hitting a brick wall in a jet fighter. There are clearly numerous issues with the format that weren't considered... mostly, what do you do with a TV budget to imitate a franchise well known for its action set pieces... the answers is just hope people forget that part.
The lack of action might have been forgiveable... but... the core cast was... at best unengaging and at worst, irritating. Sarah was easily the most irritating. For someone who is supposed to be teach her son how to save humanity, she's really doing a lot of mollycoddling and teaching him how to be a pussy.
The Summernator - aka Summer Glau... it's hard to tell whether the girl has a pathological inability to act or whether her stint on Firefly made her a prettier, blander Buffy. While she is quite frankly preferable to Sarah Michelle Gellar - that's a lot like saying it's better to slam your hand in a door, rather than having poured boiling water on it. Clearly, at some point someone thought "it would be great if we could get her to do the unintentional humour again!" but then didn't bother getting people with the comic skills to do it... Not to mention the fact that her personality in the first episode is apparently turned off in the rest of the show. Shows of her trying to be "more human" are so prosaic, hackneyed and utterly cliché in all honesty, they'd have achieved better results sticking her face over Data's in scenes from TNG.
And of course, the "great" John Connor. It's somewhat hard to believe a whinging, momma's boy will lead humanity. Terminator 3 may not really have made him seem much better but at least he wasn't on his mother's apron strings. The John Connor of T2 was computer savvy, had attitude, leadership... you could see the emergent qualities of a leader in him... with Chronicles John... he's just another teen... WHY IS HE AT SCHOOL!?
His mother is over protective of him, to the nth degree... and yet, she puts him into school? Why? Is that going to help in the war against the machines? Somehow it seems unlikely that even LA will have classes on how to wage guerilla warfare against a numerically and technologically superior enemy. Anyway, while it might be an "ordinary" life... it seems like a strange move as it's clearly putting him in a fairly exposed environment.
Although, his mother acts - by and large - erratically. She wants to destroy Skynet before it's created but, oh - John, off you go to school! There seems to be an inherent conflict between preparing your son to be the saviour of humanity and trying to let him have a normal life... much as there is an obvious clash of interests between her deranged maternal instincts and constantly taking him out on dangerous missions.
The only interesting or likeable character is the hapless FBI agent who is following in the footsteps of the Connors. It's interesting to see how he finds the clues and starts to piece together the truth of Sarah's life. Not that he likes what he finds... Which makes it all the more interesting.
To another, more technical aspect... Perhaps one of the most iconic aspects of Terminator was the Terminator's eye view. The red tinged perspective, scrolling data, analysis... it portrayed the cold, calculating nature of the machine that walked as man. So... to show a Terminator's perspective without it? It's beyond lazy... it just removes that feeling and the way it was used felt like lazy storytelling and a betrayal of something so intimately associated with the film franchise.
The final episode - as mentioned, unrelated to the penultimate - sees the Connor crew finally get their hands on a meaningful lead on that pesky machine, The Turk. To be honest, the Turk subplot has been pretty dull since Andy died... and Sarah's mourning over him is beginning to grate and obviously, we're going to have to endure more of it as the Turk is still MIA.
The other aspect is our FBI friend tracking down the Cromartie... final score, FBI 0 - Robot from the Future 12. Of course, we see literally NO action. Just people getting tossed into the pool. Just typical of the anti-climactic nature of the show thus far and in truth, if you can't go out on a bang people's interest will wane as quickly as the ratings of this show.
Labels:
Sarah Connor Chronicles,
sci-fi,
Summer Glau,
Terminator,
TV
Wednesday, February 20, 2008
HD-DVD is dead... long live Bluray.
While it's certain that Toshiba will knock out HD-DVD players, in just a few weeks the fortunes of the rival formats have removed all ambiguity. Many "technical experts" RUSHED to state the bleedin' obvious... wait for it! Every PS3 sold had a bluray player in it!
Gasp. Really? Many men have achieved the rank of Grand Admiral Obvious today.
In all honesty, that was always going to be a tipping factor... while the PS3 might have had slovenly sales compared to the X-box 360 and the immensely popular Wii - it had still managed to sell (as of January 1st, 2008) 10.5 million. So, even though HD-DVD had several studios on it's side and it managed to sell over 2 million players (roughly half were standalone players, others add-ons for existing products)... it was still in a whole other ballpark to Bluray.
Given that Sony has had more than one setback in trying to pioneer a new format, it made sense that they'd win this one... While the PS3 will likely struggle to make up the lost ground that the Wii's hugely broad appeal affords it or the head start the 360 got... it has certainly given Sony the last laugh in this pointless, costly and totally avoidable format war... Still, at least the sudden shift by studios has precipitated a quicker end than many had predicted... ultimately, format wars hurt everyone - the industry and the consumer.
While it's certain that Toshiba will knock out HD-DVD players, in just a few weeks the fortunes of the rival formats have removed all ambiguity. Many "technical experts" RUSHED to state the bleedin' obvious... wait for it! Every PS3 sold had a bluray player in it!
Gasp. Really? Many men have achieved the rank of Grand Admiral Obvious today.
In all honesty, that was always going to be a tipping factor... while the PS3 might have had slovenly sales compared to the X-box 360 and the immensely popular Wii - it had still managed to sell (as of January 1st, 2008) 10.5 million. So, even though HD-DVD had several studios on it's side and it managed to sell over 2 million players (roughly half were standalone players, others add-ons for existing products)... it was still in a whole other ballpark to Bluray.
Given that Sony has had more than one setback in trying to pioneer a new format, it made sense that they'd win this one... While the PS3 will likely struggle to make up the lost ground that the Wii's hugely broad appeal affords it or the head start the 360 got... it has certainly given Sony the last laugh in this pointless, costly and totally avoidable format war... Still, at least the sudden shift by studios has precipitated a quicker end than many had predicted... ultimately, format wars hurt everyone - the industry and the consumer.
Labels:
Bluray,
Captain Obvious,
HD-DVD,
technology
Tuesday, February 19, 2008
Since sometime around the release of Star Wars: Episode 2: Attack Of Further Merchandising, there have been rumours and murmurs of a Star Wars live action TV show... apparently slated for 2009 but clearly not content to wait that long before mugging Star Wars fans - or as some of them like to think of themselves George's piggy bank - there is to be an animated (CGI, naturally) film covering the Clone Wars.
If you're reading that and thinking "that sounds familiar...", it's because it is. The Clone Wars was covered in some depth by the eponymous cartoon - from the chaps that brought us Samurai Jack - and was in fact almost as good as the prequels were bad. Of course, surely this begs the question... why rehash this already trodden ground. As with anything Hollywood - the reason for repetition is always the same - tried and tested = cash in the bank.
In fact, this couldn't be any more of a perfect storm of bankable cash cow if you injected pound coins into a bovine fetus.
Firstly, it's Star Wars... and if you stick that name on something, it'll pull in a few million punters straight off the bat - after all, people were still turning up to Revenge Of The Sith, despite the fact all evidence was... it would suck.
Secondly - it's CGI... Every kid's film for years has been CGI... so, hitting the family demographic again. Not to mention that action, explosions and so on that would be budget busting in a live action film are - while still time consuming - far more cost effective... Which means you get more of 'em.
Thirdly - it's pretty obviously going to be a rehash of - or at least, take several elements from - the immensely popular and critically acclaimed Clone Wars cartoon.
On the bright side, the fact it's derivative of an excellent piece of work where General Grievous doesn't sound like an asthmatic French kiddie fiddler means that there's no particular need to worry about excessive ham fisted dialogue... best to just hope for lots of action and Jedi japery. Perhaps it can instil some confidence in the somewhat resentful and cynical Star Wars fanbase...
If you're reading that and thinking "that sounds familiar...", it's because it is. The Clone Wars was covered in some depth by the eponymous cartoon - from the chaps that brought us Samurai Jack - and was in fact almost as good as the prequels were bad. Of course, surely this begs the question... why rehash this already trodden ground. As with anything Hollywood - the reason for repetition is always the same - tried and tested = cash in the bank.
In fact, this couldn't be any more of a perfect storm of bankable cash cow if you injected pound coins into a bovine fetus.
Firstly, it's Star Wars... and if you stick that name on something, it'll pull in a few million punters straight off the bat - after all, people were still turning up to Revenge Of The Sith, despite the fact all evidence was... it would suck.
Secondly - it's CGI... Every kid's film for years has been CGI... so, hitting the family demographic again. Not to mention that action, explosions and so on that would be budget busting in a live action film are - while still time consuming - far more cost effective... Which means you get more of 'em.
Thirdly - it's pretty obviously going to be a rehash of - or at least, take several elements from - the immensely popular and critically acclaimed Clone Wars cartoon.
On the bright side, the fact it's derivative of an excellent piece of work where General Grievous doesn't sound like an asthmatic French kiddie fiddler means that there's no particular need to worry about excessive ham fisted dialogue... best to just hope for lots of action and Jedi japery. Perhaps it can instil some confidence in the somewhat resentful and cynical Star Wars fanbase...
Labels:
Clone Wars,
film,
George Lucas,
Star Wars
Wednesday, January 23, 2008
For many months, people have anxiously awaited Cloverfield... apparently the preview screening had people searched for recording equipment and people roving the aisles with night vision equipment. All suitably in line with the viral campaign that got the hype for this film sky high.
In retrospect, it's fairly obvious that the reason for this secrecy was for a single reason... they didn't want people to realise that it was rubbish. Although, that probably shouldn't come as a surprise when it's produced by the man behind Lost and Alias... It's been said already but bears saying again - this film can be summed up in the following sentence - Godzilla meets Blair Witch.
It really is that simple. Actually, to be fair - The Blair Witch Project was better because it was an original concept at the time... and of course, used two cameras and had the people using said cameras for a reason - that reason being they were making a documentary. In Cloverfield, it doesn't really make much sense... Ok, the guy is videoing the party... I'm fairly sure that when it comes down to a life and death situation - you don't keep that camera rolling regardless... you drop it and get the hell out of there. Perhaps it's conceivable that you'd want to document the Godzilla wannabe but why you'd feel it necessary to keep the camera on constantly and such seems a trifle idiotic. It's also worth noting that if you felt motion sickness during Blair Witch - it's going to be worse with this.
What about the much touted monster? As it turns out, earlier speculation of a "Whalezilla" was way off... which is a shame because that design was a lot more interesting than the design they used here... not that you really get more than a couple of good looks at the thing... sure, less can be more but here it was just... barely anything. With Godzilla, you can accept the ability to shrug off an entire country's firepower. With the Cloverfield monster, it doesn't even look like it could support itself - let alone survive a few dozen bombing runs from the USAF. Hell, you can tell your designer sucked more than a legion of quantum singularity powered super whores when some joker on the internet makes a better design in his free time than the professional you got to do a piss poor rip-off of the monster in Godzilla 2000.
As if a poor man's Godzilla teleporting around the city to menace our shaky handed hero isn't enough, the creature in question has a bunch of mini-monsters on it. They're not particularly original either. Somewhere between a bug from Starship Troopers and an angry woodlouse. They're there for the occasional fright and to put in a more pervasive sense of danger... After all, something of roughly human size can sneak up on you a lot more than something big enough to punch the face off the Statue of Liberty. Kind of a cheap way of adding more excitement... in much the same way never showing the monster was a cheap way of making this film.
It's funny. This film is... probably worse than the American Godzilla film. At least that gave you money shots and such. This is just a Blair Witch clone with a monster instead of a witch... And it can't claim originality... It can certainly claim to have generated a hilarious amount of hype... but hype is about all it's good for. The inevitable sequel may well fall in Blair Witch 2 territory but then... at the same time, it would be hard pressed to suck more.
All in all, coming in at LESS than 90 minutes - this isn't value for money. It doesn't even get close to a good way to pass time from now unto death. If you want motion sickness though, this would be great.
In retrospect, it's fairly obvious that the reason for this secrecy was for a single reason... they didn't want people to realise that it was rubbish. Although, that probably shouldn't come as a surprise when it's produced by the man behind Lost and Alias... It's been said already but bears saying again - this film can be summed up in the following sentence - Godzilla meets Blair Witch.
It really is that simple. Actually, to be fair - The Blair Witch Project was better because it was an original concept at the time... and of course, used two cameras and had the people using said cameras for a reason - that reason being they were making a documentary. In Cloverfield, it doesn't really make much sense... Ok, the guy is videoing the party... I'm fairly sure that when it comes down to a life and death situation - you don't keep that camera rolling regardless... you drop it and get the hell out of there. Perhaps it's conceivable that you'd want to document the Godzilla wannabe but why you'd feel it necessary to keep the camera on constantly and such seems a trifle idiotic. It's also worth noting that if you felt motion sickness during Blair Witch - it's going to be worse with this.
What about the much touted monster? As it turns out, earlier speculation of a "Whalezilla" was way off... which is a shame because that design was a lot more interesting than the design they used here... not that you really get more than a couple of good looks at the thing... sure, less can be more but here it was just... barely anything. With Godzilla, you can accept the ability to shrug off an entire country's firepower. With the Cloverfield monster, it doesn't even look like it could support itself - let alone survive a few dozen bombing runs from the USAF. Hell, you can tell your designer sucked more than a legion of quantum singularity powered super whores when some joker on the internet makes a better design in his free time than the professional you got to do a piss poor rip-off of the monster in Godzilla 2000.
As if a poor man's Godzilla teleporting around the city to menace our shaky handed hero isn't enough, the creature in question has a bunch of mini-monsters on it. They're not particularly original either. Somewhere between a bug from Starship Troopers and an angry woodlouse. They're there for the occasional fright and to put in a more pervasive sense of danger... After all, something of roughly human size can sneak up on you a lot more than something big enough to punch the face off the Statue of Liberty. Kind of a cheap way of adding more excitement... in much the same way never showing the monster was a cheap way of making this film.
It's funny. This film is... probably worse than the American Godzilla film. At least that gave you money shots and such. This is just a Blair Witch clone with a monster instead of a witch... And it can't claim originality... It can certainly claim to have generated a hilarious amount of hype... but hype is about all it's good for. The inevitable sequel may well fall in Blair Witch 2 territory but then... at the same time, it would be hard pressed to suck more.
All in all, coming in at LESS than 90 minutes - this isn't value for money. It doesn't even get close to a good way to pass time from now unto death. If you want motion sickness though, this would be great.
Labels:
Cloverfield,
film,
kaiju,
sci-fi,
The Blair Witch Project
Friday, January 04, 2008
It's a matter of public record that if you want to bollox up a good idea - you give it to Paul WS Anderson. Hence the first AvP being a kid friendly waste of time that was more critically slammed than a bearded, kiddy fiddlin' murderer. Despite that, it did OK at the box office - despite an idiotic concept.
As it happens, Alien vs. Predator: Requiem - aka AVP:R - doesn't have much to do with Paul Anderson... and is also rather good. What a coincidence! AvP doesn't really waste any time, following on directly from the end of the previous film... Predalien included. Despite the obvious idiocy of the Predators taking one of their fallen comrades on board without checking to see if he had a xenomorph embryo in him, it gets things going post haste. The Predalien gets loose and promptly, makes the Predator ship crash. A ship chock full of facehuggers. Which quickly find a couple of unwitting hunters to impregnate.
Billy Administrator Predator on Predator World has his "something has bolloxed up" alarm go off. Has a hissy fit and jumps in his "emergency fix it" space ship... as you do. Given that the purpose of the mission seems to be to exterminate, it's surprising only one person goes... also, whatever happened to their self-destruct? If Billy's bud on Earth had just blown up, it would all have been over... As would the film.
To pass some time, we see something about the peaceful life in Nowheresville. Which involves jocks beating up people they aren't fond of. Shortly after that, the father and son hunters who were face hugged get to birth some chestbursters. After about five minutes... actually, probably a bit longer. Not quite the insta-burst of AvP but neither the more realistic. Anyway, shortly after some homeless are also impregnated.
Not to worry, Billy Predator HAS ARRIVED. Still alone. He finds the Predator ship - and tools himself up. Uh, shouldn't you do that BEFORE you go on a mission? Then sets the ship to implode. Which it does. In a massively unimpressive lightening thing.
Naturally, a father and son disappearing doesn't go unnoticed even by the slack jawed, simple minded folk of Nowheresville. So, in the middle of the night - they decide to have a look. Real good idea. Amazingly, they find nothing... until morning.
While some other tedious human stuff happens. The Predator checks the sewers... this Predator makes the ones in AvP look like schoolboys and then some. With some pretty fun fighting in a sewer... when things go a bit pear shaped, the Predator punches out of the sewer... Yeah, he rocks.
Then one of sluts in Nowheresville decides she wants a date with paroled, beat up pizza waiter... which is nice. Until an alien turns up to eat people... but it ate the jock stereotypes. That could happen to you jocks! Yes, strong anti-jock message... Being a jock, gets you killed.
Also, the Predator was having some laughs taking out an Alien - blew the power grid. Eh, if you had a plasma caster - you'd probably manage it too. Easy enough.
The national guard show up shortly after the heroes hole up in a gun shop. It's fair to say, the National Guard get schooled like remedial students in the Hitler Youth. Yeah, the only hope for the town is dead. A lot like the entire population of the hospital... The Predalien can instaimpegnate women, it seems. Naturally, in keeping with AvP the chestbursters seem to instagrow.
After a little murderin' - of humans and Aliens - at the gun store, the Predator finds its plasma casters both broke. Y'know, thank fuck these aliens arrive in America. If they'd landed in Britain... well, cricket bats and knifing is about all that could have been expected. Incidentally, it is made patently obvious that the USA is going to nuke the area to purge infestation... your tax dollars at work.
The sexy teens decide to go to the hospital, while the sheriff decides to swallow government lies and head for the centre of town. Course, the hospital is chock full of aliens... that INSTASPAWNED... Aliens weren't exactly so close to being believable as it was. What with going from puppies to 7-8 feet of lethal killing machine in a matter of hours... but the whole 5 insta-spawn thing makes it a bit silly, really.
As it goes, Sheriff gets nuked... and most of the sexy teens escape and the cute little girl. Aww! But... KEEP WATCHING THE SKIES... oh and the somewhat painful reference to the other half of Weyland and Yutani...
This film probably won't pleasure purists who'd have liked to see something more along the lines of the original AvP comics but as it goes, the lack of the USMC isn't so damaging. These things have a tendency to reduce down to a bunch of armed, rag tag survivors anyway... it's a shame we didn't get to see a more graphic portrayal of the xenomorphs chowing down on the National Guard... But you can't have everything.
The real reason to watch this film is the Predator. Had a real lot of noobs in AvP... this boy isn't just taking on Arnie or Danny Glover, he's taking on a bunch of aliens AND the usual human dullards... and doing it with style. There are several points where he just owns or has a bit of a larf... he doesn't have the personality of the original Predator, no... but he has the technology and just generally kills things... which is about a hundred times better than the cretinous wastes of space we had in the previous film.
You're not going to see this film for the directing - passable - or the acting - going from tolerable to just rubbish. You're going to see it because it has aliens in it, it has a Predator and general mayhem. It doesn't pull punches on the action... sure, it's a meagre 90 minutes and after the initial burst of death and destruction, the pace slows... but it's fun. It's a classic example of how a film can be enjoyable but not good. It's best to say that, if you have an hour and a half of your life you want to film with action/survival horror of a sci-fi nature... this is how to do it. It doesn't try to be anything else and of course, it's about seventeen times better than the original.
As it happens, Alien vs. Predator: Requiem - aka AVP:R - doesn't have much to do with Paul Anderson... and is also rather good. What a coincidence! AvP doesn't really waste any time, following on directly from the end of the previous film... Predalien included. Despite the obvious idiocy of the Predators taking one of their fallen comrades on board without checking to see if he had a xenomorph embryo in him, it gets things going post haste. The Predalien gets loose and promptly, makes the Predator ship crash. A ship chock full of facehuggers. Which quickly find a couple of unwitting hunters to impregnate.
Billy Administrator Predator on Predator World has his "something has bolloxed up" alarm go off. Has a hissy fit and jumps in his "emergency fix it" space ship... as you do. Given that the purpose of the mission seems to be to exterminate, it's surprising only one person goes... also, whatever happened to their self-destruct? If Billy's bud on Earth had just blown up, it would all have been over... As would the film.
To pass some time, we see something about the peaceful life in Nowheresville. Which involves jocks beating up people they aren't fond of. Shortly after that, the father and son hunters who were face hugged get to birth some chestbursters. After about five minutes... actually, probably a bit longer. Not quite the insta-burst of AvP but neither the more realistic. Anyway, shortly after some homeless are also impregnated.
Not to worry, Billy Predator HAS ARRIVED. Still alone. He finds the Predator ship - and tools himself up. Uh, shouldn't you do that BEFORE you go on a mission? Then sets the ship to implode. Which it does. In a massively unimpressive lightening thing.
Naturally, a father and son disappearing doesn't go unnoticed even by the slack jawed, simple minded folk of Nowheresville. So, in the middle of the night - they decide to have a look. Real good idea. Amazingly, they find nothing... until morning.
While some other tedious human stuff happens. The Predator checks the sewers... this Predator makes the ones in AvP look like schoolboys and then some. With some pretty fun fighting in a sewer... when things go a bit pear shaped, the Predator punches out of the sewer... Yeah, he rocks.
Then one of sluts in Nowheresville decides she wants a date with paroled, beat up pizza waiter... which is nice. Until an alien turns up to eat people... but it ate the jock stereotypes. That could happen to you jocks! Yes, strong anti-jock message... Being a jock, gets you killed.
Also, the Predator was having some laughs taking out an Alien - blew the power grid. Eh, if you had a plasma caster - you'd probably manage it too. Easy enough.
The national guard show up shortly after the heroes hole up in a gun shop. It's fair to say, the National Guard get schooled like remedial students in the Hitler Youth. Yeah, the only hope for the town is dead. A lot like the entire population of the hospital... The Predalien can instaimpegnate women, it seems. Naturally, in keeping with AvP the chestbursters seem to instagrow.
After a little murderin' - of humans and Aliens - at the gun store, the Predator finds its plasma casters both broke. Y'know, thank fuck these aliens arrive in America. If they'd landed in Britain... well, cricket bats and knifing is about all that could have been expected. Incidentally, it is made patently obvious that the USA is going to nuke the area to purge infestation... your tax dollars at work.
The sexy teens decide to go to the hospital, while the sheriff decides to swallow government lies and head for the centre of town. Course, the hospital is chock full of aliens... that INSTASPAWNED... Aliens weren't exactly so close to being believable as it was. What with going from puppies to 7-8 feet of lethal killing machine in a matter of hours... but the whole 5 insta-spawn thing makes it a bit silly, really.
As it goes, Sheriff gets nuked... and most of the sexy teens escape and the cute little girl. Aww! But... KEEP WATCHING THE SKIES... oh and the somewhat painful reference to the other half of Weyland and Yutani...
This film probably won't pleasure purists who'd have liked to see something more along the lines of the original AvP comics but as it goes, the lack of the USMC isn't so damaging. These things have a tendency to reduce down to a bunch of armed, rag tag survivors anyway... it's a shame we didn't get to see a more graphic portrayal of the xenomorphs chowing down on the National Guard... But you can't have everything.
The real reason to watch this film is the Predator. Had a real lot of noobs in AvP... this boy isn't just taking on Arnie or Danny Glover, he's taking on a bunch of aliens AND the usual human dullards... and doing it with style. There are several points where he just owns or has a bit of a larf... he doesn't have the personality of the original Predator, no... but he has the technology and just generally kills things... which is about a hundred times better than the cretinous wastes of space we had in the previous film.
You're not going to see this film for the directing - passable - or the acting - going from tolerable to just rubbish. You're going to see it because it has aliens in it, it has a Predator and general mayhem. It doesn't pull punches on the action... sure, it's a meagre 90 minutes and after the initial burst of death and destruction, the pace slows... but it's fun. It's a classic example of how a film can be enjoyable but not good. It's best to say that, if you have an hour and a half of your life you want to film with action/survival horror of a sci-fi nature... this is how to do it. It doesn't try to be anything else and of course, it's about seventeen times better than the original.
Saturday, December 29, 2007
Christmas has now come to mean the Doctor Who Christmas Special - amongst other things.
This year saw the Doctor - somewhat inexplicably - have the TARDIS crash into the Titanic... Not THE Titanic, A Titanic... which is in SPACE. So despite managing to plough into the interior of the TARDIS (which seems rather silly), it seems to be OK. Naturally the Doctor starts to schmooze and nose around on this space bound Titanic... as it turns out, said Titanic is in orbit around the Earth and filled with aliens... most of whom are indistinguishable from normal humans... but then, so is the Doctor...
After the mandatory foreshadowing of the - let's face it, inevitable - disaster to come, the Doctor meets Kylie Minogue (who is a serving wench). She doesn't burst into song... which - given RTD - one might have expected at some point but no, she does a solid job of acting the part, nothing to wow... but hey, this is Doctor Who... you can't ever expect any really stellar performances because the format practically necessitates hamming up.
Anyway, tis Christmas eve and people want to go visit Earth. The Doctor takes Kylie along for the ride. Meanwhile, Captain Birdseye has gone a bit bonkers - which is what we were all waiting for. The ol' cliche of someone condemning a whole load of people to death - just so their family is looked after. We should probably be glad that a giant space iceberg wasn't what struck the ship, I suppose... not that a comet would have been so out of place...
Naturally, big rocks vs. space ship = bang! Of course, while most of the people are killed the Doctor and Kylie are fine. Along with them are two space Scousers (also, space working class - they won a contest) man and wife... Then there's space jerk... the kind of arrogant high flyer that everyone hates. The space tour guide - who knows the square root of bugger all about Earth and got his diploma from the same place as "Dr" Gillan McKeith... and of course, what voyage in space would be complete without a space alien. In this case, a red midget cyborg space alien... who is some kin of bastardisation of Darth Maul, Mini-me and a gay Satan.
As if being stuck on a damaged ship - sans TARDIS - wasn't enough... the creepy looking angels - fittingly called "The Host" - that populate the ship have gone from mildly unhelpful to straight forward murderin'... with their halos, no less... Oddjob would be pleased. It's not too long before Darth Midget has used his cybernetic bits to generate an EMP to take down some of the Host... quite how a piece of equipment designed to keep him alive can generate an EMP pulse isn't explained... or how it only takes down the Host... Best not to get hung up on these details - especially given the fact the Sonic Screwdriver can do anything from open doors to make a cup of tea.
So, obese space Scouse heroically sacrifices himself by falling into the engine... then Darth Mini-me... then the other space Scouse can't bear to go on living without the other space Scouse and tosses herself into the giant reactor too... what is it with health and safety in the future? Is there such a massive backlash that you're just allowed to have a giant open reactor? With regulations like that, it seems unlikely you'd need meteors to crash into you for a serious accident to happen.
By this point the Doctor has - naturally - twigged that there is more going on here than just a nasty accident... because it's not just the ship that's going to go down... for some reason, the ship crashing into the planet will kill EVERYONE on the planet (that's probably also down to a lack of health and safety regulations... who'd have thought they were ever useful?).
The Doctor being the Doctor - and everyone else being relatively safe for the time being - goes off to get to the bottom of the matter. He does this by just asking the Host some questions. It seems pretty silly, really. You've got your robots set to kill... but if someone says a magic phrase, they stop killing and answer your questions... even aliens are sloppy coders, it seems.
Nevertheless, he manages to get there and finds out Max Capricorn - the same Max Capricorn who owns the company - is hiding out on the ship, in an "impact chamber" that will allow him to destroy the ship and Earth and hence ruin the board that spurned him and land them in jail and then let him quietly sneak off to retire... I suppose we should be glad... at least it wasn't the old insurance scam.
Anyway, Kylie tagged along after the Doctor and appears just after his spiel has run its course. Quite why the Host ignored their order to kill the Doctor and gawked at Kylie driving a forklift at their boss is a mystery... as is why he doesn't ask for help - he's stuff in a life support unit the size of a big fridge/freezer combo. In any respect, enter heroic sacrifice the third.
For some reason, having just killed their boss - the Host decide to help the Doctor who then sets about stopping the ship plummet into Buckingham Palace... with a real cameo from the Queen... didn't the BBC get in trouble for that earlier? Naturally, the Doctor averts crisis for the third year running... Not that a giant ship crashing into London could really make it any more of an urban death maze than it already is... Also, best not to think too much about how the Doctor was able to violate the second law of thermodynamics.
The Doctor then realises he can save Kylie! For obvious reasons of real life practicality - the attempt to revive her fails. Which is a crying shame. Kylie "dies" and Catherine Tate didn't even get horribly mutilated. Well, no one can say the show doesn't make life unfair. So, the day is saved... the Doctor cringes when he realises that the self-serving douchebag survived but a girl he could have had sex with - died. Well, who wouldn't be crushed... Kylie may need to stand on a box to kiss... but she's a fine filly. Much of the nation would have paid for Catherine Tate to fall in an actual nuclear furnace... where was your quality destroying populism then, eh RTD?
The Doctor and the doddering space tour guide abscond via teleportation - whatever happened to TRANSMAT? - to the TARDIS's landing place on Earth where it's snowing. In keeping with previous years, the snow is actually from the spaceship rather than being real. Space tour guide has a credit card with a million pounds on it... how does that work? Regardless, the Doctor says "I travel alone" - a bigger lie than his Scottish accent - and waves goodbye to the senile coot, who is babbling about a house. The blithering space idiot doesn't know a million pounds wouldn't buy you a potting shed in central London.
It worked quite well as a bit of Christmas fun... it felt like it was aiming for a send up of the Poseidon Adventure... but in truth, probably ended up being more of a parody of itself... the overly dramatic music (even the intro and outro). Repeated heroic sacrifices (clearly more is more), the cheesy villain, all the clumsy editing/directing, the stereotype characters, the cliches... OH, the cliches. Still, passes the time... and as Doctor Who goes, it's pretty passable.
This year saw the Doctor - somewhat inexplicably - have the TARDIS crash into the Titanic... Not THE Titanic, A Titanic... which is in SPACE. So despite managing to plough into the interior of the TARDIS (which seems rather silly), it seems to be OK. Naturally the Doctor starts to schmooze and nose around on this space bound Titanic... as it turns out, said Titanic is in orbit around the Earth and filled with aliens... most of whom are indistinguishable from normal humans... but then, so is the Doctor...
After the mandatory foreshadowing of the - let's face it, inevitable - disaster to come, the Doctor meets Kylie Minogue (who is a serving wench). She doesn't burst into song... which - given RTD - one might have expected at some point but no, she does a solid job of acting the part, nothing to wow... but hey, this is Doctor Who... you can't ever expect any really stellar performances because the format practically necessitates hamming up.
Anyway, tis Christmas eve and people want to go visit Earth. The Doctor takes Kylie along for the ride. Meanwhile, Captain Birdseye has gone a bit bonkers - which is what we were all waiting for. The ol' cliche of someone condemning a whole load of people to death - just so their family is looked after. We should probably be glad that a giant space iceberg wasn't what struck the ship, I suppose... not that a comet would have been so out of place...
Naturally, big rocks vs. space ship = bang! Of course, while most of the people are killed the Doctor and Kylie are fine. Along with them are two space Scousers (also, space working class - they won a contest) man and wife... Then there's space jerk... the kind of arrogant high flyer that everyone hates. The space tour guide - who knows the square root of bugger all about Earth and got his diploma from the same place as "Dr" Gillan McKeith... and of course, what voyage in space would be complete without a space alien. In this case, a red midget cyborg space alien... who is some kin of bastardisation of Darth Maul, Mini-me and a gay Satan.
As if being stuck on a damaged ship - sans TARDIS - wasn't enough... the creepy looking angels - fittingly called "The Host" - that populate the ship have gone from mildly unhelpful to straight forward murderin'... with their halos, no less... Oddjob would be pleased. It's not too long before Darth Midget has used his cybernetic bits to generate an EMP to take down some of the Host... quite how a piece of equipment designed to keep him alive can generate an EMP pulse isn't explained... or how it only takes down the Host... Best not to get hung up on these details - especially given the fact the Sonic Screwdriver can do anything from open doors to make a cup of tea.
So, obese space Scouse heroically sacrifices himself by falling into the engine... then Darth Mini-me... then the other space Scouse can't bear to go on living without the other space Scouse and tosses herself into the giant reactor too... what is it with health and safety in the future? Is there such a massive backlash that you're just allowed to have a giant open reactor? With regulations like that, it seems unlikely you'd need meteors to crash into you for a serious accident to happen.
By this point the Doctor has - naturally - twigged that there is more going on here than just a nasty accident... because it's not just the ship that's going to go down... for some reason, the ship crashing into the planet will kill EVERYONE on the planet (that's probably also down to a lack of health and safety regulations... who'd have thought they were ever useful?).
The Doctor being the Doctor - and everyone else being relatively safe for the time being - goes off to get to the bottom of the matter. He does this by just asking the Host some questions. It seems pretty silly, really. You've got your robots set to kill... but if someone says a magic phrase, they stop killing and answer your questions... even aliens are sloppy coders, it seems.
Nevertheless, he manages to get there and finds out Max Capricorn - the same Max Capricorn who owns the company - is hiding out on the ship, in an "impact chamber" that will allow him to destroy the ship and Earth and hence ruin the board that spurned him and land them in jail and then let him quietly sneak off to retire... I suppose we should be glad... at least it wasn't the old insurance scam.
Anyway, Kylie tagged along after the Doctor and appears just after his spiel has run its course. Quite why the Host ignored their order to kill the Doctor and gawked at Kylie driving a forklift at their boss is a mystery... as is why he doesn't ask for help - he's stuff in a life support unit the size of a big fridge/freezer combo. In any respect, enter heroic sacrifice the third.
For some reason, having just killed their boss - the Host decide to help the Doctor who then sets about stopping the ship plummet into Buckingham Palace... with a real cameo from the Queen... didn't the BBC get in trouble for that earlier? Naturally, the Doctor averts crisis for the third year running... Not that a giant ship crashing into London could really make it any more of an urban death maze than it already is... Also, best not to think too much about how the Doctor was able to violate the second law of thermodynamics.
The Doctor then realises he can save Kylie! For obvious reasons of real life practicality - the attempt to revive her fails. Which is a crying shame. Kylie "dies" and Catherine Tate didn't even get horribly mutilated. Well, no one can say the show doesn't make life unfair. So, the day is saved... the Doctor cringes when he realises that the self-serving douchebag survived but a girl he could have had sex with - died. Well, who wouldn't be crushed... Kylie may need to stand on a box to kiss... but she's a fine filly. Much of the nation would have paid for Catherine Tate to fall in an actual nuclear furnace... where was your quality destroying populism then, eh RTD?
The Doctor and the doddering space tour guide abscond via teleportation - whatever happened to TRANSMAT? - to the TARDIS's landing place on Earth where it's snowing. In keeping with previous years, the snow is actually from the spaceship rather than being real. Space tour guide has a credit card with a million pounds on it... how does that work? Regardless, the Doctor says "I travel alone" - a bigger lie than his Scottish accent - and waves goodbye to the senile coot, who is babbling about a house. The blithering space idiot doesn't know a million pounds wouldn't buy you a potting shed in central London.
It worked quite well as a bit of Christmas fun... it felt like it was aiming for a send up of the Poseidon Adventure... but in truth, probably ended up being more of a parody of itself... the overly dramatic music (even the intro and outro). Repeated heroic sacrifices (clearly more is more), the cheesy villain, all the clumsy editing/directing, the stereotype characters, the cliches... OH, the cliches. Still, passes the time... and as Doctor Who goes, it's pretty passable.
Labels:
Doctor Who,
sci-fi,
TV,
Voyager Of The Damned
Thursday, December 27, 2007
It's fair to say that - like an increasing number of people in TV and film - Ricky Gervais opened up with a closing down sale... Or rather, started with something that he was never -realistically - going to top. The Office was - to say the least - a seminal success on every level. Popular, critical and... the other one.
The fact that even the closing episode of The Office was generally met with contempt - quite why it needed a Christmas special, beyond further enriching Gervais, is beyond anyone's ken - showed he was already a one trick pony.
Of course, like many people that have met with some degree of success in comedy the BBC couldn't deny him. Which isn't surprising given the perpetual absence of good or even tolerable comedy on the BBC these days... outside of panel games. So when someone who wrote, directed and starred in a show that won about a dozen awards in two consecutive years...
So, the "safe bet" of Gervais got another show... Extras. In many ways, it follows the traditions of cringe worthy comedy... but it falls short in so many ways... not least the pointless popularism. The main flaw was always going to be... while many people might have spent a summer in an office job, how many people have ever been an actor? It totally removed the element that everyone could relate to. Millions of people in the West must surely have done SOME office work, if only for a a few weeks. How many people ever tried to be an Extra?
Anyway, after two - quite frankly dire - seasons of Extras... Gervais presumably chose to end the agony of the backlash and contempt for him... Not that it's ever likely to stop. Ironic that he set himself on a pedestal of not doing commercials... presumably because that's "selling out". If Extras and The Office Christmas Special weren't selling out... what is?
The Extras Christmas Special... well, fairly dire and pretty much what anyone who has had the misfortune of watching Extras would have expected. It's hard to see the funny side of celebrities making fun of themselves being fame obsessed. They are... it's just the kind of show that would make you want to stab yourself rather than watch another minute of the laboured, played out jokes with CELEBRITIES. It's just unrelentingly trying to hammer home a message as facile as the faux sitcom.
It would be ironic - not to mention gratifying - if Gervais's career was to follow a similar fate of his screen counterparts. Suffice to say, the same mistakes were made as in The Office Christmas Special. He shows little innovation, originality, humour. People need to stop feeding people that live on the gravy train. Gervais had a single good idea that he did well... Extras, Flanimals (how isn't that a sell out?)... his atrociously awful stand-up routines... all simply proved he was a chancer. Let's hope this timorous effort is a final nail in the coffin.
The fact that even the closing episode of The Office was generally met with contempt - quite why it needed a Christmas special, beyond further enriching Gervais, is beyond anyone's ken - showed he was already a one trick pony.
Of course, like many people that have met with some degree of success in comedy the BBC couldn't deny him. Which isn't surprising given the perpetual absence of good or even tolerable comedy on the BBC these days... outside of panel games. So when someone who wrote, directed and starred in a show that won about a dozen awards in two consecutive years...
So, the "safe bet" of Gervais got another show... Extras. In many ways, it follows the traditions of cringe worthy comedy... but it falls short in so many ways... not least the pointless popularism. The main flaw was always going to be... while many people might have spent a summer in an office job, how many people have ever been an actor? It totally removed the element that everyone could relate to. Millions of people in the West must surely have done SOME office work, if only for a a few weeks. How many people ever tried to be an Extra?
Anyway, after two - quite frankly dire - seasons of Extras... Gervais presumably chose to end the agony of the backlash and contempt for him... Not that it's ever likely to stop. Ironic that he set himself on a pedestal of not doing commercials... presumably because that's "selling out". If Extras and The Office Christmas Special weren't selling out... what is?
The Extras Christmas Special... well, fairly dire and pretty much what anyone who has had the misfortune of watching Extras would have expected. It's hard to see the funny side of celebrities making fun of themselves being fame obsessed. They are... it's just the kind of show that would make you want to stab yourself rather than watch another minute of the laboured, played out jokes with CELEBRITIES. It's just unrelentingly trying to hammer home a message as facile as the faux sitcom.
It would be ironic - not to mention gratifying - if Gervais's career was to follow a similar fate of his screen counterparts. Suffice to say, the same mistakes were made as in The Office Christmas Special. He shows little innovation, originality, humour. People need to stop feeding people that live on the gravy train. Gervais had a single good idea that he did well... Extras, Flanimals (how isn't that a sell out?)... his atrociously awful stand-up routines... all simply proved he was a chancer. Let's hope this timorous effort is a final nail in the coffin.
Wednesday, December 12, 2007
For many years, Microsoft have been considered by most of those with the technical prowess to use a computer for more than five minutes before demanding they be assisted in the strenuous task of sending an e-mail to be the industry's great Satan.
In fact, so ingrained in the psyche is this disdain of MS that we even have companies like Apple basing their corporate image on "Hey, Microsoft suck! We're for the cool people! Or stupid people with money who want to think they're cool! Or maybe just exclusively the latter." Which is fair enough given that most people would generally agree that, yes - Windows sucks.
Which of course makes it somewhat amusing - not least to Bill Gates et al - that it still accounts for 90% of operating systems and pretty much has, since home computers became something that were affordable by the masses. Needless to say that this leads to an almost inexorable truth that most people will eventually be coerced into upgrading Windows when they buy a new PC.
The latest offering being Vista - presumably after you announce the name of a product and then go "oh, uh... did we say 2002? We meant 2003, oops." and then "2003? Noooo, we said 2004!" and so on, someone twigs that perhaps it's best to go with something that can remain the same, regardless of the release date. Vista has pretty much made alllll the promises that all other versions of Windows have made.
It'll be more secure! Faster, stronger! Consume more resources than you ever dreamed! More pointless shiny things to impress slack jaw simpletons and so on. The real problem here is surely this... generally by the time a new Windows platform is released, the old one is getting to be fairly robust. The bugs are ironed out, most of the giant gaps in security have been patched, code has been optimised and things run on it without you needing to run off and get some special new patch or the like. So - just as XP becomes something you could actually think of as a solid, reliable platform... here comes a brand new set of problems!
Vista isn't quite the car crash that 98 and XP were but it's a massive resource whore. All the gains one might make with a new machines evaporate and a machine you thought would be able to calculate the square root of infinity finds itself spending half the time making shiny pointless things flash... and even if you deactivate those, you're likely to find that Vista seldom uses less than a gig of RAM. Granted RAM might be comparable in price per meg to the hourly rate of a Dundonian crack whore but that hardly excuses such wanton squandering when two gigs is only starting to become the standard on new machines.
All there is to look forward to now is the next Windows platform... which will be everything that every Windows promises to be...
In fact, so ingrained in the psyche is this disdain of MS that we even have companies like Apple basing their corporate image on "Hey, Microsoft suck! We're for the cool people! Or stupid people with money who want to think they're cool! Or maybe just exclusively the latter." Which is fair enough given that most people would generally agree that, yes - Windows sucks.
Which of course makes it somewhat amusing - not least to Bill Gates et al - that it still accounts for 90% of operating systems and pretty much has, since home computers became something that were affordable by the masses. Needless to say that this leads to an almost inexorable truth that most people will eventually be coerced into upgrading Windows when they buy a new PC.
The latest offering being Vista - presumably after you announce the name of a product and then go "oh, uh... did we say 2002? We meant 2003, oops." and then "2003? Noooo, we said 2004!" and so on, someone twigs that perhaps it's best to go with something that can remain the same, regardless of the release date. Vista has pretty much made alllll the promises that all other versions of Windows have made.
It'll be more secure! Faster, stronger! Consume more resources than you ever dreamed! More pointless shiny things to impress slack jaw simpletons and so on. The real problem here is surely this... generally by the time a new Windows platform is released, the old one is getting to be fairly robust. The bugs are ironed out, most of the giant gaps in security have been patched, code has been optimised and things run on it without you needing to run off and get some special new patch or the like. So - just as XP becomes something you could actually think of as a solid, reliable platform... here comes a brand new set of problems!
Vista isn't quite the car crash that 98 and XP were but it's a massive resource whore. All the gains one might make with a new machines evaporate and a machine you thought would be able to calculate the square root of infinity finds itself spending half the time making shiny pointless things flash... and even if you deactivate those, you're likely to find that Vista seldom uses less than a gig of RAM. Granted RAM might be comparable in price per meg to the hourly rate of a Dundonian crack whore but that hardly excuses such wanton squandering when two gigs is only starting to become the standard on new machines.
All there is to look forward to now is the next Windows platform... which will be everything that every Windows promises to be...
Friday, December 07, 2007
Thus far, films of games and games of films have generally failed on many fronts.
Licensed games tend to be thin, unimaginative cash ins... and Uwe Boll is the foremost maker of films of games... If that doesn't sum up the dire nature of them... then you're truly experiencing the bliss of ignorance.
Now Hitman has been "blessed" with a film based on the popular franchise... The game revolves around the antics of bald headed super assassin, Agent 47. Genetically engineered to murder and look damned good in a suit.
The film gets the bald part right, he also kills people and wears a suit... of course, there isn't really much more to it. Naturally, things do not go smoothly for our super assassin. Which means that the film is really more of a poor man's action film. 47 supposedly botches the assassination of the Russian premier but this is actually all a ploy. A vague, dull, generic ploy that is pretty much irrelevant.
It means 47 and some Russian girl run away from people shooting at them... with precious little assassinating and far more bland, generic action which in no way redeems the film. Beyond the protagonist being roughly the same in appearance to 47... there's little to connect it to the game and even less to recommend it as something to watch.
They should have just left it to gamers.
Licensed games tend to be thin, unimaginative cash ins... and Uwe Boll is the foremost maker of films of games... If that doesn't sum up the dire nature of them... then you're truly experiencing the bliss of ignorance.
Now Hitman has been "blessed" with a film based on the popular franchise... The game revolves around the antics of bald headed super assassin, Agent 47. Genetically engineered to murder and look damned good in a suit.
The film gets the bald part right, he also kills people and wears a suit... of course, there isn't really much more to it. Naturally, things do not go smoothly for our super assassin. Which means that the film is really more of a poor man's action film. 47 supposedly botches the assassination of the Russian premier but this is actually all a ploy. A vague, dull, generic ploy that is pretty much irrelevant.
It means 47 and some Russian girl run away from people shooting at them... with precious little assassinating and far more bland, generic action which in no way redeems the film. Beyond the protagonist being roughly the same in appearance to 47... there's little to connect it to the game and even less to recommend it as something to watch.
They should have just left it to gamers.
Monday, December 03, 2007
It would be fair to say that Saw has become the bankable horror franchise of the decade. The torture porn exploits of serial killer Jigsaw plenty of fun for the whole family... more or less.
The writers of the series are aware that the secret of a good serial killer film is that, the death of the serial killer is little reason for him to stop murdering. Somewhat differently from other killers, this is a non-supernatural revenge. Nope, as far as can be discerned - Jigsaw is dead as it gets. Lying on the autopsy table, organs all over... and unlike Jason or Michael Myers - he isn't going to sit up and kill anyone... that's not his style.
The plot of the film is... rather irrelevant. Oh, sure - you could follow it and try and work out the twist but that's not really the point. Nope, you want to see the confusing, winding narrative and the torture porn. Yup and the twist.
It lacks the originality of the first film or the polished nature of the second... it's just not that great unless you want to see gore... and the lack of Tobin Bell, well.
The writers of the series are aware that the secret of a good serial killer film is that, the death of the serial killer is little reason for him to stop murdering. Somewhat differently from other killers, this is a non-supernatural revenge. Nope, as far as can be discerned - Jigsaw is dead as it gets. Lying on the autopsy table, organs all over... and unlike Jason or Michael Myers - he isn't going to sit up and kill anyone... that's not his style.
The plot of the film is... rather irrelevant. Oh, sure - you could follow it and try and work out the twist but that's not really the point. Nope, you want to see the confusing, winding narrative and the torture porn. Yup and the twist.
It lacks the originality of the first film or the polished nature of the second... it's just not that great unless you want to see gore... and the lack of Tobin Bell, well.
The most likely thing to strike you when the first cut scene goes into actual gameplay on Crysis is that it's very pretty. That's of course assuming your graphics card doesn't have a fit at the amount of stuff it has to render and summarily explode. If you're fortunate enough to have a machine able to render the game closer to its upper settings though, you will often be impressed by the game world. The flora and fauna, buildings, vehicles, allies and enemy combatants are all things of beauty... until they're rendered asunder by your murder and wanton mayhem.
Not only are they lovingly detailed but they are also far more interactive. Enemy combatants can be grabbed, tossed or killed silently, (some) trees can be mown down and (some) buildings can be smashed apart. It's rather rewarding to toss a grenade and have a house collapse or use a machine gun and bring down a line of palm trees. Naturally, Half Life 2 had the physics first and the pretty graphics first but Crysis has raised the bar on both. The environment isn't quite as destructible as it might be... but then, this game is already beyond the reach of most without rather new graphics cards... so, presumably the ability to mass murder was paramount over EVERYTHING being reducible to rubble.
Not that Crysis forces you to run around like Rambo, single handedly taking down the entire Korean People's Army or alien hordes by yourself. Stealth and avoidance are perfectly valid tactics here - mostly thanks to the nanotech suit you have. It's rather strange to start a game with essentially the full gamut of abilities but Crysis lets you use all the suit's functions almost from the word go.
The four modes it offers being:
Super speed - running and shooting faster.
Super strength - increased melee damage, jumping higher and tossing stuff further.
Super durability - considerably increasing your ability to take damage.
Cloak - rendering you invisible to enemies.
It also fills up your health over time and offers night vision... Naturally, all these abilities use energy when active. Cloak is easily the most useful, allowing you to take out one or two enemies and then hide and then rinse and repeat until all enemies are dispatched... or simply avoid enemies altogether. Strength is useful for getting onto rooftops and navigating to otherwise inaccessible areas - and punch enemies to dead... speed seems of limited use, given that it can be expended so quickly. Durability is pretty much the "vanilla" flavour here and makes you akin to some kind of... Master Chief.
The suit isn't the only interesting angle to the gameplay. Weapons are all customisable - to various degrees, with different modules you can stick on them. Different types of scopes, flash lights, laser pointers, grenade launchers... nothing that will make them a great deal more efficient but it's a nice touch... even though sticking a sniper scope on a shotgun may be about as useful as putting a rocket engine on a carrier pigeon.
So, you have your super suit and your sniper scoped shotgun and you're ready to murder Korean soldiers like it's going out of fashion... and this game let's you do it in style. Thankfully the KPA has hundreds of them just waiting to meet any number of ends at your hands. Initially, you're just skirmishing. Running around the pretty island, trying to find some wayward hostages... but of course, the course of true gaming seldom runs smooth and you'll soon find yourself in full on hostilities with the KPA, performing tactical missions and such. This is really where the game excels and easily pushes for a place in your FPS affections.
The maps are large and the paths of attack varied. You can creep through the jungle, all sneaky and sly - not killing anyone at all. Or just hop in a vehicle, drive along the roads, mow down the soldiers and smash buildings. Not that that approach is necessarily the best one... there can't be any doubt that your supersuit affords you many advantages over the hapless KPA troops but on Hard difficulty, you can't just wade in and expect to win against a dozen troops - or even a half dozen.
The AI isn't quite as impressive as that in F.E.A.R. though and it's not that uncommon to see it sometimes see it looking in the wrong way when you shoot someone or cloak, although - frequently they'll continue to fire at your last position or creep around on the alert. Fairly competent, certainly and given the large scales of the map, quite effective although it might have been nice to see troops running away but all in all, solid AI.
As implied - there are aliens... that's obvious pretty much from the start but they don't really debut until two thirds of the way through. It's at this point the game goes all Xen on us. What made the game fun was running around large maps, shooting other humans - as sociopathic as that might sound... but after a headache inducing float through an alien city (they clearly forgot to pay their gravity bills) the Koreans are gone and here come the aliens.
The aliens look copyright infringingly close to the "squiddies" from The Matrix. Except they're turquoise instead of red... oh and they fire flechettes instead of using lasers... but otherwise very similar. The aliens like it nice and cold, so the island is turned to ice for this segment of the game... as you might imagine, it's fairly standard - aliens are attacking, get the hell out of dodge. The excitement of the initial part of the game is more or less totally killed - you run from point A to point B. Most of the time, there is little point in doing anything other than running away - being big and metal, the robots take considerably more ammo to go down and their aim is pretty piss poor... so there isn't exactly a reason to hang around unless it's required as an objective.
The game ends with a bit of running around an aircraft carrier and then TWO boss fights... all of which feels totally at odds with the initial segments of the game. While that felt somewhat challenging, the aliens just felt like a tedious objective to slog through and quite at odds with the fun of the tropical island. It's not QUITE the jumping puzzles of Xen or the animal infested final level of Deus Ex but it really robs the game of any greatness.
That isn't to say the game isn't enjoyable - when it excels, it's excelling on several levels but then it feels as if the story of aliens became MORE important than the enjoyability of the game... shooting Matrix style robots is not fun and flying a VTOL that handles like a cow against them is a lesson in tedium. It really feels as if the guy in charge of the level design got up to entering the alien city and then went out on a break and by the time he got back, everyone else had rushed out the last bunch of levels.
It's not the first game that flags after initially impressive levels and it surely won't be the last but with Crysis, it feels as if it actually missed out on the opportunity to be a seminal single player campaign by resorting to the old "Oh, aliens!" shtick and really... boss battles aren't what games like Crysis should be about. Still, despite that the impressive visuals, physics and gameplay in the first segment of this game still shine through and it's easy to find yourself regaling people about your escapades. Anyone with a penchant for supersoldiers or FPSs should play it... just be ready for the little bit of alien heart break.
Not only are they lovingly detailed but they are also far more interactive. Enemy combatants can be grabbed, tossed or killed silently, (some) trees can be mown down and (some) buildings can be smashed apart. It's rather rewarding to toss a grenade and have a house collapse or use a machine gun and bring down a line of palm trees. Naturally, Half Life 2 had the physics first and the pretty graphics first but Crysis has raised the bar on both. The environment isn't quite as destructible as it might be... but then, this game is already beyond the reach of most without rather new graphics cards... so, presumably the ability to mass murder was paramount over EVERYTHING being reducible to rubble.
Not that Crysis forces you to run around like Rambo, single handedly taking down the entire Korean People's Army or alien hordes by yourself. Stealth and avoidance are perfectly valid tactics here - mostly thanks to the nanotech suit you have. It's rather strange to start a game with essentially the full gamut of abilities but Crysis lets you use all the suit's functions almost from the word go.
The four modes it offers being:
Super speed - running and shooting faster.
Super strength - increased melee damage, jumping higher and tossing stuff further.
Super durability - considerably increasing your ability to take damage.
Cloak - rendering you invisible to enemies.
It also fills up your health over time and offers night vision... Naturally, all these abilities use energy when active. Cloak is easily the most useful, allowing you to take out one or two enemies and then hide and then rinse and repeat until all enemies are dispatched... or simply avoid enemies altogether. Strength is useful for getting onto rooftops and navigating to otherwise inaccessible areas - and punch enemies to dead... speed seems of limited use, given that it can be expended so quickly. Durability is pretty much the "vanilla" flavour here and makes you akin to some kind of... Master Chief.
The suit isn't the only interesting angle to the gameplay. Weapons are all customisable - to various degrees, with different modules you can stick on them. Different types of scopes, flash lights, laser pointers, grenade launchers... nothing that will make them a great deal more efficient but it's a nice touch... even though sticking a sniper scope on a shotgun may be about as useful as putting a rocket engine on a carrier pigeon.
So, you have your super suit and your sniper scoped shotgun and you're ready to murder Korean soldiers like it's going out of fashion... and this game let's you do it in style. Thankfully the KPA has hundreds of them just waiting to meet any number of ends at your hands. Initially, you're just skirmishing. Running around the pretty island, trying to find some wayward hostages... but of course, the course of true gaming seldom runs smooth and you'll soon find yourself in full on hostilities with the KPA, performing tactical missions and such. This is really where the game excels and easily pushes for a place in your FPS affections.
The maps are large and the paths of attack varied. You can creep through the jungle, all sneaky and sly - not killing anyone at all. Or just hop in a vehicle, drive along the roads, mow down the soldiers and smash buildings. Not that that approach is necessarily the best one... there can't be any doubt that your supersuit affords you many advantages over the hapless KPA troops but on Hard difficulty, you can't just wade in and expect to win against a dozen troops - or even a half dozen.
The AI isn't quite as impressive as that in F.E.A.R. though and it's not that uncommon to see it sometimes see it looking in the wrong way when you shoot someone or cloak, although - frequently they'll continue to fire at your last position or creep around on the alert. Fairly competent, certainly and given the large scales of the map, quite effective although it might have been nice to see troops running away but all in all, solid AI.
As implied - there are aliens... that's obvious pretty much from the start but they don't really debut until two thirds of the way through. It's at this point the game goes all Xen on us. What made the game fun was running around large maps, shooting other humans - as sociopathic as that might sound... but after a headache inducing float through an alien city (they clearly forgot to pay their gravity bills) the Koreans are gone and here come the aliens.
The aliens look copyright infringingly close to the "squiddies" from The Matrix. Except they're turquoise instead of red... oh and they fire flechettes instead of using lasers... but otherwise very similar. The aliens like it nice and cold, so the island is turned to ice for this segment of the game... as you might imagine, it's fairly standard - aliens are attacking, get the hell out of dodge. The excitement of the initial part of the game is more or less totally killed - you run from point A to point B. Most of the time, there is little point in doing anything other than running away - being big and metal, the robots take considerably more ammo to go down and their aim is pretty piss poor... so there isn't exactly a reason to hang around unless it's required as an objective.
The game ends with a bit of running around an aircraft carrier and then TWO boss fights... all of which feels totally at odds with the initial segments of the game. While that felt somewhat challenging, the aliens just felt like a tedious objective to slog through and quite at odds with the fun of the tropical island. It's not QUITE the jumping puzzles of Xen or the animal infested final level of Deus Ex but it really robs the game of any greatness.
That isn't to say the game isn't enjoyable - when it excels, it's excelling on several levels but then it feels as if the story of aliens became MORE important than the enjoyability of the game... shooting Matrix style robots is not fun and flying a VTOL that handles like a cow against them is a lesson in tedium. It really feels as if the guy in charge of the level design got up to entering the alien city and then went out on a break and by the time he got back, everyone else had rushed out the last bunch of levels.
It's not the first game that flags after initially impressive levels and it surely won't be the last but with Crysis, it feels as if it actually missed out on the opportunity to be a seminal single player campaign by resorting to the old "Oh, aliens!" shtick and really... boss battles aren't what games like Crysis should be about. Still, despite that the impressive visuals, physics and gameplay in the first segment of this game still shine through and it's easy to find yourself regaling people about your escapades. Anyone with a penchant for supersoldiers or FPSs should play it... just be ready for the little bit of alien heart break.
Tuesday, November 27, 2007
RDM has been something of a darling of the sci-fi world since he brought a re-imagined BSG back to the small screen. It's no secret that some feel that the show was flagging a bit in season 3 - in much the same way it did in season 2 - but even so, it effortlessly beats everything except Heroes.
Season 4 isn't starting until 2008, so to tide hungry sci-fi fans over - we have been treated to Razor... a film covering events on board Pegasus, from the time of the Cylon attack to before the discovery of New Caprica... Centring almost entirely around a previously unmentioned and unseen Pegasus officer and showing key events on Pegasus from her point of view - specifically several instances that had been mentioned in Galactica.
It suffers from the rather unfortunate inevitability that almost all prequels do - that people and events of a pivotal nature aren't mentioned... ever. As such, it's somewhat throw away but good clean fun nevertheless. In fact, it's more likely to whet your appetite for the show - if only because it plays very much like a feature length episode.
The episode plays out as a number of flashbacks from the point of view of our newly introduced Pegasus officer. Namely three incidents mentioned in BSG - the initial Cylon attack, Kane shooting one of her officers and the seizing of personnel and equipment from a civilian fleet. That is all essentially setting the scene for the meat of the piece... a trip back to the 70s where we finally see OLD SCHOOL CYLONS!
The exact significance of the "hybrid" isn't really elaborated upon beyond the fact it's some kind of bridge between the mechanical and organic stages of the Cylons and hence needs to be blown up, naturally things don't go quite as planned but the Cylons are dispatched and everything wraps up nicely... with just one possible tie-in for the show.
As Galactica goes, this is about as solid as they come... it's not really action packed but it has the high drama that Galactica seems to do so well and without any of the smaltzy romance that marred much of the latter half of season three. It certainly doesn't feel as if it's required viewing - although any BSG fan of merit would see it - but it's certainly fun and it breaks the somewhat longer interim between seasons 3 and 4.
The fact that considerable amounts of time are spent outside of the main cast is surprisingly acceptable. We do KNOW all the characters - except the female lead - and have some acquaintance with them and we get enough of the main cast that we don't forget this is BSG and not BSP but it does distance you somewhat and to have the lead as an unknown makes things just a little harder to swallow. Not that she is a deficient actor. She's quite adept at being the hard ass XO but it's hard to get a lot of character building into ninety minutes...
Still, all in all - a solid effort that any BSG fan could watch and enjoy.
Season 4 isn't starting until 2008, so to tide hungry sci-fi fans over - we have been treated to Razor... a film covering events on board Pegasus, from the time of the Cylon attack to before the discovery of New Caprica... Centring almost entirely around a previously unmentioned and unseen Pegasus officer and showing key events on Pegasus from her point of view - specifically several instances that had been mentioned in Galactica.
It suffers from the rather unfortunate inevitability that almost all prequels do - that people and events of a pivotal nature aren't mentioned... ever. As such, it's somewhat throw away but good clean fun nevertheless. In fact, it's more likely to whet your appetite for the show - if only because it plays very much like a feature length episode.
The episode plays out as a number of flashbacks from the point of view of our newly introduced Pegasus officer. Namely three incidents mentioned in BSG - the initial Cylon attack, Kane shooting one of her officers and the seizing of personnel and equipment from a civilian fleet. That is all essentially setting the scene for the meat of the piece... a trip back to the 70s where we finally see OLD SCHOOL CYLONS!
The exact significance of the "hybrid" isn't really elaborated upon beyond the fact it's some kind of bridge between the mechanical and organic stages of the Cylons and hence needs to be blown up, naturally things don't go quite as planned but the Cylons are dispatched and everything wraps up nicely... with just one possible tie-in for the show.
As Galactica goes, this is about as solid as they come... it's not really action packed but it has the high drama that Galactica seems to do so well and without any of the smaltzy romance that marred much of the latter half of season three. It certainly doesn't feel as if it's required viewing - although any BSG fan of merit would see it - but it's certainly fun and it breaks the somewhat longer interim between seasons 3 and 4.
The fact that considerable amounts of time are spent outside of the main cast is surprisingly acceptable. We do KNOW all the characters - except the female lead - and have some acquaintance with them and we get enough of the main cast that we don't forget this is BSG and not BSP but it does distance you somewhat and to have the lead as an unknown makes things just a little harder to swallow. Not that she is a deficient actor. She's quite adept at being the hard ass XO but it's hard to get a lot of character building into ninety minutes...
Still, all in all - a solid effort that any BSG fan could watch and enjoy.
Wednesday, November 21, 2007
Futurama always somewhat smacked of Matt Groening wanting to show the world that - yes, he COULD be more than the Simpsons... even if it wasn't really that different but then, there are various archetypes that permeate the sitcom genre.
Futurama was always somewhat more confused than the Simpsons... while the yellow family have occasionally "tackled issues", comedy has always been the alpha and the omega of the show... even if it's been ever more scarce in the past decade. Futurama sometimes liked to toss in some poignant aspects that were ill at ease with the comic and whimsical nature of the show.
Regardless, like Family Guy, it was cancelled and yet, has been born again... this time, as a film - Bender's Big Score. Despite the name, the film doesn't really feel "big"... as can happen with film outings of TV shows, it felt much like an episode... just one that happened to last five times as long.
Unlike the Family Guy movie which shamelessly broke into episode sized acts, this is really more one single story and it works quite well. It's not exactly epic in scope or laughs but it's enjoyable and if you've missed the quirky show since it was cancelled, this will certainly fill the Futurama shaped hole in your life.
The plot involves that perennial sci-fi favourite, time travel - Fry has a tattoo with a key to time travel on his ass - ... and actually plays upon the existing show continuity for plot. There are never any really big laughs but there's a consistency. You won't go more than a few minutes without a joke or just a moment of inanity to bring a smile to your face. Even in the actiony ending, there are still very Futurama moments that will make you laugh to yourself.
All in all, it's a good reminder of the show and an enjoyable effort on several levels.
Futurama was always somewhat more confused than the Simpsons... while the yellow family have occasionally "tackled issues", comedy has always been the alpha and the omega of the show... even if it's been ever more scarce in the past decade. Futurama sometimes liked to toss in some poignant aspects that were ill at ease with the comic and whimsical nature of the show.
Regardless, like Family Guy, it was cancelled and yet, has been born again... this time, as a film - Bender's Big Score. Despite the name, the film doesn't really feel "big"... as can happen with film outings of TV shows, it felt much like an episode... just one that happened to last five times as long.
Unlike the Family Guy movie which shamelessly broke into episode sized acts, this is really more one single story and it works quite well. It's not exactly epic in scope or laughs but it's enjoyable and if you've missed the quirky show since it was cancelled, this will certainly fill the Futurama shaped hole in your life.
The plot involves that perennial sci-fi favourite, time travel - Fry has a tattoo with a key to time travel on his ass - ... and actually plays upon the existing show continuity for plot. There are never any really big laughs but there's a consistency. You won't go more than a few minutes without a joke or just a moment of inanity to bring a smile to your face. Even in the actiony ending, there are still very Futurama moments that will make you laugh to yourself.
All in all, it's a good reminder of the show and an enjoyable effort on several levels.
Labels:
Bender's Big Score,
cartoons,
Futurama,
Matt Groening,
The Simpsons
Thursday, November 15, 2007
It seems these days that the typical way to deal with an established, popular franchise that has fallen on times, is to give it to some flavour of the month type writer/producer, who will then proceed to "make it their own"... which seems to mean pissing all over it by ignoring continuity, deliberately antagonising established fans (because who cares about them? They'll watch it if you show them paint drying) and doing what they want, regardless of how rubbish it is.
It happened to Doctor Who, it happened to Alien vs. Predator and Transformers and of course, JJ Abrams is working flat out to make sure that Trek fans would rather have a root canal than pay money to see Star Trek XI... naturally, they will but they'll be wishing it was a root canal.
Abrams doubtless thinks that he's hot stuff with the success of Lost - despite the fact that viewership is starting to drop off as the slow minded public start to realise that it'll drag on and on and then at the end, it'll all be a dream... - and MI:3, which is a bad thing. It seem as soon as people get on the Hollywood gravy train, people start sucking... Just look at Kevin Smith and M. Night Shimshamwallawallawhatavideo. Both pulled an Orson Welles and started with quite impressive films, then instantly slid into mediocrity and of course, Abrams wasn't even good to begin with.
This isn't all baseless speculation though... Instead of forging ahead with some interesting new ideas has committed himself to returning to the Kirk era AND time travel. So, boldly going where we've gone in 70+ episodes and 6 (and a bit) films have gone before. Of course, in keeping with screwing over fans, pissing over continuity and generally being unimaginative we can't have the surviving crew don corsets and shine up their Zimmer frames to star.
Nope, we need a new younger cast... that's actually fairly reasonable. The cast were making jokes about how they were past it in films over two decades ago and it was true then. However, the new cast will be playing considerably younger versions of the well known crew. Why? TIME TRAVEL!
Yes, proving how incredibly innovative he is, Abrams whips out just about the biggest sci-fi cliche - which handily gives him a level of immunity from fans complaining about continuity violations... In any event, those pesky Romulans apparently want to kill Kirk or some such and it's up to Spock to make sure that drunken, inter-species womanising and outrageous bluffing become the Star Trek way. Which leads to Old Spock and Young Spock meeting up and us getting Star Trek - the college years.
Fanboys should start putting down tarps now... because it seems certain that there will be a lot of foaming at the mouth to do in the next 12 months... You can start on this - Winona Ryder is Spock's mother. She's going to shoplift the components for him to build a time machine or something.
It happened to Doctor Who, it happened to Alien vs. Predator and Transformers and of course, JJ Abrams is working flat out to make sure that Trek fans would rather have a root canal than pay money to see Star Trek XI... naturally, they will but they'll be wishing it was a root canal.
Abrams doubtless thinks that he's hot stuff with the success of Lost - despite the fact that viewership is starting to drop off as the slow minded public start to realise that it'll drag on and on and then at the end, it'll all be a dream... - and MI:3, which is a bad thing. It seem as soon as people get on the Hollywood gravy train, people start sucking... Just look at Kevin Smith and M. Night Shimshamwallawallawhatavideo. Both pulled an Orson Welles and started with quite impressive films, then instantly slid into mediocrity and of course, Abrams wasn't even good to begin with.
This isn't all baseless speculation though... Instead of forging ahead with some interesting new ideas has committed himself to returning to the Kirk era AND time travel. So, boldly going where we've gone in 70+ episodes and 6 (and a bit) films have gone before. Of course, in keeping with screwing over fans, pissing over continuity and generally being unimaginative we can't have the surviving crew don corsets and shine up their Zimmer frames to star.
Nope, we need a new younger cast... that's actually fairly reasonable. The cast were making jokes about how they were past it in films over two decades ago and it was true then. However, the new cast will be playing considerably younger versions of the well known crew. Why? TIME TRAVEL!
Yes, proving how incredibly innovative he is, Abrams whips out just about the biggest sci-fi cliche - which handily gives him a level of immunity from fans complaining about continuity violations... In any event, those pesky Romulans apparently want to kill Kirk or some such and it's up to Spock to make sure that drunken, inter-species womanising and outrageous bluffing become the Star Trek way. Which leads to Old Spock and Young Spock meeting up and us getting Star Trek - the college years.
Fanboys should start putting down tarps now... because it seems certain that there will be a lot of foaming at the mouth to do in the next 12 months... You can start on this - Winona Ryder is Spock's mother. She's going to shoplift the components for him to build a time machine or something.
Labels:
film,
J.J. Abrams,
Lost,
Star Trek,
Star Trek XI
Sunday, October 14, 2007
For a company that has produced two games, Valve has done quite well in dominating the hearts, minds and column inches of the gaming world. Not that it isn't deserved.
Their latest plan is to further endear themselves to the public by releasing further episodes of Half Life 2, to chronicle the further adventures of Gordon Freeman, following directly from the end of the game proper. The Orange Box includes three games - the massively delayed Team Fortress 2, Half Life 2: Episode 2 and Portal.
Portal is undoubtedly the most innovative of the games and offers a very different experience to the usual FPS. This is essentially an exercise in spacial puzzles - courtesy of the hand held portal device. Guided by a slightly unnerved AI who clearly aspires to be SHODAN. The novelty is that at no time do you ever have anything more than your portal gun and some handy spring heels that make it impossible to take damage from falls.
There isn't much of a story, it's just good wholesome fun... that will likely make you feel a little confused as to how space works... but the fun of simply being able to fly is fantastic. Or rather, fall out of a portal... The game is hilariously short and even the most slow witted of gamers should be able to finish it in an afternoon at most... this is probably for the best as there are only so many puzzles that one can do involving Portals before they become repetitive or simply too difficult to be enjoyable.
Also hilarious is the dialogue of the game... TF2 is very slapstick but Portal has a subtle, adult humour that is rather dark... doubtless it will go straight over the heads of the dullards but then, what doesn't.
As a single player experience - it's a fun afternoon but really given the wait for Episode 2, it should have been more than just a single afternoon.
Their latest plan is to further endear themselves to the public by releasing further episodes of Half Life 2, to chronicle the further adventures of Gordon Freeman, following directly from the end of the game proper. The Orange Box includes three games - the massively delayed Team Fortress 2, Half Life 2: Episode 2 and Portal.
Portal is undoubtedly the most innovative of the games and offers a very different experience to the usual FPS. This is essentially an exercise in spacial puzzles - courtesy of the hand held portal device. Guided by a slightly unnerved AI who clearly aspires to be SHODAN. The novelty is that at no time do you ever have anything more than your portal gun and some handy spring heels that make it impossible to take damage from falls.
There isn't much of a story, it's just good wholesome fun... that will likely make you feel a little confused as to how space works... but the fun of simply being able to fly is fantastic. Or rather, fall out of a portal... The game is hilariously short and even the most slow witted of gamers should be able to finish it in an afternoon at most... this is probably for the best as there are only so many puzzles that one can do involving Portals before they become repetitive or simply too difficult to be enjoyable.
Also hilarious is the dialogue of the game... TF2 is very slapstick but Portal has a subtle, adult humour that is rather dark... doubtless it will go straight over the heads of the dullards but then, what doesn't.
As a single player experience - it's a fun afternoon but really given the wait for Episode 2, it should have been more than just a single afternoon.
Labels:
games,
Half Life 2,
Half Life 2: Episode 2,
Portal,
Valve
Monday, October 08, 2007
The adaption of the Resident Evil franchise to the silver screen has been - at best - uneven.
There can be little doubt that the latest instalment owes little beyond the underlying premise (and perhaps the apocalyptic overtones of the forthcoming game) to the game series. Still, the basic concept is followed - Umbrella messes around with deadly mutagenic T-virus, zombies are unleashed, a good time is had by all... who don't die.
Things have not gone very well since the last film and in the opening seconds we discover that essentially the entire world has been infected with the T-virus - despite the best efforts of Umbrella - and hence, we're in a Dawn/Day of the Dead situation where government has broken down and survivors struggle... well, survive, although instead of heading for a mall, Alice's pals from Apocalypse are busing it across the now desertified USA.
After finding a plot device, the gang decide - after Milla toasts some zombie crows - to head for Alaska. Of course, that's further complicated by the fact Umbrella - currently hiding out in bunkers across the globe - are intent on recovering Alice to use her to domesticate the zombies and use them as telesales marketers and of course, evil obsessional scientist is just super keen to get Milla back so he doesn't have to play with clones of her.
Plan "drive to Alaska" is going just great until evil scientist decides to ignore sunglasses wearing head honcho and decides to drop a cargo container full of super zombies on the road there. Naturally, fighting a cargo container full of super zombies thins the ranks, especially with Milla gets mind controlled for a while.
Of course, nothing riles up a telekinetic zombie killer more than super zombies killing her friends, so they head to evil scientists secret base... ostensibly to take a bus load full of people on a small, commercial helicopter from Nevada... to Alaska. Mutagenic virus? Ok. Telekinetic powers? Sure. Global apocalypse caused by slow moving animated corpses? Why not? Small helicopter taking over a dozen people and supplies all the way to Alaska with no chance of refueling? Get outta town. Or possibly the people are all so immensely stupid they don't realise that they'll probably go a few hundred miles, run out of fuel and then be even more screwed than when they started.
Anyways, while the rest of the cast are getting ready for their short flight to Alaska, Milla is headed into evil scientist's bunker... oh, he got bit by one of the super zombies and is now mutating into an evil monster with telekinetic powers too. The ending is pretty grim... an ARMY of Milla Jovovichs. If THAT isn't apocalyptic...
There can be little doubt that the latest instalment owes little beyond the underlying premise (and perhaps the apocalyptic overtones of the forthcoming game) to the game series. Still, the basic concept is followed - Umbrella messes around with deadly mutagenic T-virus, zombies are unleashed, a good time is had by all... who don't die.
Things have not gone very well since the last film and in the opening seconds we discover that essentially the entire world has been infected with the T-virus - despite the best efforts of Umbrella - and hence, we're in a Dawn/Day of the Dead situation where government has broken down and survivors struggle... well, survive, although instead of heading for a mall, Alice's pals from Apocalypse are busing it across the now desertified USA.
After finding a plot device, the gang decide - after Milla toasts some zombie crows - to head for Alaska. Of course, that's further complicated by the fact Umbrella - currently hiding out in bunkers across the globe - are intent on recovering Alice to use her to domesticate the zombies and use them as telesales marketers and of course, evil obsessional scientist is just super keen to get Milla back so he doesn't have to play with clones of her.
Plan "drive to Alaska" is going just great until evil scientist decides to ignore sunglasses wearing head honcho and decides to drop a cargo container full of super zombies on the road there. Naturally, fighting a cargo container full of super zombies thins the ranks, especially with Milla gets mind controlled for a while.
Of course, nothing riles up a telekinetic zombie killer more than super zombies killing her friends, so they head to evil scientists secret base... ostensibly to take a bus load full of people on a small, commercial helicopter from Nevada... to Alaska. Mutagenic virus? Ok. Telekinetic powers? Sure. Global apocalypse caused by slow moving animated corpses? Why not? Small helicopter taking over a dozen people and supplies all the way to Alaska with no chance of refueling? Get outta town. Or possibly the people are all so immensely stupid they don't realise that they'll probably go a few hundred miles, run out of fuel and then be even more screwed than when they started.
Anyways, while the rest of the cast are getting ready for their short flight to Alaska, Milla is headed into evil scientist's bunker... oh, he got bit by one of the super zombies and is now mutating into an evil monster with telekinetic powers too. The ending is pretty grim... an ARMY of Milla Jovovichs. If THAT isn't apocalyptic...
Labels:
film,
Milla Jovovich,
Resident Evil: Extinction
Sunday, September 30, 2007
System Shock 2 is - possibly - the very definition of a cult classic. A game that - to this day - enjoys a small but loyal following. To the discerning eye, the graphics are horrible and dated but beneath that exterior is a compelling, involving story and fantastic gameplay... but because of various circumstances, it never had a sequel but now it has a spiritual sequel. Bioshock.
Bioshock - in contrast to its ugly sister - is pretty. Maybe not the most beautiful game there is but close... and really, it looks great. The water effects are wonderful and while it's not quite Half Life 2 when it comes to physics, it does fairly well in that respect.
Of course, while most FPS games are about running around and just shooting things until you win - Bioshock is much more plot driven. It's not just "KILL EVERYTHING!" There are reasons to the murder you commit and of course, thanks to the structure of the game, it's entirely possible to avoid a lot of the conflict... or alternatively you can arm yourself to the teeth, shoot first and ask questions later. It's the kind of game - much in the style of System Shock 2 and Deus Ex - which you could play several times in quite different ways.
The game is relentlessly atmospheric and even in the later stages when you can school the average enemy with relative ease, you'll still find yourself creeping around and hiding in the shadows when you hear enemies on the prowl. The false hope of Rapture is quite compelling... never thrown in your face - merely the quiet tragedy of it all. The game is quite wonderful for that and the fact you can occasionally just look out into the sea is fantastic and quite inspiring.
All of that atmosphere is helped by the story, which pushes you along through this decaying underwater city. As well as the standard weapons you get, the most obvious deviation from a standard FPS is the variety of Plasmids and tonics you get, these give you access to new skills. Everything from telekinesis and electricity to hacking better or hitting harder. To gain these powers you need ADAM, which you can only obtain from creepy little girls... protected by the aptly named "Big Daddy", easily the hardest enemies in the game outside of the bosses. Of course, if you leave them alone - they'll leave you alone but then you'll be denied the Adam you need to stand a chance of beating the later bad guys. You start out with just two slots for each set of skills but you can increase that, as well as your total health and EVE. Of course, there are more tonics and plasmids than there are slots - so you're forced to make some gameplay decisions... although, you're able to change these around at stations in the game.
Another interesting facet - also taken from SS2 - is that you can research your enemies. This is achieved by means of a camera... snapping pictures of enemies eventually allows you damage bonuses and access to new tonics/abilities. It also adds an extra element to gameplay as you sneak up on enemies or quickly photograph them as you're killing them.
There is a limited capability to upgrade weapons... only two upgrades per weapon and the upgrade terminals (one use only) make it a lot less versatile than Deus Ex in this respect. An inventory system would actually have been quite a nice touch but it wasn't really something that was required... although, it may have given the game a tad more depths... as it is, you just hit ammo limits... which are fairly reasonable. Of course, the Plasmids are far more satisfying. Freeze enemies, set them on fire, throw things at them, electrify them, make them attack their enemies or several other things.
In a somewhat surprising contrast to System Shock 2, there isn't a trade off between combat and hacking and such. You can be good at everything... by the end of the game, you WILL be, probably. This means you can run around, hack things, heal up, shoot stuff up and so on and so forth... this means there's no real trade off as you had in Deus Ex... you may favour one style of play but ultimately you can do it all, which makes things somewhat less interesting. The only thing that really limits you, are the number of slots you have (a maximum of six) and that is quite a lot.
Still, it's a pretty game with a great variety of powers, a compelling plot, a wonderful atmosphere and fun gameplay... not for the faint of heart, certainly but easily one of the most enjoyable FPS/RPG type games of recent years... not that there are many of those but still... This really shows what can be done with games when people put some love into them. It's hard not to admire the game and feel a twinge of regret as it's all over...
Bioshock - in contrast to its ugly sister - is pretty. Maybe not the most beautiful game there is but close... and really, it looks great. The water effects are wonderful and while it's not quite Half Life 2 when it comes to physics, it does fairly well in that respect.
Of course, while most FPS games are about running around and just shooting things until you win - Bioshock is much more plot driven. It's not just "KILL EVERYTHING!" There are reasons to the murder you commit and of course, thanks to the structure of the game, it's entirely possible to avoid a lot of the conflict... or alternatively you can arm yourself to the teeth, shoot first and ask questions later. It's the kind of game - much in the style of System Shock 2 and Deus Ex - which you could play several times in quite different ways.
The game is relentlessly atmospheric and even in the later stages when you can school the average enemy with relative ease, you'll still find yourself creeping around and hiding in the shadows when you hear enemies on the prowl. The false hope of Rapture is quite compelling... never thrown in your face - merely the quiet tragedy of it all. The game is quite wonderful for that and the fact you can occasionally just look out into the sea is fantastic and quite inspiring.
All of that atmosphere is helped by the story, which pushes you along through this decaying underwater city. As well as the standard weapons you get, the most obvious deviation from a standard FPS is the variety of Plasmids and tonics you get, these give you access to new skills. Everything from telekinesis and electricity to hacking better or hitting harder. To gain these powers you need ADAM, which you can only obtain from creepy little girls... protected by the aptly named "Big Daddy", easily the hardest enemies in the game outside of the bosses. Of course, if you leave them alone - they'll leave you alone but then you'll be denied the Adam you need to stand a chance of beating the later bad guys. You start out with just two slots for each set of skills but you can increase that, as well as your total health and EVE. Of course, there are more tonics and plasmids than there are slots - so you're forced to make some gameplay decisions... although, you're able to change these around at stations in the game.
Another interesting facet - also taken from SS2 - is that you can research your enemies. This is achieved by means of a camera... snapping pictures of enemies eventually allows you damage bonuses and access to new tonics/abilities. It also adds an extra element to gameplay as you sneak up on enemies or quickly photograph them as you're killing them.
There is a limited capability to upgrade weapons... only two upgrades per weapon and the upgrade terminals (one use only) make it a lot less versatile than Deus Ex in this respect. An inventory system would actually have been quite a nice touch but it wasn't really something that was required... although, it may have given the game a tad more depths... as it is, you just hit ammo limits... which are fairly reasonable. Of course, the Plasmids are far more satisfying. Freeze enemies, set them on fire, throw things at them, electrify them, make them attack their enemies or several other things.
In a somewhat surprising contrast to System Shock 2, there isn't a trade off between combat and hacking and such. You can be good at everything... by the end of the game, you WILL be, probably. This means you can run around, hack things, heal up, shoot stuff up and so on and so forth... this means there's no real trade off as you had in Deus Ex... you may favour one style of play but ultimately you can do it all, which makes things somewhat less interesting. The only thing that really limits you, are the number of slots you have (a maximum of six) and that is quite a lot.
Still, it's a pretty game with a great variety of powers, a compelling plot, a wonderful atmosphere and fun gameplay... not for the faint of heart, certainly but easily one of the most enjoyable FPS/RPG type games of recent years... not that there are many of those but still... This really shows what can be done with games when people put some love into them. It's hard not to admire the game and feel a twinge of regret as it's all over...
Friday, August 31, 2007
Flash Gordon... THE WEDDING EPISODE!
Not actually Flash's. Flash's token black friend's brother's and of course, Flash's friend is the best man. Which makes it a trifle unfortunate - if eminently predictable - when the portal to Mongo opens, beasties (paradise bugs) pop out and bite him.
Thanks to our Mongol native, we know that these are fatal. You'd think the best thing to do would be to make an excuse for him or something but no he's taken to the wedding, where Dale has to be a real bitch to him to stop him dying (stops the poison).
Naturally, Flash has to go off and get the cure... from a bunch of women, who aren't keen on men... and keep eunuchs around. So, Flash has to get them an urn back - which requires a trip to Ming's palace... All in all, it unfolds by the numbers from there and isn't very captivating.
The following episode is a big improvement... Flash gets his hopes up when a portal opens and a video shows his father coming through... but then, it seems that ol' dad has got murder on the mind.
We have a good dynamic with Flash and the bounty hunter... and Zharkov is used wonderfully. His paranoid, rantings show a glimmer of the character he was in the movie - which is, naturally great. Eventually Flash realises that his father, this is not (the murdering was a clue) and all is well... the first episode approaching "good".
Not actually Flash's. Flash's token black friend's brother's and of course, Flash's friend is the best man. Which makes it a trifle unfortunate - if eminently predictable - when the portal to Mongo opens, beasties (paradise bugs) pop out and bite him.
Thanks to our Mongol native, we know that these are fatal. You'd think the best thing to do would be to make an excuse for him or something but no he's taken to the wedding, where Dale has to be a real bitch to him to stop him dying (stops the poison).
Naturally, Flash has to go off and get the cure... from a bunch of women, who aren't keen on men... and keep eunuchs around. So, Flash has to get them an urn back - which requires a trip to Ming's palace... All in all, it unfolds by the numbers from there and isn't very captivating.
The following episode is a big improvement... Flash gets his hopes up when a portal opens and a video shows his father coming through... but then, it seems that ol' dad has got murder on the mind.
We have a good dynamic with Flash and the bounty hunter... and Zharkov is used wonderfully. His paranoid, rantings show a glimmer of the character he was in the movie - which is, naturally great. Eventually Flash realises that his father, this is not (the murdering was a clue) and all is well... the first episode approaching "good".
Monday, August 27, 2007
Seems like remake and spin-off season in sci-fi town. A new Flash Gordon, a spin-off from Terminator and now, a remake of the Bionic Woman... doubtless if they ever manage to get the Wonder Woman film off the shelf, they'll make a new TV show.
Refreshingly, this pilot episode doesn't dawdle. Not quite the running start of Sarah Connor Chronicles... but we've got the basic elements established by the end of the first episode... with a few fun fight scenes. It's pretty straight forward... ordinary student at university - with deaf sister - is doing just super with her professor boyfriend. Until resident bionic psycho bitch (Starbuck!) crashes a truck into them.
This leaves our heroine in pretty rough shape. Just as well her boyfriend is in charge of a secret project to give women bionic body parts, eh? So, she gets her bionic legs... a bionic eye, a bionic arm and bionic ears! Shouldn't they have thrown in a free breast augmentation? Anyway, as you might expect our Eastend girl is somewhat freaked out by getting spiffy new parts and with the help of her fiance, promptly escapes.
Naturally after a traumatic car accident, miscarriage and surgery - she goes straight back to work, where Starbuck stops by to say hello. Starbuck being a nutter prototype who tells our heroine that it's her bionic implants that are activating - kinda like a benign Terminator interface. After this, it's only a matter of time before the two women are battling on roof tops in what is actually a pretty passable display of speed and strength...
All in all, while it did tick several cliche boxes it was a much stronger start than one might have expected. It would have been very easy for the show to simply languish in self-reference and cheesiness but this looked quite promising. Which is surprising to say the least.
Refreshingly, this pilot episode doesn't dawdle. Not quite the running start of Sarah Connor Chronicles... but we've got the basic elements established by the end of the first episode... with a few fun fight scenes. It's pretty straight forward... ordinary student at university - with deaf sister - is doing just super with her professor boyfriend. Until resident bionic psycho bitch (Starbuck!) crashes a truck into them.
This leaves our heroine in pretty rough shape. Just as well her boyfriend is in charge of a secret project to give women bionic body parts, eh? So, she gets her bionic legs... a bionic eye, a bionic arm and bionic ears! Shouldn't they have thrown in a free breast augmentation? Anyway, as you might expect our Eastend girl is somewhat freaked out by getting spiffy new parts and with the help of her fiance, promptly escapes.
Naturally after a traumatic car accident, miscarriage and surgery - she goes straight back to work, where Starbuck stops by to say hello. Starbuck being a nutter prototype who tells our heroine that it's her bionic implants that are activating - kinda like a benign Terminator interface. After this, it's only a matter of time before the two women are battling on roof tops in what is actually a pretty passable display of speed and strength...
All in all, while it did tick several cliche boxes it was a much stronger start than one might have expected. It would have been very easy for the show to simply languish in self-reference and cheesiness but this looked quite promising. Which is surprising to say the least.
Thursday, August 23, 2007
The Invasion is clearly missing something... and that's "Of The Body Snatchers" from the title.
Yes, it's a rehash of that classic formula - as if it hasn't been rehashed enough. The twist here is that it's Nicole Kidman trying to fight off those fiendish body snatchers. Also, no pods in sight. It's a virus that comes from an exploding space shuttle. That seems like a pretty dangerous premise for a film... given the 50/50 chance of shuttles not making it to the ground in one piece.
In any respect, space shuttle Plot Device breaks up on re-entry and spreads itself over a sizable area of the USA... whereupon it's discovered that it's got some highly resistant spores on it. It also just so happesn that the guy in charge of this operation is Nicole's ex husband... who seems to be one of the first victims of the BODY SNATCHING VIRUS.
Beyond being a virus, rather than pods or some such - the only difference is that for you to become one of them, you have to enter REM sleep. Actually, there's another difference which is probably more interesting... the body snatched people are unable to innately discern the difference between someone who is on their side and someone who isn't... which somewhat ruins the "us and them" mentality. Part of the whole suspense of these is that they know who is one of them and you don't... here, all you have to do is walk around with the diversity of facial expression of Kurt Russell and you're fine.
Really, this could have been a pretty much standard conspiracy film... the alien body possession adds that little. Even the avoiding sleep aspect isn't that interesting - although perhaps ironically Kidman's struggle to stay awake is akin to the audience's. The film pauses for only a few moments to reflect on the aliens... they're not violent and there are some none too subtle scenes of American forces withdrawing from Iraq and Korea being reunited to demonstrate that in many ways, the aliens represent an alternative to human conflict... but at the price of our passions and humanity.
Naturally though - alien spores are no match truth, justice and the American way and so... the aliens are vanquished, with the help of Kidman's kiddy, who is handily immune. Wouldn't you know it, the alien virus has pretty much no immunity to terrestrial viruses... No doubt, the film makers are banking on their audience not drawing a parallel between that and War Of The Worlds.
In all honesty, it's not surprising that this project was on the shelf for over a year. It's lacklustre, no really interesting performance, the plot is derative and the chase scenes are about as bland and prosaic as they come and honestly struggles to reach the "magical" ninety minute mark. There is no reason to watch this film... unless you're particularly interested in seeing more projectile vomitting than you'd find in The Exorcist... some of it directed at Kidman. To surmise - a waste of time.
Yes, it's a rehash of that classic formula - as if it hasn't been rehashed enough. The twist here is that it's Nicole Kidman trying to fight off those fiendish body snatchers. Also, no pods in sight. It's a virus that comes from an exploding space shuttle. That seems like a pretty dangerous premise for a film... given the 50/50 chance of shuttles not making it to the ground in one piece.
In any respect, space shuttle Plot Device breaks up on re-entry and spreads itself over a sizable area of the USA... whereupon it's discovered that it's got some highly resistant spores on it. It also just so happesn that the guy in charge of this operation is Nicole's ex husband... who seems to be one of the first victims of the BODY SNATCHING VIRUS.
Beyond being a virus, rather than pods or some such - the only difference is that for you to become one of them, you have to enter REM sleep. Actually, there's another difference which is probably more interesting... the body snatched people are unable to innately discern the difference between someone who is on their side and someone who isn't... which somewhat ruins the "us and them" mentality. Part of the whole suspense of these is that they know who is one of them and you don't... here, all you have to do is walk around with the diversity of facial expression of Kurt Russell and you're fine.
Really, this could have been a pretty much standard conspiracy film... the alien body possession adds that little. Even the avoiding sleep aspect isn't that interesting - although perhaps ironically Kidman's struggle to stay awake is akin to the audience's. The film pauses for only a few moments to reflect on the aliens... they're not violent and there are some none too subtle scenes of American forces withdrawing from Iraq and Korea being reunited to demonstrate that in many ways, the aliens represent an alternative to human conflict... but at the price of our passions and humanity.
Naturally though - alien spores are no match truth, justice and the American way and so... the aliens are vanquished, with the help of Kidman's kiddy, who is handily immune. Wouldn't you know it, the alien virus has pretty much no immunity to terrestrial viruses... No doubt, the film makers are banking on their audience not drawing a parallel between that and War Of The Worlds.
In all honesty, it's not surprising that this project was on the shelf for over a year. It's lacklustre, no really interesting performance, the plot is derative and the chase scenes are about as bland and prosaic as they come and honestly struggles to reach the "magical" ninety minute mark. There is no reason to watch this film... unless you're particularly interested in seeing more projectile vomitting than you'd find in The Exorcist... some of it directed at Kidman. To surmise - a waste of time.
Labels:
film,
Nicole Kidman,
sci-fi,
The Invasion
Tuesday, August 21, 2007
Apparently in Smallgate - aka Flash Gordon - Ming The Merciless is not to be called "The Merciless"... and of course, he's not even slightly Asian looking... he's to be a "media savvy dictator". Which is a lot more in keeping with the times but makes him slightly less... well - Ming.
As predicted, we get the Mongol of the week - this time a guy with massive hair, Goualdified voice and LASER WHIP. That aspect of the episode isn't particularly interesting... him being a big "man beast" he's got the intelligence of a block of wood.
The more interesting aspect of the episode is Ming The Media Savvy - not really quite the same, is it? Supposedly his absolute dictatorship is built upon the contamination of the water... and his current monopoly on its distribution. Hence, ice smuggling carries the death penalty.
Now, they don't actually explain the nature of the contamination... but in previous episodes, it was alluded to that it was necessary for sustaining populations... although it's not exactly clear if this was simply through the necessity of water or to feed crops... but if it was any kind of normal contamination, then it would naturally increase as it went up the food chain. Anyway, it seems fairly strange that the ice smuggler should get stopped in a leafy green area with cattle wandering around. Perhaps the contamination only affects humans but then, it's likely that either all with be revealed later or that detail will be overlooked.
Other than banishing the man beast - surprise! Flash finds that the bounty hunter from last week isn't so stand offish - despite having stolen The Predator's cloaking device - and she is going to stay with Flash. So, I suppose we at least aren't quite stuck with the status quo... or at least, we've not yet reached it... sometimes it can take shows a couple of episodes to get their main cast established... see SG-1... ha, another similarity. Although the science guy (is he called Zharkov and if not, WHY NOT?) is no Sam Carter.
Also, by the end of the episode it's entirely clear that Ming really should be called the Merciless - even if he is media savvy - and that whole subplot massively overshadowed the main "Mongo of the week" one in terms of coolness but then... evil dictators generally trump boring man beasts of the week.
The fact the episode is so Earthbound makes the show feel quite limited... despite a lack of rocketships, Flash et al trapped on Mongo and running around would be pretty great... sure, it would follow the cliche of humans getting trapped in some other time/planet/place/dimension/universe but at least it wouldn't have the awkwardness of suburban life. Naturally, this type of "home by dinner" adventuring has been done before but it's somewhat facile. Which is unfortunate, it does seem that the concept of Mongo is quite cool... although we've yet to see the moons of Mongo as anything other than a backdrop. This episode was more promising than the last but only by dint of Ming being great.
As predicted, we get the Mongol of the week - this time a guy with massive hair, Goualdified voice and LASER WHIP. That aspect of the episode isn't particularly interesting... him being a big "man beast" he's got the intelligence of a block of wood.
The more interesting aspect of the episode is Ming The Media Savvy - not really quite the same, is it? Supposedly his absolute dictatorship is built upon the contamination of the water... and his current monopoly on its distribution. Hence, ice smuggling carries the death penalty.
Now, they don't actually explain the nature of the contamination... but in previous episodes, it was alluded to that it was necessary for sustaining populations... although it's not exactly clear if this was simply through the necessity of water or to feed crops... but if it was any kind of normal contamination, then it would naturally increase as it went up the food chain. Anyway, it seems fairly strange that the ice smuggler should get stopped in a leafy green area with cattle wandering around. Perhaps the contamination only affects humans but then, it's likely that either all with be revealed later or that detail will be overlooked.
Other than banishing the man beast - surprise! Flash finds that the bounty hunter from last week isn't so stand offish - despite having stolen The Predator's cloaking device - and she is going to stay with Flash. So, I suppose we at least aren't quite stuck with the status quo... or at least, we've not yet reached it... sometimes it can take shows a couple of episodes to get their main cast established... see SG-1... ha, another similarity. Although the science guy (is he called Zharkov and if not, WHY NOT?) is no Sam Carter.
Also, by the end of the episode it's entirely clear that Ming really should be called the Merciless - even if he is media savvy - and that whole subplot massively overshadowed the main "Mongo of the week" one in terms of coolness but then... evil dictators generally trump boring man beasts of the week.
The fact the episode is so Earthbound makes the show feel quite limited... despite a lack of rocketships, Flash et al trapped on Mongo and running around would be pretty great... sure, it would follow the cliche of humans getting trapped in some other time/planet/place/dimension/universe but at least it wouldn't have the awkwardness of suburban life. Naturally, this type of "home by dinner" adventuring has been done before but it's somewhat facile. Which is unfortunate, it does seem that the concept of Mongo is quite cool... although we've yet to see the moons of Mongo as anything other than a backdrop. This episode was more promising than the last but only by dint of Ming being great.
Thursday, August 16, 2007
One thing the Bourne franchise could do with is an epilepsy warning. The number of scenes where things occur in the blink of an eye or where the camera angle changes dozens of times in the blink of an eye are too numerous to count.
This is however, no deviation from the previous two films. As with the second film, this doesn't really deviate from the original formula... actually, if anything this more similar to the second film as the eponymous protagonist actually has a clue what is going on.
The notable thing about Bourne films is that people seem to think that they're all rather complex in their plots. Nothing could be further from the truth. There's no shocking revelations for anyone but the dullest film goer - he was part of a covert project to make a bunch of ass kicking assassins, it's merely a premise not part of the plot... the plot of these films is... MATT DAMON! Doing a lot of running around, shooting and sneaky spy stuff. All other points are of only minor importance - they aren't movies about characters or complex plots, they're about slick set pieces and big explosions.
The frenetic pace is present and we move from one city to the next to the next, sometimes with such rapidity it can be easy to miss the change. Not that it really seems to matter. It's best to describe this as a man who thinks he is a thinking man man's action film. It would like you to believe that it's clever and has depth but really, it's shallow and allows for as much facial expression from Damon as you'd get out of a block of wood. Despite the pretence - it's really a fairly unapologetic summer actioner.
This is however, no deviation from the previous two films. As with the second film, this doesn't really deviate from the original formula... actually, if anything this more similar to the second film as the eponymous protagonist actually has a clue what is going on.
The notable thing about Bourne films is that people seem to think that they're all rather complex in their plots. Nothing could be further from the truth. There's no shocking revelations for anyone but the dullest film goer - he was part of a covert project to make a bunch of ass kicking assassins, it's merely a premise not part of the plot... the plot of these films is... MATT DAMON! Doing a lot of running around, shooting and sneaky spy stuff. All other points are of only minor importance - they aren't movies about characters or complex plots, they're about slick set pieces and big explosions.
The frenetic pace is present and we move from one city to the next to the next, sometimes with such rapidity it can be easy to miss the change. Not that it really seems to matter. It's best to describe this as a man who thinks he is a thinking man man's action film. It would like you to believe that it's clever and has depth but really, it's shallow and allows for as much facial expression from Damon as you'd get out of a block of wood. Despite the pretence - it's really a fairly unapologetic summer actioner.
Labels:
action,
film,
Matt Damon,
The Bourne Ultimatium
Wednesday, August 15, 2007
As far as sci-fi goes, few franchise approach the notoriety and sheer age of Flash Gordon.
From hilarious racist comic strip to campy black and white drama to children's cartoon to campy cult movie to children's cartoon and now to sci-fi original drama.
The most obvious deviation from the established premise is that there are zero rocket ships. Or at least so far. No, instead the show has opted for a far easier plot device... WORMHOLES! Well, almost. They're called "rifts"... presumably because after Farscape and SG-1, they don't want to look like the only idea they have are wormholes.
Anyway, it starts out with Flash winning a marathon (if you've watched Smallville, you could be forgiven for thinking flash had fallen through one of these rifts from the eponymous town) but of course, it's not long before aliens are invading all the hot spots - highways, bowling alleys and minimarts. Flash doesn't seem too smart though - he punches a metal robot, stops his car to get out and run across an open field and jumps through a rift in the small hope that he'll find his father.
Which naturally gets him and ex-girlfriend Dale - who despite her engagement still have some chemistry - into trouble when they arrive in Mongo and meet Ming. Here we find out why they're sending robots to Earth and so on before they manage to escape and ponder on what an "Imex" is.
Overall, it's not so bad. The acting is decent enough and the effects - while not plentiful - are solid. The main let down is that this really doesn't have much to do with Flash Gordon. It really seems as if the format of the show means that we'll have aliens of the week and Flash saving the world but home for his tea. Not to mention that the "rifts" make this feel as if it's trying to be teen SG-1... or Smallville meets SG-1. It really feels lacking in the kind of epic stuff you had in the movie... and while it's obvious that you can't really compare the two, this doesn't really have any sense of grandeur. Which is rather a shame.
It's clear that there is going to be some kind of story arc (possibly) with Flash's father but beyond that, there isn't really anything to indicate that this will be an episodic drama where we have some enemy come through every week or have Flash go to Mongo every week. Either way, it's a rather lacklustre start that might indicate Sci-Fi feel the name alone will give it time... but hell, that worked for Star Trek for a decade.
From hilarious racist comic strip to campy black and white drama to children's cartoon to campy cult movie to children's cartoon and now to sci-fi original drama.
The most obvious deviation from the established premise is that there are zero rocket ships. Or at least so far. No, instead the show has opted for a far easier plot device... WORMHOLES! Well, almost. They're called "rifts"... presumably because after Farscape and SG-1, they don't want to look like the only idea they have are wormholes.
Anyway, it starts out with Flash winning a marathon (if you've watched Smallville, you could be forgiven for thinking flash had fallen through one of these rifts from the eponymous town) but of course, it's not long before aliens are invading all the hot spots - highways, bowling alleys and minimarts. Flash doesn't seem too smart though - he punches a metal robot, stops his car to get out and run across an open field and jumps through a rift in the small hope that he'll find his father.
Which naturally gets him and ex-girlfriend Dale - who despite her engagement still have some chemistry - into trouble when they arrive in Mongo and meet Ming. Here we find out why they're sending robots to Earth and so on before they manage to escape and ponder on what an "Imex" is.
Overall, it's not so bad. The acting is decent enough and the effects - while not plentiful - are solid. The main let down is that this really doesn't have much to do with Flash Gordon. It really seems as if the format of the show means that we'll have aliens of the week and Flash saving the world but home for his tea. Not to mention that the "rifts" make this feel as if it's trying to be teen SG-1... or Smallville meets SG-1. It really feels lacking in the kind of epic stuff you had in the movie... and while it's obvious that you can't really compare the two, this doesn't really have any sense of grandeur. Which is rather a shame.
It's clear that there is going to be some kind of story arc (possibly) with Flash's father but beyond that, there isn't really anything to indicate that this will be an episodic drama where we have some enemy come through every week or have Flash go to Mongo every week. Either way, it's a rather lacklustre start that might indicate Sci-Fi feel the name alone will give it time... but hell, that worked for Star Trek for a decade.
Sunday, August 05, 2007
Babylon 5 has long been a fan favourite and many had hoped for it to be redeemed.
Indeed, Lost Tales offers such a chance. Of course, surely the point is somewhat missed... B5 was a great show because of characters, story arcs and kiss ass space battles. This seemed to lack... at least two of those. Not only that but it wasn't really a movie but more, two separate episodes.
The first was almost entirely out of character for B5... while religion has played a part of the show in the past, it's never been a focus... here, we suffer some tedious diatribes at the hands of lacklustre Locklear about it in a setting that owes more to The Exorcist than it does to Babylon 5. Making Locklear the main character was a critical misjudgement... she was a one season wonder who had perhaps, two points of interest (neither of which were ineresting) and still she failed... fortunately, she wasn't forced on us like other late comer characters in other show have been.
The second episode, is SHERIDAN... and Galen. It flows a lot more naturally... Galen is a dick, Sheridan is... well, Sheridan. It was a lot more compelling than the first story - which was a lot more relevant. Unlike Locklear's debacle, this played into the general spirit of B5 and, of course... didn't have her horrible acting. Sheridan was solid throughout and the character was... as always, not just a thin excuse for Ivonava (yeah... Locklear wasn't close to being close to being half an Ivonava). While the dilemma this provided was interesting... it really wasn't exciting.
If JMS was doing his best to gain new fans? A lot of money? Well, JMS - you've smoked one too many crack pipes... even HARDCORE fans won't find this that pleasing. It's... at best mediocre. The first tale poor and the second ok... If it's building to something... perhaps it could be good but there's nothing in here to recommend it. It's just so bland... sure, there are some nice touches - quantum space? - like the improved CGI and much, much more detailed model of B5 but really... Pointless.
Indeed, Lost Tales offers such a chance. Of course, surely the point is somewhat missed... B5 was a great show because of characters, story arcs and kiss ass space battles. This seemed to lack... at least two of those. Not only that but it wasn't really a movie but more, two separate episodes.
The first was almost entirely out of character for B5... while religion has played a part of the show in the past, it's never been a focus... here, we suffer some tedious diatribes at the hands of lacklustre Locklear about it in a setting that owes more to The Exorcist than it does to Babylon 5. Making Locklear the main character was a critical misjudgement... she was a one season wonder who had perhaps, two points of interest (neither of which were ineresting) and still she failed... fortunately, she wasn't forced on us like other late comer characters in other show have been.
The second episode, is SHERIDAN... and Galen. It flows a lot more naturally... Galen is a dick, Sheridan is... well, Sheridan. It was a lot more compelling than the first story - which was a lot more relevant. Unlike Locklear's debacle, this played into the general spirit of B5 and, of course... didn't have her horrible acting. Sheridan was solid throughout and the character was... as always, not just a thin excuse for Ivonava (yeah... Locklear wasn't close to being close to being half an Ivonava). While the dilemma this provided was interesting... it really wasn't exciting.
If JMS was doing his best to gain new fans? A lot of money? Well, JMS - you've smoked one too many crack pipes... even HARDCORE fans won't find this that pleasing. It's... at best mediocre. The first tale poor and the second ok... If it's building to something... perhaps it could be good but there's nothing in here to recommend it. It's just so bland... sure, there are some nice touches - quantum space? - like the improved CGI and much, much more detailed model of B5 but really... Pointless.
Wednesday, August 01, 2007
Terminator - along with Alien(s) and Predator - is one of the most iconic franchise to come out of the 1980s... The first and second film, likely to be timeless classics of the action and sci-fi genre. Many feel that the third film strayed somewhat on this front and it seems hard to argue on that front.
Perhaps Terminator 3's greatest error was that its reach exceeded its grasp. The effects simply weren't good enough for the ambitious stunts. Which, coupled with a so-so story made it weaker than the other films by a long shot. Even Arnie camping it up couldn't put it in the same league as the first two. Which is unfortunate as the franchise really had the potential to deliver.
Those who have their misgivings about the upcoming "Sarah Connor Chronicles" - a TV series that follows the eponymous heroine between the end of T2 and beginning of T3 may then take heart that it requires only a few minutes for it to piss all over the established events of T3. The effects of time travel... perhaps.
The inherent fear of a series set between the two films is obvious - that it would be sans Skynet... and if you don't have a time travelling killer robot from the future trying to ventilate the saviour of humanity, then why even bother? Hence, it should be reassuring to all fans of the franchise that the show does indeed include said time travelling robots and the associated gun heavy mayhem.
Projects like this are inherently difficult - especially when the original actors have been replaced by more budget friendly replacements... the budget is fractional compared to the films and yet, there is an expectation of quality and action. Terminator films may have their moments of reflection upon fate and destiny, the nature of the battle between man and machine... about how one man can change the future but it was always, at its heart, an action film... so, it would only be fair to expect this of the show.
And it does deliver. Not exactly the epic car chases, non-stop climactic action... but still enjoyable and for a film where expectations were so incredibly low - that is impressive.
Perhaps Terminator 3's greatest error was that its reach exceeded its grasp. The effects simply weren't good enough for the ambitious stunts. Which, coupled with a so-so story made it weaker than the other films by a long shot. Even Arnie camping it up couldn't put it in the same league as the first two. Which is unfortunate as the franchise really had the potential to deliver.
Those who have their misgivings about the upcoming "Sarah Connor Chronicles" - a TV series that follows the eponymous heroine between the end of T2 and beginning of T3 may then take heart that it requires only a few minutes for it to piss all over the established events of T3. The effects of time travel... perhaps.
The inherent fear of a series set between the two films is obvious - that it would be sans Skynet... and if you don't have a time travelling killer robot from the future trying to ventilate the saviour of humanity, then why even bother? Hence, it should be reassuring to all fans of the franchise that the show does indeed include said time travelling robots and the associated gun heavy mayhem.
Projects like this are inherently difficult - especially when the original actors have been replaced by more budget friendly replacements... the budget is fractional compared to the films and yet, there is an expectation of quality and action. Terminator films may have their moments of reflection upon fate and destiny, the nature of the battle between man and machine... about how one man can change the future but it was always, at its heart, an action film... so, it would only be fair to expect this of the show.
And it does deliver. Not exactly the epic car chases, non-stop climactic action... but still enjoyable and for a film where expectations were so incredibly low - that is impressive.
Labels:
film,
Sarah Connor Chronicles,
sci-fi,
Terminator,
TV
Wednesday, July 18, 2007
The Ultimate Universe... It can be looked upon in one of two ways.
The first - as an attempt to make high quality comics that are easily accessible to new comers to comics, not requiring a vast amount of reading of back issues to understands characters, events and so on.
The second - a cheap way of pumping more money out of the same characters, stories - with the added bonus that the comics can now be hipper and edgier!
As with most things, the truth doubtless lies somewhere in between... but the fact remains that as a concept, it has been popular... but it seems that in many ways it has already betrayed the ideals of its inception.
The Ultimate Universe (UU) started out as a "back to basics" style. Character origins were to come from more realistic sources than radiation, magic rings or such. They would come from genetic engineering and other more probable causes. No aliens or other worldly beings... at least, this was the idea behind Ultimate Spiderman and for the most part, it worked.
Naturally though, all good things must come to an end and the success of Ultimate Spiderman spawned many more titles... including but not limited to: The Ultimates, Ultimate X-Men and Ultimate Fantastic Four - to name a few. All of which did their part to erode the (relative) realism of the UU. This isn't to say the UU doesn't have enjoyable stories... it does but for a while, it was refreshing to have heroes who weren't slipping off to other dimensions or battling foes from other worlds
It's worth asking if - with the massive success of Heroes - the powers that be at Marvel are kicking themselves. While the Ultimate Universe - at its beginnings - was still very much a classic comic book universe, the parallels are obvious. It was far less contrived than the mainstream DC or Marvel universes... that's not to say that this approach hasn't been attempted before... it has... it's simply never met with such success as Heroes.
The first - as an attempt to make high quality comics that are easily accessible to new comers to comics, not requiring a vast amount of reading of back issues to understands characters, events and so on.
The second - a cheap way of pumping more money out of the same characters, stories - with the added bonus that the comics can now be hipper and edgier!
As with most things, the truth doubtless lies somewhere in between... but the fact remains that as a concept, it has been popular... but it seems that in many ways it has already betrayed the ideals of its inception.
The Ultimate Universe (UU) started out as a "back to basics" style. Character origins were to come from more realistic sources than radiation, magic rings or such. They would come from genetic engineering and other more probable causes. No aliens or other worldly beings... at least, this was the idea behind Ultimate Spiderman and for the most part, it worked.
Naturally though, all good things must come to an end and the success of Ultimate Spiderman spawned many more titles... including but not limited to: The Ultimates, Ultimate X-Men and Ultimate Fantastic Four - to name a few. All of which did their part to erode the (relative) realism of the UU. This isn't to say the UU doesn't have enjoyable stories... it does but for a while, it was refreshing to have heroes who weren't slipping off to other dimensions or battling foes from other worlds
It's worth asking if - with the massive success of Heroes - the powers that be at Marvel are kicking themselves. While the Ultimate Universe - at its beginnings - was still very much a classic comic book universe, the parallels are obvious. It was far less contrived than the mainstream DC or Marvel universes... that's not to say that this approach hasn't been attempted before... it has... it's simply never met with such success as Heroes.
Labels:
comics,
Marvel,
Ultimate Spiderman,
Ultimate Universe
Tuesday, July 17, 2007
She-Hulk fans were always deeply divided over Dan Slott as the writer on the third incarnation of She-Hulk's solo title... some found his joking, verging on fourth wall violating, slapstick anathema... otherwise couldn't get enough of his humour driven stories and wackiness but love him or hate him, he's now moving on to pastures new. Clearly some people approve of the work that Mr. Slott has been doing, as he's getting to play with Your Friendly Neighbourhood Spiderman... which is probably the comic book equivalent of getting promoted from pencil pusher to management.
Putting aside the oft criticised artwork... just how did Slott's run fair? In terms of sales? Quite well, consider She-Hulk is a second stringer and considered by many fanboys to be a derivative character - probably not helped by the fact she was expressly created for the purposes of securing a copyright on a female Hulk type character... although, it's hard to judge objectively as (especially in recent months) there have been a great number of tie-ins and guest stars. Not least, Civil War and the build up to World War Hulk... which inevitably will have had a beneficial effect on sales.
The comedy certainly wasn't to all fans taste and in many ways, that's understandable. It was often over the top, almost showing off... and in may ways, didn't help the image of She-Hulk that Byrne created... a comedic character, not to be taken too seriously. Dan didn't make that mistake though, in between the kooky there were many moments where Jennifer Walters is forced to evaluate her life as She-Hulk and introspection on duality.
In fact, Dan was rather apt at plumbing this source of angst and creates the circumstances that force Jen to try and understand and come to terms with her powers in a way she hasn't ever had to before. Not least, she had to deal with some of the fallout of the events of "Search For She-Hulk" and "Avengers Disassembled" - most poignantly in "Bone". Which clearly demonstrates that Dan has more strings to his bow than just humour.
For all the flaws that might be perceived in Dan's work, it's undeniable that he has firmly established She-Hulk as more than just a female Hulk. Jennifer's duality is very much the focus of the comic and how she deals with - and sometimes denies - it. The fact Jennifer is forced to be human to work at the law firm does make for more interesting results and her transformation anxiety is an interesting aspect.
That isn't to say that the tile under Slott didn't have action... it did. Just not a great deal of it. This was further hampered by the subpar artists who really didn't do justice to what action there was there. With the possible exception of Paul Pelletier, no one ever really managed to nail the infrequent action scenes... and of course, most of them managed to make She-Hulk look pudgy... hardly fitting for one of Marvel's strongest heroes - male or female.
Other complicating factors were that sometimes, Dan got a trifle bogged down in the minutiae of the comic books in comic books. It was a pre-established fact that events occuring in the Marvel universe are in fact put into comic books but at times, it seems that Slott almost goes out of his way to make sure that this comes into play in plots - even going so far as to have a little cast of comic book geeks who tend to the comic books of Jen's law firm (they're legally admissible as evidence, you know).
So, a somewhat mixed bag... opinions on it will be greatly shaped by what you think She-Hulk should be... Dan does somewhat walk the line at times but it would be wrong to say that he ever really strayed too far from the comedy... now that his run is almost up... what can we expect?
PAD has taken over as the main writer and he has left the future of the title suitably vague but it seems that the out and out comedy approach will be dropped in favour of something more serious and that the courtroom drama will be dropped in favour of something more action orientated.
In any event, Dan Slott certainly raised the profile of She-Hulk and probably increased her fan base. He has also taken on the honour of penning more She-Hulk comics than anyone else (taking the title from Byrne). Whatever you think of the title under Slott's auspices, as a character She-Hulk is probably in a much better place now than she was when he took her on and that should elicit some respect, from even the most grudging of fans.
Putting aside the oft criticised artwork... just how did Slott's run fair? In terms of sales? Quite well, consider She-Hulk is a second stringer and considered by many fanboys to be a derivative character - probably not helped by the fact she was expressly created for the purposes of securing a copyright on a female Hulk type character... although, it's hard to judge objectively as (especially in recent months) there have been a great number of tie-ins and guest stars. Not least, Civil War and the build up to World War Hulk... which inevitably will have had a beneficial effect on sales.
The comedy certainly wasn't to all fans taste and in many ways, that's understandable. It was often over the top, almost showing off... and in may ways, didn't help the image of She-Hulk that Byrne created... a comedic character, not to be taken too seriously. Dan didn't make that mistake though, in between the kooky there were many moments where Jennifer Walters is forced to evaluate her life as She-Hulk and introspection on duality.
In fact, Dan was rather apt at plumbing this source of angst and creates the circumstances that force Jen to try and understand and come to terms with her powers in a way she hasn't ever had to before. Not least, she had to deal with some of the fallout of the events of "Search For She-Hulk" and "Avengers Disassembled" - most poignantly in "Bone". Which clearly demonstrates that Dan has more strings to his bow than just humour.
For all the flaws that might be perceived in Dan's work, it's undeniable that he has firmly established She-Hulk as more than just a female Hulk. Jennifer's duality is very much the focus of the comic and how she deals with - and sometimes denies - it. The fact Jennifer is forced to be human to work at the law firm does make for more interesting results and her transformation anxiety is an interesting aspect.
That isn't to say that the tile under Slott didn't have action... it did. Just not a great deal of it. This was further hampered by the subpar artists who really didn't do justice to what action there was there. With the possible exception of Paul Pelletier, no one ever really managed to nail the infrequent action scenes... and of course, most of them managed to make She-Hulk look pudgy... hardly fitting for one of Marvel's strongest heroes - male or female.
Other complicating factors were that sometimes, Dan got a trifle bogged down in the minutiae of the comic books in comic books. It was a pre-established fact that events occuring in the Marvel universe are in fact put into comic books but at times, it seems that Slott almost goes out of his way to make sure that this comes into play in plots - even going so far as to have a little cast of comic book geeks who tend to the comic books of Jen's law firm (they're legally admissible as evidence, you know).
So, a somewhat mixed bag... opinions on it will be greatly shaped by what you think She-Hulk should be... Dan does somewhat walk the line at times but it would be wrong to say that he ever really strayed too far from the comedy... now that his run is almost up... what can we expect?
PAD has taken over as the main writer and he has left the future of the title suitably vague but it seems that the out and out comedy approach will be dropped in favour of something more serious and that the courtroom drama will be dropped in favour of something more action orientated.
In any event, Dan Slott certainly raised the profile of She-Hulk and probably increased her fan base. He has also taken on the honour of penning more She-Hulk comics than anyone else (taking the title from Byrne). Whatever you think of the title under Slott's auspices, as a character She-Hulk is probably in a much better place now than she was when he took her on and that should elicit some respect, from even the most grudging of fans.
It's perhaps a tribute to Red Dwarf that most British sci-fi of a certain description will immediately warrant comparison... even if the premise of Red Dwarf hasn't really been truly imitated.
The similarities between Red Dwarf and the new comer "Hyperdrive" are thin on the ground. They're both British... they're both sci-fi and they both have a ship as the main background for events to unfold. There the similarities end.
The most glaring one? Hyperspace simply isn't funny. The basic situation being a spaceship, flown by a crew of inepts, advertising Britain to an indifferent universe is - at best - thin. This isn't even slightly assisted by the blandness of episodes. Perhaps the only original idea they have is making the main female character sinfully ugly but then, that's hardly a trade worth emulating because she isn't particularly funny.
That isn't to say that there aren't good actors... Kevin Eldon - from innumerable British comedy shows - and Nick Frost - Sean Of The Dead and Hot Fuzz - have proven themselves many times over... but there simply isn't the material for them to work with. Eldon - as the totally barmy and unhinged security officer - is the only one who really gets a chance to shine. Frost feels like he's struggling to wring as much out of the lines as is possible... but then, there's only so much you can do with a bad script.
Despite entering its second season, the show still feels like many of the BBC's subpar comedy. As if it were treated like an essay by a recalcitrant student, left until the last possible minute and then hurriedly rushed with the minimum of thought and effort. It's clear an attempt was made to create a dysfunctional crew - the mentally impaired cyborg, the angst ridden (and ugly) first officer, the mediocre wannabe captain, the demented security officer and the rest, who are just there to provide bodies.
The best it ever manages to elicit is perhaps a smile or a vaguely amused exhalation but really, there's no punch. It's nigh on impossible to highlight any single failing because the show fails on so many levels. The highest accolade that it can be awarded is that it's about thirty minutes of fairly inoffensive sci-fi related watching. Occasionally, it might warrant a smile or a giggle but it falls into a banal space between different comedic styles.
The similarities between Red Dwarf and the new comer "Hyperdrive" are thin on the ground. They're both British... they're both sci-fi and they both have a ship as the main background for events to unfold. There the similarities end.
The most glaring one? Hyperspace simply isn't funny. The basic situation being a spaceship, flown by a crew of inepts, advertising Britain to an indifferent universe is - at best - thin. This isn't even slightly assisted by the blandness of episodes. Perhaps the only original idea they have is making the main female character sinfully ugly but then, that's hardly a trade worth emulating because she isn't particularly funny.
That isn't to say that there aren't good actors... Kevin Eldon - from innumerable British comedy shows - and Nick Frost - Sean Of The Dead and Hot Fuzz - have proven themselves many times over... but there simply isn't the material for them to work with. Eldon - as the totally barmy and unhinged security officer - is the only one who really gets a chance to shine. Frost feels like he's struggling to wring as much out of the lines as is possible... but then, there's only so much you can do with a bad script.
Despite entering its second season, the show still feels like many of the BBC's subpar comedy. As if it were treated like an essay by a recalcitrant student, left until the last possible minute and then hurriedly rushed with the minimum of thought and effort. It's clear an attempt was made to create a dysfunctional crew - the mentally impaired cyborg, the angst ridden (and ugly) first officer, the mediocre wannabe captain, the demented security officer and the rest, who are just there to provide bodies.
The best it ever manages to elicit is perhaps a smile or a vaguely amused exhalation but really, there's no punch. It's nigh on impossible to highlight any single failing because the show fails on so many levels. The highest accolade that it can be awarded is that it's about thirty minutes of fairly inoffensive sci-fi related watching. Occasionally, it might warrant a smile or a giggle but it falls into a banal space between different comedic styles.
Labels:
comedy,
Hyperdrive,
Red Dwarf,
sci-fi,
sitcom
Friday, July 13, 2007
In many ways, Die Hard was a defining action movie of the 1980s... While it's unlikely that Die Hard 4.0 - aka Live Free Or Die Hard - will enjoy the elevated status of the first but it certainly surpassed the predecessors.
Unlike many other films, Die Hard 4.0 doesn't attempt to be clever, or have a message or anything like that. No stupid fast cutting likely to induce fits or social commentaries or edgy for the sake of edgy.
Willis is perfect as reluctant hero, John McClane - the NYC cop with the knack for being the wrong man, in the wrong place, at the wrong time - and he's well matched with Justin Long as the stereotypical errant hacker. There is none of the forced comedy and buddy-buddy that you often get in this genre. Everything seems to flow naturally and even the "lessons" learned don't feel entirely hackneyed.
The action is just what you'd expect from a Die Hard film, over the top but not so much so that you spend the entire time marvelling at how improbable it is. The film is really too much of a romp for you to spend time worrying about such details and as with the others, doesn't spend too much setting the scene. We're very quickly thrust into the midst of action, with houses exploding and guns being fired.
This Die Hard is slightly different from its predecessors in that its somewhat more grand in scale. McClane isn't just saving his wife from terrorists or stopping a bunch of mercenaries... no, this time he's saving the world. The practical effect of this is that Die Hard 4 offers far more diverse settings than any of its predecessors - although, that has been a trend over the course of the franchise but it works well, offering some truly visceral set pieces, courtesy of the resourceful McClane.
All in all, it's a very smoothly crafted action film that works very well and has the kind of heart and special effects that other recent films WISH they could have. It's at its heart, still an old school action film but it's not afraid to try new things... It might not quite beat the original but it's still an unapologetic action thriller.
Unlike many other films, Die Hard 4.0 doesn't attempt to be clever, or have a message or anything like that. No stupid fast cutting likely to induce fits or social commentaries or edgy for the sake of edgy.
Willis is perfect as reluctant hero, John McClane - the NYC cop with the knack for being the wrong man, in the wrong place, at the wrong time - and he's well matched with Justin Long as the stereotypical errant hacker. There is none of the forced comedy and buddy-buddy that you often get in this genre. Everything seems to flow naturally and even the "lessons" learned don't feel entirely hackneyed.
The action is just what you'd expect from a Die Hard film, over the top but not so much so that you spend the entire time marvelling at how improbable it is. The film is really too much of a romp for you to spend time worrying about such details and as with the others, doesn't spend too much setting the scene. We're very quickly thrust into the midst of action, with houses exploding and guns being fired.
This Die Hard is slightly different from its predecessors in that its somewhat more grand in scale. McClane isn't just saving his wife from terrorists or stopping a bunch of mercenaries... no, this time he's saving the world. The practical effect of this is that Die Hard 4 offers far more diverse settings than any of its predecessors - although, that has been a trend over the course of the franchise but it works well, offering some truly visceral set pieces, courtesy of the resourceful McClane.
All in all, it's a very smoothly crafted action film that works very well and has the kind of heart and special effects that other recent films WISH they could have. It's at its heart, still an old school action film but it's not afraid to try new things... It might not quite beat the original but it's still an unapologetic action thriller.
Labels:
action,
Bruce Willis,
Die Hard 4.0,
film,
Justin Long,
Live Free Or Die Hard
Wednesday, July 04, 2007
So... the Transformers movie...
With Michael Bay films, you don't generally have expectations... so much as a mounting sense of dread but then, Hollywood never let a hack director with several critical and financial washouts go without a job - or Paul W.S. Anderson would have starved to death a decade ago - so why not give him something that'll be a hit anyway, eh?
Anyone familiar with the Transformers franchise - in any of its various incarnations - should have been fearful the day they heard Bay was directing... and quite why his name was so heavily promoted is something of a mystery... perhaps it's so people couldn't complain at a later point that they had not been fully apprised of the peril they faced.
As it goes, you'd still think that the basic premise of the franchise is fairly hard to get wrong. You've got a well established cast of characters, all you need to do is put them on Earth and have them slogging it out, good vs. evil... right?
Wrong! At least for Michael Bay, it seems. No... what's more important is the emphasis on teens. Horny, horny teens. Hawny, hawny, hawny, so hawny. Not really, it's the usual - geek meets hottie. Hottie doesn't know geek exists, geek buys car that is actually a giant transforming robot from another planet, geek gets hottie and so on. Let's not forget the soldier who manages to guarantee he survives until the end of the film by talking to his wife and new born. Time was that talk like that would get a man killed.
Anyway, aside from the gritty soldier trying to go see his offspring and the geek doing his best to be Jim from American Pie - there are actually some giant transforming robots in this film... amazingly. Why? Basically, a cubular plot device - the all spark - is what the Autobots and Decpticons were fighting over and it came to Earth a while ago. Megatron came looking for it but crashed in the Artic and with no anti-freeze, was soon incapacitated. Hero geek's great grandfather found Megatron, literally chilling in a glacier and for reasons of plot, his glasses had the position of the allspark transposed onto them.
If that sounds stupid written down, you can only begin to imagine how idiotic it seems when it's put on the screen. Plus a whole subplot about the Decpticons hacking the Internet and having to get the world's most leet hacker to decode their signal... which turns to be nigh on irrelevant.
Really, it's just a horrible mishmash of mediocre teaser action and some laughable excuse for a plot... it's almost like the filler you get in Godzilla films before guys in suits duke it out in Tokyo but a lot more incoherent and cliched. Plenty of forced comedy - which seems to be further liken the Geek to Jim from American Pie - which is more likely to elicit a laugh at its idiocy... or possibly some teeth grinding frustration.
So, eventually after close to two hours of essentially action free tedium, laughable - in the wrong way - attempts at humour, the teen angst/romance and the mandatory secret government agency we get to the money shot... robot on robot action in a city. Quite why the soldiers thought taking the allspark into a populated area was a good idea is never explained but then, this film never pretends to make sense.
The action itself isn't that bad but as you'd expect from a hack director like Bay, there are shaky cameras and fast cuts that should mean this film has a warning for people with photosensitive epilepsy. Many times, there is action which really should be a single continuous shot that either cuts to a different angle or simply goes to see how fast the geek can run. This might be to make sure the effects look more convincing... they are good but there are several moments when you get pulled out the action by the fact that Optimus Prime or Megatron looks like a big blob of CGI.
On the Transformers themselves - the Autobots are more "true" to their original designs but suffice it to say that they've all been horribly reimagined. While it might be into forms that are more practical for very complicated/expensive transformations, they look like a mess... Not nearly as much as the Decpticons though... Most of whom are pretty rubbish looking in their robot state... more an amalgamation of office stationary than deadly killing machines.
All in all, the only things going for this film are the reasonably hot girl and the last 15 minutes - complete with mandatory sequel opening and cheesy use of "more than meets the eye" - which doesn't come even close to stopping this from being a real transforming trainwreck of a movie. Oh, sure fanboys and girls won't leave their seats dry but for anyone with less than fanatical love of the franchise, this will probably be a somewhat subpar action movie/toy commercial.
Really not worth wasting money on - Spielberg and Bay did what they do best. Sucked. A lot.
With Michael Bay films, you don't generally have expectations... so much as a mounting sense of dread but then, Hollywood never let a hack director with several critical and financial washouts go without a job - or Paul W.S. Anderson would have starved to death a decade ago - so why not give him something that'll be a hit anyway, eh?
Anyone familiar with the Transformers franchise - in any of its various incarnations - should have been fearful the day they heard Bay was directing... and quite why his name was so heavily promoted is something of a mystery... perhaps it's so people couldn't complain at a later point that they had not been fully apprised of the peril they faced.
As it goes, you'd still think that the basic premise of the franchise is fairly hard to get wrong. You've got a well established cast of characters, all you need to do is put them on Earth and have them slogging it out, good vs. evil... right?
Wrong! At least for Michael Bay, it seems. No... what's more important is the emphasis on teens. Horny, horny teens. Hawny, hawny, hawny, so hawny. Not really, it's the usual - geek meets hottie. Hottie doesn't know geek exists, geek buys car that is actually a giant transforming robot from another planet, geek gets hottie and so on. Let's not forget the soldier who manages to guarantee he survives until the end of the film by talking to his wife and new born. Time was that talk like that would get a man killed.
Anyway, aside from the gritty soldier trying to go see his offspring and the geek doing his best to be Jim from American Pie - there are actually some giant transforming robots in this film... amazingly. Why? Basically, a cubular plot device - the all spark - is what the Autobots and Decpticons were fighting over and it came to Earth a while ago. Megatron came looking for it but crashed in the Artic and with no anti-freeze, was soon incapacitated. Hero geek's great grandfather found Megatron, literally chilling in a glacier and for reasons of plot, his glasses had the position of the allspark transposed onto them.
If that sounds stupid written down, you can only begin to imagine how idiotic it seems when it's put on the screen. Plus a whole subplot about the Decpticons hacking the Internet and having to get the world's most leet hacker to decode their signal... which turns to be nigh on irrelevant.
Really, it's just a horrible mishmash of mediocre teaser action and some laughable excuse for a plot... it's almost like the filler you get in Godzilla films before guys in suits duke it out in Tokyo but a lot more incoherent and cliched. Plenty of forced comedy - which seems to be further liken the Geek to Jim from American Pie - which is more likely to elicit a laugh at its idiocy... or possibly some teeth grinding frustration.
So, eventually after close to two hours of essentially action free tedium, laughable - in the wrong way - attempts at humour, the teen angst/romance and the mandatory secret government agency we get to the money shot... robot on robot action in a city. Quite why the soldiers thought taking the allspark into a populated area was a good idea is never explained but then, this film never pretends to make sense.
The action itself isn't that bad but as you'd expect from a hack director like Bay, there are shaky cameras and fast cuts that should mean this film has a warning for people with photosensitive epilepsy. Many times, there is action which really should be a single continuous shot that either cuts to a different angle or simply goes to see how fast the geek can run. This might be to make sure the effects look more convincing... they are good but there are several moments when you get pulled out the action by the fact that Optimus Prime or Megatron looks like a big blob of CGI.
On the Transformers themselves - the Autobots are more "true" to their original designs but suffice it to say that they've all been horribly reimagined. While it might be into forms that are more practical for very complicated/expensive transformations, they look like a mess... Not nearly as much as the Decpticons though... Most of whom are pretty rubbish looking in their robot state... more an amalgamation of office stationary than deadly killing machines.
All in all, the only things going for this film are the reasonably hot girl and the last 15 minutes - complete with mandatory sequel opening and cheesy use of "more than meets the eye" - which doesn't come even close to stopping this from being a real transforming trainwreck of a movie. Oh, sure fanboys and girls won't leave their seats dry but for anyone with less than fanatical love of the franchise, this will probably be a somewhat subpar action movie/toy commercial.
Really not worth wasting money on - Spielberg and Bay did what they do best. Sucked. A lot.
Labels:
action,
film,
Michael Bay,
sci-fi,
Transformers
Tuesday, July 03, 2007
So, the third season (or series, if you prefer) of the "new" Doctor Who has finished, amid persisting rumours that effectively the entire creative team is to quit, along with Tennent himself... of course, that's the beauty of the format.
Everyone - even the Doctor - is replaceable, or at least... he's replaceable in the sense that the actor that portrays him can be replaced. Which is the important thing. One thing that can't be denied is that RTD has left his mark on this incarnation of Who... which I suppose you could take as a blessing or a curse, depending on how you feel about the show as it is.
Tennent has settled into the role far better than Ecceleston ever did and his new companion is infinitely less irritating. Not only that but we managed to escape Earth - especially circa 21st century - more than we had before, which can only be a good thing. It's really rather embarrassing that a being capable of travelling to any point in space and time tends to get stuck in present day London.
The season arc - although really, I think it's an exaggeration to call it an arc when it's maybe one little hint at the finale every couple of episodes - was somewhat spoiled by the fact it was an all but inevitable occurrence. Not to mention that said finale was written by RTD and hence was rather over the top. A change of creative staff would be interesting, it's unlikely that the mostly one episode stories will alter but maybe we can see some more innovation. At least Billie Piper has gone.
Everyone - even the Doctor - is replaceable, or at least... he's replaceable in the sense that the actor that portrays him can be replaced. Which is the important thing. One thing that can't be denied is that RTD has left his mark on this incarnation of Who... which I suppose you could take as a blessing or a curse, depending on how you feel about the show as it is.
Tennent has settled into the role far better than Ecceleston ever did and his new companion is infinitely less irritating. Not only that but we managed to escape Earth - especially circa 21st century - more than we had before, which can only be a good thing. It's really rather embarrassing that a being capable of travelling to any point in space and time tends to get stuck in present day London.
The season arc - although really, I think it's an exaggeration to call it an arc when it's maybe one little hint at the finale every couple of episodes - was somewhat spoiled by the fact it was an all but inevitable occurrence. Not to mention that said finale was written by RTD and hence was rather over the top. A change of creative staff would be interesting, it's unlikely that the mostly one episode stories will alter but maybe we can see some more innovation. At least Billie Piper has gone.
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